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If you want to make some tweaks to these units for your personal use, go for it. But I don't want to authorize a bunch of spin-off balance mods since that makes the chain of custody a little confusing. I'm happy to listen to suggestions or take a look at any alterations you are proposing, however.
can AI use this units? or only for me?
Go for it buddy. Just gimme a credit line and a link.
Here you go. These don't last long, so let me know if you can't retrieve the file from the link.
http://www.filedropper.com/dwfsogrunegolemkd
Let me hook you up buddy. I'll get something to you in a sec.
This mod works with Steel Faith, but you may find the units are not correctly optimized to interface with the balance changes made within that overhaul. I haven't taken the time to see exactly what Steel Faith changes, so they may not deliver the same experience you see in vanilla.
@xUnHolyGod
You can add these units into an active campaign without any trouble. But once someone puts them into an active army, the mod cannot be removed without destabilizing the game.
You can also edit the Kraka Drak mod directly to add the same line to the same table, and that should definately have AK_kraka in the dropdown. If both mods are enabled, it does not matter where this entry resides.
but when i want to ad AK_kraka it wont show up in the list
Hey man! This is actually a really easy fix. I don't want to run though the rigamarole of releasing an entirely new mod (having erroneous faction entries can sometimes destabilize the game, so I can't include it in the original release) but it is actually really easy to add any of my units to Cataph's mod since he uses mostly the vanilla dwarf building names. All you'll need to do is add this line to the units_to_groupings_military_permissions_tables/dwf_runegolem_core table within my mod:
unit -> military_group
dwf_runegolem -> AK_kraka
You can use Pack File Manager (http://www.twcenter.net/forums/showthread.php?730823-PFM-4-1-2-Warhammer-support) to add this in very easily. I'd love to do it for you, but releasing it to steam would mean I have to maintain it along with my other stable of mods. I'm happy to answer any questions you have to help you get set up.
Please let me know if any errors occur.
Sorry I couldn't be more help! Cataph's mod sounds awesome, and I might give it a try when I come back to the game.
This would require me diving into Cataph's mod, which I haven't used yet. And I've drifted away from WH modding for the moment (likely to come back in the next couple of months once I finish some of the other games on my plate!)
This would be a great opportunity for you, however. If you have ever had any interest in learning how to mod yourself. A situation like this calls for a custom mod, and is exactly what encouraged me to give it a try when I first started.
http://www.twcenter.net/forums/showthread.php?730823-PFM-4-1-2-Warhammer-support
just wanted to know if you had any thoughts on making your mod compatiable with cataphs kraka drak mod.
the varg and skaling field a ton of cav and your two golem mods would certainly help.
Theyre also pretty well balanced too. A useful unit but not a "fire and forget" monster. Still requires some care to utilise effectively. Well done!
AL is +20, which is consistent with other monstrous infantry wielding great weapons in it's class.
what is their anti large bonus 5?
It's LORE-FRIENDLY. The real dawrf golem name is "Rune Gardian". It's a robotic statue which defends dwarf king tombs. See the Warhammer Roleplay (2nd edition) book "Renegade Crowns" ;)
We definitely need chaos dwarves.