Sid Meier's Civilization V

Sid Meier's Civilization V

Building Pack II
11 Comments
Lucius, the Heavenly Dragon 27 Sep, 2018 @ 9:36am 
The Mod is Called Unique Policy Buildings
Lucius, the Heavenly Dragon 27 Sep, 2018 @ 8:45am 
I have a mod that already adds a Patent Office, can you possibly change the name of that? I not sure which mod add's it, but its basically like a library for gold, 1 for every four citizens. I really like the mod and would like to use though.
Nikolaius 10 Aug, 2017 @ 12:42pm 
@Dirtmonkey I want to ask you if you have a vanilla workshop that makes the resourches(Horse,Iron,Coal,Alumminium,Uranium)not requied
Dirtmonkey  [author] 16 Feb, 2017 @ 4:28pm 
@mek-quake it has been fixed for about a week
Kohna_401 16 Feb, 2017 @ 6:59am 
Well, good luck on solving it, it's awesome that you keep this mod up to date :3
Dirtmonkey  [author] 1 Feb, 2017 @ 8:13am 
@hrafninn in BNW they removed the mass media tech so the mod defaults it to the agriculture tech
QuantumPaws 31 Jan, 2017 @ 12:31am 
Cinemas shows up in ancient time.
Dirtmonkey  [author] 1 Dec, 2016 @ 4:15pm 
@mek-quake I believe that there is some sort of conflict with the dlc so I will probably remove it and make it its own mod
Kohna_401 1 Dec, 2016 @ 2:08pm 
yeah its strange i can get cinemas from the start too, when do you think you can fix it?
Dirtmonkey  [author] 26 Nov, 2016 @ 11:29am 
@ShadowDragon8685 I thought I had fixed that thanks for telling
ShadowDragon8685 26 Nov, 2016 @ 9:20am 
It's still broken; Cinemas can be made at game-start.