XCOM 2
[Vanilla] M21 :: Call of Duty 4: Modern Warfare Remastered
40 Comments
Varyag 10 Oct, 2017 @ 8:39am 
how can i make this weapon available as a standart rifle? (SVD and M-14 kind like)
∑3245  [author] 18 Aug, 2017 @ 7:08pm 
Dear everyone,

I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.

Sorry for the inconvenience...
Underscore 11 Jul, 2017 @ 11:13pm 
Darn. Okay I'll have to try and find those ini's and dig around a bit. Do you happen to know the steam path file? I've searched through their page a bit and can't find it. If you don't, don't worry about it.

Either way great work on the weapons! They all look great.

Also thanks for the replies.
∑3245  [author] 11 Jul, 2017 @ 11:09pm 
@Underscore
That depends if Pavonis externalized the Action Cost of the sniper firing and standard firing abilities.

Most likely they didn't.
Underscore 11 Jul, 2017 @ 10:46pm 
That makes sense, I can move and use the crit shot from LW2, so you're saying my best bet is to try and edit the ini regarding normal sniper shooting?
∑3245  [author] 11 Jul, 2017 @ 10:44pm 
@Underscore
That's definitely not happening, since it's tied to the ability itself and not the weapon.
Underscore 11 Jul, 2017 @ 10:31pm 
Is it possible to make this cost 1 action to let it move and shoot? I'm trying to change this to resemble the DMR mod that got taken down awhile back. Less damage but lets you move and shoot like normal.
JurassicPixl 17 Mar, 2017 @ 11:54am 
What mod has the scopes your using, I cant find it
WeedmanTheThird 14 Feb, 2017 @ 2:48pm 
@E32
At least you're honest. Thanks for letting me know.
∑3245  [author] 14 Feb, 2017 @ 2:02pm 
@Comrade Exodius
I would add the ghille M21, but most of the attachments would just clip through. I'd have to add a special version of the M21, maybe later down the line.
WeedmanTheThird 14 Feb, 2017 @ 1:47pm 
Is there anyway for you to add the "all ghilled up" skin to this? that'd be awesome.
The Big Red 1 1 Dec, 2016 @ 9:29pm 
beautiful craftmanship mod u made there
∑3245  [author] 30 Nov, 2016 @ 1:19am 
@S U R F
That's gonna be tough to do, with the way that I handled attachments with the M21. It was a miracle just to get this to work.
Reinout 20 Nov, 2016 @ 7:23am 
is it possible to include a version with ghillie camoflauge for maybe when a ghillie suit comes out?
∑3245  [author] 19 Nov, 2016 @ 6:39pm 
@BJ 보급형
From the looks of it, that probably has something to do with the abilities, I'm afraid.
루시퍼 19 Nov, 2016 @ 5:49pm 
i changed action cost to 1 but still it needs 2 action point to shoot. is this intended or bug?
T'erissk 18 Nov, 2016 @ 12:31pm 
I'll try this out :)
∑3245  [author] 18 Nov, 2016 @ 12:50am 
@WaldroN
I'm not sure what's going on then. Everything is in order on my side.
WaldroN 18 Nov, 2016 @ 12:12am 
@E3245,

Yes, I had already save the config file, and when I opened the config file, the number of damage had already changed..but when I started game and tried to changed the weapon to M21, the damage back to original one.

by the way, I played xcom2 in offline mod, and I copied all mod files into folder C:\Program Files (x86)\Steam\steamapps\Common\XCOM 2\XComGame\Mods

only this time, I failed to modify weapon haha :steamhappy:
∑3245  [author] 17 Nov, 2016 @ 11:50pm 
@WaldroN
Did you save it at all?

Also, Steam could be re-downloading the mod after you launch XCom 2, reverting the changes that you've made. You might have to set the INI file to read only.
WaldroN 17 Nov, 2016 @ 11:10pm 
Dear E3245,

Can I ask, why I can't modify the damage number and the other stuffs?
I tried to change it, but it would back into original damage when I got into games.

Thanks for answer
∑3245  [author] 17 Nov, 2016 @ 4:55pm 
@Beagle
I'm not sure that you've noticed, but I did port Millenia's M4 not too long ago:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=782889917

It's not the SOPMOD version though.
Beagle 17 Nov, 2016 @ 4:31pm 
That'd be cool - there's no good M4 on the workshop in my opinion, which is a sin considering how great it is. And the only close thing, the HK416, has a beautiful model but no custom sounds which ruins it in my opinion these days.
∑3245  [author] 17 Nov, 2016 @ 8:27am 
Scratch that, the M21 is the M14, so I'll mostly just pull the magazine from the M14 and turn it into the extended mag upgrade.
∑3245  [author] 17 Nov, 2016 @ 8:16am 
@Beagle
I think I've done enough Assault Rifles to last a lifetime. I could port the M4A1 SOPMOD and maybe the M14 (M1A SOCOM), since everyone has been asking for that particular version of the assault rifle, but that's probably the only Assault Rifle that I'm gonna port.
Beagle 17 Nov, 2016 @ 12:51am 
Echoing Zireal below asking for an assault rifle from you next - a lot of the current choices in rifles suffer from having no custom sounds or being too small. It'd be great to see more choices there.
루시퍼 16 Nov, 2016 @ 12:57am 
@E3245 thank you so much :)
∑3245  [author] 16 Nov, 2016 @ 12:55am 
@BJ 보급형
Hold on a sec. I've gotta upload the new changes to the ini, which includes the Action Cost, which may or may not work as intended.
루시퍼 16 Nov, 2016 @ 12:19am 
@E3245 Which ini i need to change? i looked all ini files in config folder(such as modifiers,primary,research), but there seems no option to choose action cost
∑3245  [author] 15 Nov, 2016 @ 11:46pm 
@BJ 보급형
You should be able to set how much action points it cost to fire the weapon, via the INIs.
루시퍼 15 Nov, 2016 @ 11:06pm 
nice modern style sniper rifle mod :)
could i request a small thing? it would be great giving 1 action cost option for sniper style mods.
i want to play like dmr style
Bones 15 Nov, 2016 @ 4:01pm 
Good work! Could you port an assault rifle? Preferably a M4A1 from the remastered. Nonetheless, very awesome! Thanks for uploading these weapons.
∑3245  [author] 15 Nov, 2016 @ 11:01am 
@Armyguy227
I haven't ripped those weapons yet from MWR. Besides, those require new animations.
S.Collins 15 Nov, 2016 @ 10:51am 
any chance of adding the AT4, Javalin ,RPG7 or RPG-27
∑3245  [author] 15 Nov, 2016 @ 9:01am 
@ThracianTendency
The M60 would be the ideal weapon to replace, but other than that, probably not. Just new weapons that I've wanted to port but couldn't, such as the RPD, R700, M82, M249 SAW, and maybe the Skorpion.

Fun fact, the M60 from Black Ops was actually a M60E3, not the original M60.
space is cool 15 Nov, 2016 @ 8:49am 
Hell yeah man.
K. Constantine 15 Nov, 2016 @ 7:22am 
IT BEGINS

Will you be replacing the models in some of your other ports with the models from MWR, assuming those are better of course (I'd think some of Millenia's work is better than MWR, but I don't know).
ApocalypseMeows 14 Nov, 2016 @ 10:29pm 
Awesome!
∑3245  [author] 14 Nov, 2016 @ 9:22pm 
I'm just testing the water for future CoD MWR ports. That's probably the only reason I ported this weapon, plus it looks good and now I have a intact ACOG, Holographic and Laser Sights.