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malheureusement je n'ai pas pour le moment tpf 2 et donc je ne peux pour le moment convertir mes mods...
coordialement
merci davance si vous la faite
http://www.antiqbrocdelatour.com/les-anciens-trains-de-legende/locomotive-legendaire-Autorail-Bugatti-1934.php
sinon pour le moment pas de maj de prevu , aprés , en modifiant le fichier "config" vous pouvez mettre les configurations que vous souhaitez , les 2 parties de la caravelle étant séparé ^^
merci e la remonté d'infos , pour le moment je ne joue plus trop a tpf donc je n'ai pas de solution immédiate à proposer , je vais essayer de jeter un oeil dessus pour voir d'ou viens le probléme
en tous cas encore merci et bon jeu a vous
Pensez-vous un jour faire l'EAD X 4923-4924 3 éléments de Bréauté Fécamp?
My personal top of the wishlist would be working head- and tailights :)
I'll try to explain it: imagine one section of such door. It consists of two parts: the part attachedto the wall and the middle part, wich is attached to the first part. Basically the first part (closest to the wall) is an usual door like you made already. it just rotates with an axis attached to the wall. The second part is not just rotating, it is moving towards the first part. If you look at "Mirage" script you will get it: you've managed to convert this vehicle to the game, and doors are the easiest part of it!
About recoloring: colored zone is set by the red channel in cblend_dirt_rust texture. It should be black when other part (not reloring) must be white.
Pessengers get cordinates in order (y, - x, z). Use helper to get cordinate in you 3d editor.
It's not really that my models is not finished for textures and finishing, it's just that I learned the modding not very long ago and that my level is not yet " Professional ": D but I take all your remarks into account to progress;) still thank you;)