XCOM 2
[Vanilla] RPD :: Call of Duty 4: Modern Warfare Remastered
19 Comments
∑3245  [author] 18 Aug, 2017 @ 7:08pm 
Dear everyone,

I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.

Sorry for the inconvenience...
∑3245  [author] 28 Dec, 2016 @ 10:09am 
@47
Check the description.
Method Man 28 Dec, 2016 @ 9:22am 
what uniform mod are you using?
∑3245  [author] 7 Dec, 2016 @ 10:18am 
@LuckyChucky21
I'll look into it in the future.
Chuck 7 Dec, 2016 @ 10:15am 
@E3245
Thanks for your help and clarification. I will be changing the file to zero for now. =)
I'm not very knowledgable about how things work but is it possible to trigger your mod weapons to upgrade tiers when the similar vanilla weapon is upgradded? That way it wouldn't interfer with the game balance for buying upgrades. Also, it would make it so I could upgrade once but still have "cosmetic" choices for my soldiers' primary weapons. Thanks!
∑3245  [author] 7 Dec, 2016 @ 7:35am 
@LuckyChucky21
Here's some additional info.
1 and 2. You can change the research requirements to zero if you don't feel like paying the fee and the weapon stats, by going to steamapps\workshop\content\268500\801601120\Config and edit the ini from there.
3. You can remove the crit stat, but good luck getting any critical shots in. It'll also invalidate any abilities that adds addtional chance to crit hit, since you just removed the crit stat for the weapon.
∑3245  [author] 7 Dec, 2016 @ 7:22am 
@LuckyChucky21
1. I'll have to merge them all into one pack before this becomes possible to do.
2. Yes
3. The default weapons have this stat, but it never tells you that the weapon has a crit stat.
Chuck 7 Dec, 2016 @ 7:02am 
E3245,
I have a couple questions, but first, great work. I love your mods.
Q1 - I subscribed to this and "M249 SAW - Redux Edition :: CoD4: Modern Warfare Remastered" but they both have independent upgrades to T2 and T3. Is there a way to have all the Grenadier primary weapons upgrade at the same time including the vanilla weapon? (I dont want to spend all the resources to upgrade all individually)
Q2 - Do you release your weapons with default stats (dmg, acc, ammo, etc) identical to the vanilla weapons for each tier?
Q3 - What is the "Crit" stat that I see in game? The vanilla weapons dont have this.
Thanks in advance!
Sasa 22 Nov, 2016 @ 1:42am 
Awesome weapons. Maybe one day you could make Alien Blaster from Fallout 1?
DeepDorkFantasy 20 Nov, 2016 @ 6:45am 
Love you, handsome :-*
Thank you for very fast response.
But can you also fix RPKn?
∑3245  [author] 18 Nov, 2016 @ 11:08am 
@PanzerWalrus
I forgot to add XSkin compatibility for the LMGs, that's why.
DeepDorkFantasy 18 Nov, 2016 @ 10:40am 
Really great job, mister, many thanks.
But why all of your LMGs have a custom class? Because that means they are dead for XSkin.
What's the point?
Coyote 18 Nov, 2016 @ 7:26am 
i missed my rapid penis dispenser.
lord.dark.fab 18 Nov, 2016 @ 6:58am 
You are a fucking héro
Étendard 18 Nov, 2016 @ 1:38am 
Oh God, thaks for thse weapons of quality that you import, continue on this way dude ! You're making a new identity to the game.

Hope to see a STG-44 a day.
IGdood 17 Nov, 2016 @ 10:38pm 
A gun a day keeps the ayy lmao away!
∑3245  [author] 17 Nov, 2016 @ 8:47pm 
Fixed.
∑3245  [author] 17 Nov, 2016 @ 8:27pm 
I forgot to write a description for the weapon!
∑3245  [author] 17 Nov, 2016 @ 8:10pm 
Don't mind the last screenshot. It's from my More Skyboxes mod, specifically Heavy Rain - Nightime with heavy rain Ambient SFX taken from the leftovers from EU.