Starbound

Starbound

Ship Yard - Race Patch #1
38 Comments
Cupcake Princess Ai 7 Apr, 2018 @ 9:17am 
Hello! I really like the idea of the ship yard but, I play as a viera, and i'm sad that the default pet (chocobo), the starting items like lantern, and the custom sail (the module where you restart things) parts are gone :c is there anything that can be done about it?
Trans Girl Kasyu 15 Feb, 2018 @ 4:05pm 
I DIDNT KNOW THAT AT THE TIME..
bk3000  [author] 15 Feb, 2018 @ 3:57pm 
The Avali? I believe they are in patch #2
Trans Girl Kasyu 15 Feb, 2018 @ 3:26pm 
WHERE ARE MAH SPACE RAPTORS!
Piss Man 27 Dec, 2017 @ 3:28pm 
hay my dude, you need to add Everis copatability
Wombatlord 27 Dec, 2017 @ 3:15pm 
Can you also add support for the Artificial Intelligence race mod
bk3000  [author] 7 May, 2017 @ 9:57pm 
@warmainiac
Well I assume finding the main mod answered that particular question?
warmainiac 7 May, 2017 @ 10:20am 
what does this mod do? does it make it to where the ships are larger or what?
bk3000  [author] 25 Feb, 2017 @ 11:43pm 
@Super Cat Boy
Apparently I forgot to link them in the requirements section. Something I didn't realize until you asked.

Although the links I placed (to my other mods) in the description would also lead you to it.
Aperture Science Prototype XR7 25 Feb, 2017 @ 6:35pm 
What's a shipyard?
A Block of Jelly 2 Dec, 2016 @ 12:18pm 
ok yea yea im sorry i didint mean to i found the problem i forgot to tell you it
i didint say your mod was the problem
my bad sorry
bk3000  [author] 2 Dec, 2016 @ 12:08pm 
@LordSlime
Now you might want to check your starbound\storage\starbound.log when that happens(from the severe bug). It should tell you what monster caused the error.

If you download notepad++(highly recommended replacement for notepad), its search feature has a tab for "find in files" that you can use to search for that exact monster name.

Point the folder Steam\steamapps\workshop\content\211820
And let it search.
The results will be on bottom. Note the folder number.
for example THIS mod is
Steam\steamapps\workshop\content\211820\ 800928924
and note my URL is
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id= 800928924

So plug that number in the URL for 'id=' and it will bring up the offending mod(so you can tell them and unsub til they fix it)
bk3000  [author] 2 Dec, 2016 @ 11:59am 
@Lordslime
That bug isn't mine. A minor version occasionally does happen in vanilla when teleporting (seems tied to lag?) and a more severe version happens that comes from mods that add monsters(I don't) which are missing an attribute that got added in SB 1.1 and the authors haven't updated their monsters.

Now about this mod - it doesn't "fix" anything for mod races. This allows mod races to utilize my shipyard mod(ship replacement) instead of being in their own ships. The race patches are optional add-ons(instead of built in) so that you could use the shipyard for vanilla only races if you want, and mod races could use their own ships.

It also does provide something of a backdoor to using Mad Tulips ship mod too (for races not supported already by that mod) because I made the shipyard compatible.
A Block of Jelly 2 Dec, 2016 @ 7:43am 
what do you mean by redirect instead of their own ships?
is this some type of fix for some race mods?
because i had a bug that i played a vanilla race and it will teleport back again to my ship instead of the planet
Penumbra513 25 Nov, 2016 @ 2:56pm 
i see... well, i can only hope for the best...
bk3000  [author] 25 Nov, 2016 @ 11:14am 
Other race's content like pets, objects, etc I might handle a different way.
bk3000  [author] 25 Nov, 2016 @ 11:13am 
The patches just give modded races the same experience that vanilla races get. They "redirect" the mod races to the shipyard instead of their own ships. And that's why I made the patches separate so they're totally optional.

Adding in a mod race's ship means adding it for everyone. There is no dynamic way to make it happen with how Starbound ships work. Currently though... I'm eyeing adding one of the Avali ships.
Penumbra513 25 Nov, 2016 @ 10:54am 
i didnt mean the base mod, i meant the ship yard patches. or does this just mean you spawn in the modded race's ship and it doesn't change when you play as that race? sorry if what im saying is kinda hard to understand.
bk3000  [author] 25 Nov, 2016 @ 10:52am 
@penumbra51302
It won't add their ships. The shipyard is a ship replacement... a very greedy ship replacement.

A few custom ships should eventually make it there though. I've been discussing this in the main mod thread actually. You might want to give that a read because it might cover other questions.
Penumbra513 25 Nov, 2016 @ 10:35am 
for whatever reason, i cant find the modded races ships in the shipyard. is there a reason for this?
bk3000  [author] 23 Nov, 2016 @ 8:49am 
I just added "The Attarrans" and "crysilon"
bk3000  [author] 22 Nov, 2016 @ 10:20pm 
For those following this thread, I have another race patch up now. If the races you want are a part of that either... please point me to the races I'm missing.
bk3000  [author] 21 Nov, 2016 @ 11:57am 
actually that isn't set in stone
bk3000  [author] 20 Nov, 2016 @ 8:58pm 
@Powman68
I'll have them in the next patch. But then the Avali is open permissions so you might not need a silly patch for long to cover them... if you catch my drift.

/spoilers
CPU 20 Nov, 2016 @ 10:03am 
what about avali
bk3000  [author] 19 Nov, 2016 @ 9:30am 
@Thachyo
Star Trek races. 5 of them to be exact.

These races aren't my mods BTW. I'm just supporting the option for those that use it to have a shipyard. That one may or may not be a SB forum exclusive mod(some mod authors refuse to upload on the workshop).
Words and Philosophy 19 Nov, 2016 @ 5:30am 
what are "trekkers"?
Reokun 18 Nov, 2016 @ 10:16am 
soooo cool because having a tentacle space ship is a bit strange after all x)
bk3000  [author] 18 Nov, 2016 @ 10:15am 
@Reokun
They're in the next patch. Which I haven't made yet, but will soon.
Reokun 18 Nov, 2016 @ 8:50am 
The neko race ?
Schweitzer Cushy 18 Nov, 2016 @ 6:08am 
you are golden, they are caps, i was just excited to see them :)
bk3000  [author] 17 Nov, 2016 @ 8:49pm 
And if I want to be really non-lazy I'd throw links to the races, right?
bk3000  [author] 17 Nov, 2016 @ 8:46pm 
I believe they're all caps in your mods. I just copy/paste of the mod names from _metadata
. Well more to the point I did that for my metadata, and pulled that list from my _metadata into the description.

If you'd prefer I list the friendly name... yeah I suppose I should. I could just make a text file somewhere with actual names.
/maximum laziness
Schweitzer Cushy 17 Nov, 2016 @ 8:02pm 
ALL CAPS
bk3000  [author] 16 Nov, 2016 @ 8:10pm 
I'm aware of their popularity, but the Avali have their own ships.

Another patch will cover races with truly custom ships (obviously a judgement calls sometimes and some races just don't have custom stuff 'yet' but probably will eventually). Anyhow I feel more reluctant to pull a custom race out of a custom ship, so that's why it would be a separate patch mod(to just let the user decide).

I forget if the Avali mod is open permissions or not, but depending on that and if it utilizes additional (non vanilla) tiles, I may just add it to the shipyard.
Cosmic Crap 16 Nov, 2016 @ 3:27pm 
No avali? awwww :(
bk3000  [author] 16 Nov, 2016 @ 12:30pm 
I'll throw it on the SB forums later. Out of time for now. And a few more races should get added to this one.