Total War: WARHAMMER

Total War: WARHAMMER

New Zombie Units
108 Comments
PopLocknHots 16 Nov, 2024 @ 10:28pm 
Thank you. :steamthumbsup:
Decomposed  [author] 6 Jul, 2022 @ 11:44pm 
It's updated.
PopLocknHots 6 Jul, 2022 @ 5:01pm 
Plz Update ;)
Decomposed  [author] 7 Dec, 2017 @ 11:51pm 
Leon kennedy 26 Nov, 2017 @ 5:56pm 
the one problem with addings units, is if you have mods that change combat for units across the board... :/
crisord 10 Nov, 2017 @ 7:09pm 
Thank you . A good mod.:steamhappy:
Decomposed  [author] 10 Nov, 2017 @ 6:24pm 
Yes, in the next 1-2 weeks.
crisord 10 Nov, 2017 @ 5:24pm 
Update for Mortal Empires?
Decomposed  [author] 6 Nov, 2017 @ 1:33am 
@BladeLuoxi Hello! The following mods are NOT included in any compilation pack:
Wood Elves RoR
New Zombie Units
Gargoyles for VC
Grave Guard Scythes
Blade 5 Nov, 2017 @ 5:08pm 
Sorry author. But same question here. Is this mod and your "Regiments of Renown - Wood Elves" also included in one of your pack?
Thank you.
Leon kennedy 17 Oct, 2017 @ 4:38pm 
I decided to increase zombie size by 25 percent, I think inreasing their cost by 25 percent would balance it out. But then I think about the battlefield now I wonder if they should have a 25 percent decrease in unit stats, maybe just health?
Leon kennedy 15 Oct, 2017 @ 12:54pm 
cool! Gonna try
Decomposed  [author] 17 Aug, 2017 @ 5:23am 
Updated for Norsca patch.
Decomposed  [author] 22 Jul, 2017 @ 5:21pm 
@onion I've made more zombies and skeles in my Deco's Bestiary mod :)
H.E Armstrong 22 Jul, 2017 @ 11:22am 
more? skeltons?
Decomposed  [author] 20 Jul, 2017 @ 10:52am 
@Evan There are no animations for Beastmen zombies unfortunately, but dismounted Reiksguard csn surely be made :)
Evan 20 Jul, 2017 @ 10:38am 
you should do a dismounted Reiksguard zombie or beastmen zombies!
Decomposed  [author] 2 Apr, 2017 @ 2:58pm 
@MasterChief14 Hi! I think that some Mousillon reskins do that already?
H.E Armstrong 2 Apr, 2017 @ 2:27pm 
heres an idea make zombie versions of bretonian and empire troops like great swords spearmeme and grail knights
ChunkyBluntz 24 Feb, 2017 @ 8:16pm 
ahh, ok, I hadn't thought of Radious maybe changing some things there... Thank you for pointing that out.
Decomposed  [author] 24 Feb, 2017 @ 12:06am 
[WDSF]ChunkyBluntz Thanks for the feedback! My units get all the zombie upgrades in the vanilla campaign, so I guess Radious changed the technology tables in some way.
ChunkyBluntz 23 Feb, 2017 @ 10:10pm 
this mod does work with Radious mods, I use them together. One thing I noticed though, as I research and advance normal Zombies' stats, your Zombies stay the same and are very easily outdone by the normal Zombies you can get from the beginning. Especially if you started researching the zombie upgrades right away, you will have better zombies by the time you can train these guys...
Decomposed  [author] 12 Jan, 2017 @ 3:45am 
@<FALXMEN> Unfortunately I don't use Radious mods, so I don't know. If someone is willing to make a compatibility patch, they are free to do it. Just include a link to my original mod.
GONZO 11 Jan, 2017 @ 3:35pm 
does it work well with radious in terms of balancing
Bob 4 Jan, 2017 @ 4:21am 
Much appreciated :) would be nice if it was a high tier Vampire cannon, that crew would look outstanding, really loving the work :)
Decomposed  [author] 4 Jan, 2017 @ 4:18am 
@Roger The Kitten Thank you. It's not in my plans atm, although others have requested it as well. Maybe I will make a cannon but I want to finish a couple of mods first. Keep an eye out :)
Bob 4 Jan, 2017 @ 3:58am 
Great work, love the runners, got me out of trouble a few times, are you able to make a Great Cannon zombie unit, or skely for that matter? I've seen a few around but they either dont look right (ethreal) or simply doesn't work
Decomposed  [author] 23 Dec, 2016 @ 1:05am 
@The Running Man Thank you for the suggestions. I' take a look next week and see what I can do :-)
The Running Man 22 Dec, 2016 @ 5:55pm 
I will like to add that yes Cataph did make "levies" but I do not like them, they look very vague and lack enthusiam,...however by seeing the very strong contrast between the red and black sleeves and the breastplate in the zoombie trooper makes a very visually attractive unit for a human warrior...I also thought of adding bronze or pitch red reskinned breastplates to the mix for more variation, and of course shields with sylvanian sigils...

I hope you take my proposition and create a wonderful new unit.
I also just ask for a "swordsman" not neccesary for crossbows handguns or haldberdiers.
The Running Man 22 Dec, 2016 @ 5:54pm 
After seeing your zombie trooper units and their very wonderful matching uniforms I have the excitement of suggesting a unit.
The unit I want to suggest is rather simple and is by no mean unloreful, I will like to have the addition of human soldiers in service of sylvania.
The cities of sylvania are not entirely populated by undead creatures but there are also humans who live in fear and under oppresion by the midnight aristocracy. And when times of need these cruel and heartless lords can levy these people into battlions of soldiers.

Here is an image of the soldiers
http://media.moddb.com/images/mods/1/12/11923/vamp22.1.jpg

Decomposed  [author] 19 Dec, 2016 @ 12:05am 
@{HK}Dick Knight Glad you like it!
Harleen 18 Dec, 2016 @ 11:21pm 
love this mod
:steammocking::steammocking:
Elchardus 10 Dec, 2016 @ 10:36am 
found it eventually :D I have to remake all my unit mods since I had to uninstall total war warhammer and packfilemanager due to errors.. but one positive effect, they will be more balanced xD
Decomposed  [author] 10 Dec, 2016 @ 10:10am 
You need the temporary fix on the master schema by Cataph. I found it in the workshop discussions.
Elchardus 10 Dec, 2016 @ 7:50am 
@daurgothoth; same here :s
daurgothoth 10 Dec, 2016 @ 5:58am 
Again, sorry about rude question. but would you tell me, which table need to update for new

patch? ....i'm fail to update my own unit mod. i changed 'main_units_table' but still didn't work.

but your great zombie mod works fine with this update. i got 28 tables in own mod..so really lost

direction about update..
Decomposed  [author] 9 Dec, 2016 @ 10:54am 
Updated and working with WE patch.

I know I promised it a long ago, but this time I am 99% positive I will have the time to add the new units this weekend :)
Darkaiser 8 Dec, 2016 @ 8:31pm 
Just spotted this mod for the first time and anxious for the update. As an Undead player from WAY back, this is very lore friendly. Back in the day, you could equip Skeletons and Zonbies in a variety of ways. I like your take on it with runners, poison and armed and armored. Looking forward to using this!
Elchardus 8 Dec, 2016 @ 12:46pm 
haha was afraid so
Decomposed  [author] 8 Dec, 2016 @ 12:44pm 
I'm afraid many changes are needed, we may have to almost remake our mods from the start :/
Elchardus 8 Dec, 2016 @ 12:35pm 
I haven't got the chance to check it so do keep me posted xD don't even know what to expect
Ioannes Avgvstvs 8 Dec, 2016 @ 10:37am 
UPDATE PLZ
Elchardus 4 Dec, 2016 @ 5:49am 
hha ok ok :D Not sure such a thing is possible though :p
Decomposed  [author] 4 Dec, 2016 @ 3:14am 
But nice zombie skin :-)
Decomposed  [author] 3 Dec, 2016 @ 8:22pm 
Thanks but I was looking for a way to put shields to zombies while keeping the zombie animation.
Elchardus 3 Dec, 2016 @ 1:20pm 
Yoooooo dude :D You have to select an animation like f.e. hu1_skeleton_sword_and_shield, hu1_graveguard_sword_and_shield,... (even if you type the skeleton one in culture_to_battle_animations and the graveguard one in land_units_tables it will still work) and take f.e. wh_missile_block_55_wood under shield in land_units_tables. And off course mention sword and shield in your units variantsmesh.
Elchardus 3 Dec, 2016 @ 1:07pm 
I check out a variantmesh for zombies with shields, will post pic in like 1 minute
Decomposed  [author] 1 Dec, 2016 @ 3:25pm 
Hi everyone, a new texture for the Infected is up, I hope you like it. I'm back working on this mod now and I will update it again soon.
Zillo Beats  [author] 1 Dec, 2016 @ 9:44am 
I made a modification of your 3 zombies pack hit me up I'll send it over to see if you like it. I just gamed with it and it's basically what I would have wanted your zombie pack to be. Obviously everyone has their own preference, but the names, descriptions, costs, attack, def, etc are really solid for their uses. Plus with these zombies its not even OP I just tested them can make a ton of them and send them in and watch carnage lol