Space Engineers

Space Engineers

WCCS - Nav [OBSOLETE]
28 Comments
Wicorel  [author] 26 Feb, 2022 @ 12:50pm 
I've got a new system for the past couple of years.

Use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2073024104
and my "new" modular system
PepperJack 25 Feb, 2022 @ 6:54pm 
WCCS-NAV
PepperJack 25 Feb, 2022 @ 6:54pm 
This script gives an "assembly not found" error. Is there a chance to get it fixed?
Wicorel  [author] 5 May, 2021 @ 4:39pm 
It's not obsfucated ; it's minified.. The PB has a limit of 100k and the code needed to be made smaller to fit into that limit. It IS hard to tell the different, tho.

What problem are you having compiling? You should be able to load the project and compile it.

I have tons of blueprints (and scripts). Too many, really. Which one needs to be updated?
TidBuryFukles 3 May, 2021 @ 3:10pm 
UPDATE: I found your GIT site that has the source. Looks like nothing compiles though. Yes, I am using Malware's MDK and Visual Studio. MDK won't build. I can even copy/paste code directly into a PB. It has tons of errors.

I tried your Orbital Rocket example blueprint. Nothing compiles in the PBs there either.

Oh well. I guess you don't maintain this stuff anymore it seems.
TidBuryFukles 3 May, 2021 @ 12:17pm 
Disappointed that you obsfucate your scripts. Its not like you or anyone makes any real money off these. Since Keen's doco on modding is all but non-existent, the best way for people to learn is by reading other people's scripts.

I am looking for a better autopilot for planets without having to start-from-scratch on my own. I see your example Quad Miner is for space only. Do any of your scripts improve on autopilot on planets?

Example, I have a large ship that Keen's autopilot cannot handle. It will not control the altitude. It sits at about 300m above or something and won't descend. The ship has ion, hydro and atmo thrusters. I turn atmo off, the autopilot starts descending, full force right into the ground. It sucks.
Wicorel  [author] 13 Nov, 2019 @ 8:26pm 
The world is a multiplayer save. So I had to join the faction and then select a spawn location.

I don't have any GPS points to see where you where sending a craft.

Can you provide a little more information? DM is fine.
Wicorel  [author] 13 Nov, 2019 @ 12:19pm 
Did a quick test and it didn't roll/etc.

Can you send me the world so I can see what's going on?
Wicorel  [author] 13 Nov, 2019 @ 12:11pm 
I'll check. I've done updates for the code, but haven't pushed them recently.
Beartlaoi 13 Nov, 2019 @ 11:44am 
I just gave this a try with bad results.
When I give it a W it either rolls wildly or rocks from side to side without moving toward the target.
This is on the moon with ion only thrusters.
I am only using NAV and main.
I tested the gyro using the overrides and they react as expected, after I zero the roll that this script had left at -60
Wicorel  [author] 1 Oct, 2019 @ 6:56am 
Because of the strict gravity alignment that it's doing, it ends up being somewhat limited in Y.

That's both a feature and a bug.

I'll add mode/fixes to make it be more exact.

If you're doing to/from space, take a look at my Orbital Launch/Descent scripts.
Hot Redhead 30 Sep, 2019 @ 10:21pm 
So, ships can only operate on an X and Z plane, not a XYZ plane? Or is it something I'm missing? I'm primarily planning on using this to take ships to and from docking spots in space and my earth base.
Wicorel  [author] 30 Sep, 2019 @ 8:32pm 
so it's not moving up/down to get to the waypoint. You can increase your 'arrival' distance or move the waypoint so it's where the ship arrives.

I don't have a REAL fix in progress yet that would make it move up/down.
Hot Redhead 29 Sep, 2019 @ 10:45pm 
Okay - Added a front-facing camera and it now goes the proper speed. I am now, however, stuck circling 200m (gyroscopic-induced spin) below my set waypoint. There is nothing between my ship and the waypoint.

Fixes?
Wicorel  [author] 28 Sep, 2019 @ 4:25pm 
It will default to 5m/s if you don't have any collision detection cameras and/or sensors.

To allow any speed without collision detection, set
AllowBlindNav=true
Hot Redhead 28 Sep, 2019 @ 3:17pm 
Yes, above the planet. I am 350 meters above, to avoid the 75m earth collision avoidance.

Setup is: S 350;D 25; W <data>
Target Velocity is still set to 5, for some reason.
It tracks properly to the Waypoint, but wont go over 5 m/s
Wicorel  [author] 28 Sep, 2019 @ 8:18am 
Do you mean you moved the target waypoint up 350 meters?

I'll do some testing a little later today.

The commands are processed in order. The speed and distance need to be set BEFORE the waypoint.
Hot Redhead 27 Sep, 2019 @ 10:55pm 
Elevation checking is disabled in data, I just checked (it is -1).

I went up 350 meters and am attempting again. I set it to the W (data); S 350; D 25
Checked the programmable block upon activation, it says target velocity 5, current velocity 1.
Hot Redhead 27 Sep, 2019 @ 10:51pm 
I will attempt at a higher elevation, to avoid complicating things.

Does the nav block need to have all the instructions written after it if i use the programmable block from my hot bar with the arguments written into it?
Wicorel  [author] 27 Sep, 2019 @ 10:46pm 
It is probably trying to maintain a minimum altitude.

Check NAVGravityMinElevation in CustomData.

You can set it to -1 to turn off elevation checking.
Hot Redhead 27 Sep, 2019 @ 10:36pm 
I am finding myself being pathed 100m above the waypoint I enter...Please help.
Setup is:
Cockpit: (Nav: NAV D 1;W 1028690.07,67896.28,1634124.34)
Programmable block in hotbar: Run with Argument: D 1; W 1028690.07,67896.28,1634124.34
Rebelion1God 28 Aug, 2019 @ 9:22pm 
lol i ment flying sorry
Wicorel  [author] 28 Aug, 2019 @ 8:18pm 
And are you doing this in space or on a wheeled vehicle? You said "Driving" which I could imply wheels.. but you say thrusters which might mean in space.
Rebelion1God 28 Aug, 2019 @ 6:10pm 
i want to get to a station with the new update but id like to do things while im driving there but i can do 2 things at once i need to expand my ship out a bit and fix the drill at the front of my ship its in a wrong position where the thrusters can do damage to it the drill im using is the heavy drill mod.
Rebelion1God 28 Aug, 2019 @ 6:06pm 
useing
Wicorel  [author] 28 Aug, 2019 @ 6:06pm 
Are you trying to use the script or learn how the code works?
Rebelion1God 28 Aug, 2019 @ 12:07am 
is there a video tutorial