Total War: WARHAMMER

Total War: WARHAMMER

Sons of Grimnir - Rune Golems
87 Comments
Mystical Llama  [author] 12 Apr, 2020 @ 11:50am 
@SaintsVsGames - Yessir, that's fine. Thank you for asking!
Saint 11 Apr, 2020 @ 8:54am 
@Mystical Llama Totally understandable, I played with them a bit more and they are fine as they are, I did make a spin off unit, a Rune Giant. I used your golems as a base, so they currently share the unit model you made and I gave you credit for this but I plan on changing the unit variant mesh files when I have time to do some work on these. I hope that is okay?
Mystical Llama  [author] 10 Apr, 2020 @ 4:55pm 
@SaintsVsGames - My SFO version was brought into line with the way Venris balanced minotaurs, and last time I checked they were in a pretty good spot. I'd hesitate to make too many changes less the unit become more powerful than intended and render them a "One unit win condition". These aren't super units, they're just meant to give Dwarves a playstyle option they didn't have previously. They are not meant to dominate their unit class.

If you want to make some tweaks to these units for your personal use, go for it. But I don't want to authorize a bunch of spin-off balance mods since that makes the chain of custody a little confusing. I'm happy to listen to suggestions or take a look at any alterations you are proposing, however.
Saint 10 Apr, 2020 @ 4:36pm 
Hey, is it okay for me to make a rework for SFO for these units and the hurlers, I know you have an SFO compatible version as it is already but I would like to make a few changes like speed, durability cost and strength. Ill off course give you the credits that are due.
Mystical Llama  [author] 29 Jun, 2019 @ 7:28pm 
@FlashPoint55 - The AI will use these units, but they're usually pretty expensive. So it's rare to see them used by AI without another mod to tweak AI army compositions.
FlashPoint55 29 Jun, 2019 @ 6:04pm 
Great mod! :)
can AI use this units? or only for me?
Mystical Llama  [author] 11 Sep, 2017 @ 9:25pm 
@The Immigration

Go for it buddy. Just gimme a credit line and a link.
The Running Man 11 Sep, 2017 @ 6:30pm 
Hi! can I use your rune golem mods for a Unit mod i am making for kraka drak? of course with credits and everything!
SOA Reaper 6 Aug, 2017 @ 8:39pm 
Would it be possible for you to make a werewolf troop like varghulf?
Zephyr 13 Apr, 2017 @ 4:06pm 
Oooh, thanks!
Chomp 13 Apr, 2017 @ 3:07pm 
i figured it out i think. i still cant change it to Ak-kraka in your mdo but i was able to change it in the kraka drak mod so i got it working thanks to your instructions!
Mystical Llama  [author] 13 Apr, 2017 @ 2:49pm 
@Chomp

Here you go. These don't last long, so let me know if you can't retrieve the file from the link.
http://www.filedropper.com/dwfsogrunegolemkd
Mystical Llama  [author] 13 Apr, 2017 @ 2:28pm 
@Chomp

Let me hook you up buddy. I'll get something to you in a sec.
Mystical Llama  [author] 13 Apr, 2017 @ 2:28pm 
@A defenceless schoolgirl

This mod works with Steel Faith, but you may find the units are not correctly optimized to interface with the balance changes made within that overhaul. I haven't taken the time to see exactly what Steel Faith changes, so they may not deliver the same experience you see in vanilla.

@xUnHolyGod

You can add these units into an active campaign without any trouble. But once someone puts them into an active army, the mod cannot be removed without destabilizing the game.
Chomp 13 Apr, 2017 @ 12:42pm 
i keep getting a drop down list at the place where i need to fill in AK_kraka at the unit to grouping section
Chomp 13 Apr, 2017 @ 12:40pm 
well i tried it serveral times today after giving up on my first try and i still cant get them to work whit the karak dark mod.
Zephyr 13 Apr, 2017 @ 12:58am 
Umm.. does adding a custom unit like this on a Campaign would crash the Campaign? or will it work? I have not tried it yet but please do let me know ! :D
Gift 10 Apr, 2017 @ 9:00pm 
Great! That would be amazing! :))
Mystical Llama  [author] 10 Apr, 2017 @ 6:40pm 
I've honestly not tried. I can let you know tomorrow.
Gift 10 Apr, 2017 @ 6:38pm 
Hello, is this compatible with Steel Faith mod?
Erysican 23 Mar, 2017 @ 6:22pm 
One of my favorite mod units in the game. Thanks for the great work
Mystical Llama  [author] 21 Mar, 2017 @ 5:08pm 
Sometimes it's a little sticky. Save the mod, close it entirely and re-open. This should allow you to edit the field directly instead of selecting from a pre-determined list.

You can also edit the Kraka Drak mod directly to add the same line to the same table, and that should definately have AK_kraka in the dropdown. If both mods are enabled, it does not matter where this entry resides.
Chomp 21 Mar, 2017 @ 3:42pm 
thanks for the quicke guide. i am a complete noob about modding this total war game. i found and added a second line in the units_to_groupings_military_permissions_tables/dwf_runegolem_core table
but when i want to ad AK_kraka it wont show up in the list
Mystical Llama  [author] 21 Mar, 2017 @ 1:58pm 
@Chomp

Hey man! This is actually a really easy fix. I don't want to run though the rigamarole of releasing an entirely new mod (having erroneous faction entries can sometimes destabilize the game, so I can't include it in the original release) but it is actually really easy to add any of my units to Cataph's mod since he uses mostly the vanilla dwarf building names. All you'll need to do is add this line to the units_to_groupings_military_permissions_tables/dwf_runegolem_core table within my mod:

unit -> military_group

dwf_runegolem -> AK_kraka


You can use Pack File Manager (http://www.twcenter.net/forums/showthread.php?730823-PFM-4-1-2-Warhammer-support) to add this in very easily. I'd love to do it for you, but releasing it to steam would mean I have to maintain it along with my other stable of mods. I'm happy to answer any questions you have to help you get set up.
Chomp 21 Mar, 2017 @ 12:50am 
i enjoy the unit greatly but i wanted to ask you. would it be possible to make this useable whit the kraka drak mod?
Mystical Llama  [author] 27 Feb, 2017 @ 4:08pm 
Not seeing any conflicts from the new update on my current units. Ran through some light testing to confirm.

Please let me know if any errors occur.
Zorander 20 Feb, 2017 @ 2:12am 
Very innovative unit, thanks.
ReaperOfZombies 3 Jan, 2017 @ 3:13pm 
i understand entirely! was just wondering how simple t would be and if anyone whom already had the knowledge wanted to throw one together. ill take a look at everything maybe in the meantime someone else will add this :)
Mystical Llama  [author] 3 Jan, 2017 @ 3:03pm 
It will likely just be a few modifications to the building_units_allowed_tables and the units_custom_battle_permissions tables in my existing mod. It'll take some trial and error and cracking open Cataph's mod to see how everything was organized, but it should be doable. I'm just not sure I want to invest the time, research and effort it would take to release a fully tested and conflict-free mod at the moment.

Sorry I couldn't be more help! Cataph's mod sounds awesome, and I might give it a try when I come back to the game.
Mystical Llama  [author] 3 Jan, 2017 @ 3:03pm 
@ReaperOfZombies

This would require me diving into Cataph's mod, which I haven't used yet. And I've drifted away from WH modding for the moment (likely to come back in the next couple of months once I finish some of the other games on my plate!)

This would be a great opportunity for you, however. If you have ever had any interest in learning how to mod yourself. A situation like this calls for a custom mod, and is exactly what encouraged me to give it a try when I first started.

http://www.twcenter.net/forums/showthread.php?730823-PFM-4-1-2-Warhammer-support
ReaperOfZombies 3 Jan, 2017 @ 11:32am 
sorry to repost but it seems there is already a similar question/request here.

just wanted to know if you had any thoughts on making your mod compatiable with cataphs kraka drak mod.
the varg and skaling field a ton of cav and your two golem mods would certainly help.
Mystical Llama  [author] 31 Dec, 2016 @ 9:49am 
They should be available to Clan Agrund as well.
Moorgeist 30 Dec, 2016 @ 7:41am 
Are they available for other Dwarf factions too?
Terradoss 29 Dec, 2016 @ 5:21am 
Ok these are really cool. They help fill a bit of a gap in the dwarven playstyle without completely changing the unit lineup to be something entirely un-dwarfish.

Theyre also pretty well balanced too. A useful unit but not a "fire and forget" monster. Still requires some care to utilise effectively. Well done!
Matthias 10 Dec, 2016 @ 1:10am 
nice thanks for the answer
Mystical Llama  [author] 9 Dec, 2016 @ 2:25pm 
@Matthias

AL is +20, which is consistent with other monstrous infantry wielding great weapons in it's class.
Matthias 9 Dec, 2016 @ 7:25am 
@Mysical LIama
what is their anti large bonus 5?
Mystical Llama  [author] 8 Dec, 2016 @ 4:50pm 
SoG content has been updated and lightly tested. Looks like they jacked with the VO settings again.
Mystical Llama  [author] 8 Dec, 2016 @ 3:51pm 
Update will be forthcoming.
Matthias 2 Dec, 2016 @ 10:39am 
what is their anti large bonus 5?
Magnan XXIII 25 Nov, 2016 @ 1:17pm 
"These are quasi lore-friendly units"
It's LORE-FRIENDLY. The real dawrf golem name is "Rune Gardian". It's a robotic statue which defends dwarf king tombs. See the Warhammer Roleplay (2nd edition) book "Renegade Crowns" ;)
TALOS2789 23 Nov, 2016 @ 6:13pm 
lhama great mod and the ancient dwarfs did use golems in the lore but the knowledge was lost long ago but the dwarfs did have massive golems
Razorhex 23 Nov, 2016 @ 3:33pm 
These are pretty fun, the anti fatigue is the best thing going for thse guys. They were more destuctable then I thought they'd be.
matamax 23 Nov, 2016 @ 1:19pm 
thats ALOT of gromril
heinzcurvers 23 Nov, 2016 @ 12:37pm 
I remember reading about them somewhere. But the problem was that Gronti Duraz have not been able to move thousands of years because the dwarfs lost the knowledge how to use them.
Rustic Clover 23 Nov, 2016 @ 1:03am 
@SquizMaster0
We definitely need chaos dwarves.
FentanylWallaby 22 Nov, 2016 @ 9:33pm 
idk if heresy or not, let me contact matt ward brb
FentanylWallaby 22 Nov, 2016 @ 9:32pm 
what is this I dont even
Willy Wonka 22 Nov, 2016 @ 7:58pm 
excellent mod ! THEY LOOK AND ARE BAD FREAKIN ASS!
SquizMaster0 22 Nov, 2016 @ 1:57pm 
This isnt lore friendly at all. Chaos Dwarves make thing like this and trap a chaos deamon in it to power it. Lore wise the Dwarves wont touch this stuff.