Total War: WARHAMMER

Total War: WARHAMMER

Sons of Grimnir - Rune Golem Hurlers
19 Comments
Mystical Llama  [author] 31 Jan, 2020 @ 2:17pm 
@alackofcaring96 Briefly, yes. But they're already pretty strong as it is. And adding in a short range flamethrower to use while in melee, which would make sense for these units, is difficult to accomplish in a balanced fashion without cancelling their attack animations.
Alackofcaring96 31 Jan, 2020 @ 1:23pm 
Mobile suit GunDawi. Have you thought about putting flamethrowers on them?
Neofire 10 Dec, 2018 @ 7:48pm 
@Mystical Llama i cant use this mod, because no icon to use this mod
Mystical Llama  [author] 10 Dec, 2018 @ 9:48am 
@Neofire - Hey buddy. I went ahead and updated the date on this mod to avoid the annoying out-of-date message popping up, but nothing should have changed to the point where the mod no longer works. If it has, let me know.

All future development for this has been moved over to Total War Warhammer II as part of my Sons of Grimnir compilation. Let me know if there is anything else I can do to help!
Neofire 9 Dec, 2018 @ 8:18pm 
update pls
t42bug 27 Sep, 2017 @ 12:06pm 
Well its been a Year and I can almost safely say that few mods have been as reliably updated and enjoyable as this one. Even as I enjoy playing greenskins campaign and fun custom games with friends are always made the better when I have some angry metal beards to smash heads. Thanks again Llama, for all the work.
Mystical Llama  [author] 12 Sep, 2017 @ 1:57pm 
@The Immigration

Absolutely nothing. I re-uploaded the packs to keep folks from worrying about the "Updated" time since I received a complaint on a different mod.
The Running Man 12 Sep, 2017 @ 8:30am 
Did you just update the mod? what is new? lol
ReaperOfZombies 3 Jan, 2017 @ 11:29am 
hello. just wanted to know if you had any thoughts on making your mod compatiable with cataphs kraka drak mod. the varg and skaling field a ton of cav and your two golem mods would certainly help. :D ty for the work you have already put in
Mystical Llama  [author] 8 Dec, 2016 @ 3:35pm 
Yes, updates will be coming once I've had a chance to account for new changes.
hislefttesticle 8 Dec, 2016 @ 5:35am 
Will you be updating all of your units?
Casval 24 Nov, 2016 @ 5:49am 
any chance for increased unit cap?:steamhappy:
Yarradras 22 Nov, 2016 @ 5:37am 
i had another go just with the son of grimnir mods activated and they worked. Great mod! Thanks again!
Mystical Llama  [author] 21 Nov, 2016 @ 11:25am 
@The Running Man

These units use an entirely new torso skin (that I did a lot of texture work on). I already think they are fairly distinct, particularly with the weapons and shoulders. And I like the purple and gold as a unifying element. I'm not closed to the idea of changing it, but I'd need more people to ask for the same :)
Mystical Llama  [author] 21 Nov, 2016 @ 11:23am 
@simdalcher

I can check my data files tonight to ensure these are being added correctly. I had an error previously that prevented these units from using their ranged attack, due to a conflict with another mod. Have you tried testing these units in custom battle with no other mods enabled?

Also, remember that these guys have a 40-50 second reload time. You may get one shot, miss seeing it, then not be able to throw anything else for a painfully long time. This is by design.
The Running Man 21 Nov, 2016 @ 7:37am 
Epic!!! would you consider changin their colour to diferenciate them from the other golems? like make them gold or red?
Yarradras 21 Nov, 2016 @ 1:46am 
Love the golems! But I just tested the unit and they do not throw anything. I could use them only in melee.
Mystical Llama  [author] 20 Nov, 2016 @ 7:51pm 
An interesting idea. I might be able to do an agent, but I don't see these folks as commanders. They're automatons.
Casval 20 Nov, 2016 @ 7:33pm 
Any chance for a rune golem lord choice? :steamhappy: