Total War: WARHAMMER

Total War: WARHAMMER

Glory Mod: Warriors of Chaos
138 Comments
Hussard14 21 Oct, 2020 @ 3:47pm 
can we have this mod on wh 2????
Postal Merchant 12 Jul, 2020 @ 6:36am 
Can you make it so the Chosen Swordmasters don't in-fight and cause attrition with other armies?
Only marauder units are supposed to do that, not Chaos Warriors and Chosen
vincentasuama 8 Sep, 2019 @ 12:11am 
My game crash when i try to use the tier 3 marauder building, thus anyone has this problem?
Dr.HientzKetchup 21 Nov, 2018 @ 1:27pm 
they are
gwomp 21 Aug, 2018 @ 7:43pm 
if only these mods were in Warhammer 2. :c
TheDevilNextDoor 13 Aug, 2018 @ 11:36am 
i wish this one was in warhammer 2 oh well still standsas one of my favorites
George W. Kush 19 Jul, 2018 @ 12:28pm 
i wish the chosen swordsmen and the chaos dwarf Quarrellers were immune to horde infighting other then that nice mod
AcTenebras 1 Mar, 2018 @ 6:27am 
could you add the mirror guard as a acctual unit?
Superbed2 30 Oct, 2017 @ 3:50pm 
Update: We don't need norsca dlc to use mammoths! awesome! btw, is the mammoth units in https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=894230944&searchtext=infinite+money
mod? I see your mod is tagged in it but don't see it presented in the pictures on the Ultimate Chaos mod page.
Superbed2 29 Oct, 2017 @ 1:56pm 
Do we need Norsca DLC for mammoth unit?
Wyvernfall 28 Sep, 2017 @ 5:32pm 
will you ever make a glory mod for dark elves skaven high elves and lizardmen with instructions on how to port it over to the sequel
Kungen 27 Sep, 2017 @ 11:09am 
Hi, great mod, only thing is Belakor, The Dark Masters regeneration doesn't seem to be working(it says regen on the card but never heals any hp, at least not with the glory mod sub mod for SFO that I am playing, have never tested without SFO submod as I play SFO since I got the glory mod, everything else seem to work fine though).
haxo 20 Sep, 2017 @ 1:43pm 
I had a question about the Doomsday Mammoth. I haven't looked yet, but is it possible to turn it into a mount for lords/heroes through using TotalWar PackFileManager? Or is that not an option in the db file currently (I think its called db file)?
Warcrimes 18 Sep, 2017 @ 7:55pm 
i liked the old look of the aspiring champions
heer kaiser 12 Sep, 2017 @ 3:51am 
Dose this work with radious?
trextrextrextrex 3 Sep, 2017 @ 7:44pm 
Btw, is it possible to make a mammoth with a hellcanon strapped to its back? Like mobile artillery like a cygor?
trextrextrextrex 3 Sep, 2017 @ 7:43pm 
All units seem to be recruitable in ultimate chaos in campaign, except the mammoth and Belakor
Vin 50cent 27 Aug, 2017 @ 9:14pm 
Hey man . By chance , can you make it compatible with Ultimate Chaos Mod? I can active both mods but it doesn't seem to appear in the game . Especially the mammoth.
Harambe2016  [author] 26 Aug, 2017 @ 3:01pm 
Update:
Aspiring Champions look like Mirror Guards now.
Harambe2016  [author] 26 Aug, 2017 @ 1:23pm 
Update:
Redesigned Exalted Knights (Polearm)
New unit: Firespitter

Also added hunters from norsca
Harambe2016  [author] 24 Aug, 2017 @ 2:25pm 
Doomsday Update:

1) Added unit "Doomsday Mammoth" (sorcerors can shoot fire balls atop of the mammoth)
2) Add Magic "Doomsday" (Powerful attack that can be used by Belakor, just see it in game)
Kharos 20 Aug, 2017 @ 7:19am 
might want to update the mod, remove infighting cause chaos have infighting immunity by default in vanilla now
trias10 12 Aug, 2017 @ 3:24pm 
Here is dryrain's reply to my question, of whether he replaces the vanilla textures or uses your method:

"I used both ways. but when I edit vanilla textures, I don't change its original shape. So it's not much different from vanilla texture. I guess it will be fine."

Sounds somewhat encouraging to maybe try using both mods at once?
trias10 12 Aug, 2017 @ 1:32pm 
Agreed! It would be a fantastic combo to play with both :)
Harambe2016  [author] 12 Aug, 2017 @ 1:28pm 
but it would defintely open him up to most of my followers, I tend to improve vanilla from the outside, he tends to improve vanilla from the inside. Both would make a good team :P
Harambe2016  [author] 12 Aug, 2017 @ 1:27pm 
yes thats it! :P

lol, I doubt he would. thats 1,000s of untis he will have to do but good luck!
trias10 12 Aug, 2017 @ 1:26pm 
Ah, I think I understand now.

Both mods would be 100% compatible if Dryan used your method. Because Glory Mod only adds new units, using a mixture of vanilla and new textures.

Dryan's mods only change the textures of vanilla units. Therefore, if he used your method, both mods should be 100% compatible, is that correct?

In which case, I should ask him if he uses your method and creates new side by side textures rather than just replacing the vanilla ones.
Harambe2016  [author] 12 Aug, 2017 @ 1:20pm 
Oh... well yeah. But are we not talking about whether my mods are compatiable with his?

Because I dont edit vanilla units, I make new units. (Granted I have done a few :P)

If both of us edited vanilla units only then yes you would be right.
trias10 12 Aug, 2017 @ 1:19pm 
I do agree that your method works perfectly if both mods change different unit textures, for example:

Mod A:
Vanilla Chaos Warrior _plate armor_ texture BP1 -> BP2 (BP2 is new texture local to Mod A)

Mod B:
Vanilla Chaos Warrior _sword_ texture BP1 -> BP3 (BP3 is new texture local to Mod B)

result: no problem! Here it works because each mod is changing a different element of the same unit, so there is no competition. In this case, I agree, your method is the correct solution to changing textures, because it allows multiple different textures from multiple different mods to correctly stack on any one unit, but only if there is no overlap, e.g. both mods cannot change chaos warriors sword.
trias10 12 Aug, 2017 @ 1:12pm 
I understand all of that, thank you, but even in your own example, you said you have a new custom unit using BP2 and Dryan uses BP3 for vanilla chaos warrior unit.

My point is that even using your method, if both mod writers change the _same_ unit, it's still incompatible.

Mod A:
Vanilla Chaos Warrior plate armor texture BP1 -> BP2 (BP2 is new texture local to Mod A)

Mod B:
Vanilla Chaos Warrior plate armor texture BP1 -> BP3 (BP3 is new texture local to Mod B)

Result: conflict! each mod has changed the same unit texture, in this case vanilla chaos warrior plate armor
Harambe2016  [author] 12 Aug, 2017 @ 1:03pm 
But whats actually happening right now is...

I am using Vanilla textures on my models (I am not even editing them, just using vanilla textures to create new units, head from one unit, body from another, so on) so...basically everything BP1. Linking the chaos armor to say a marauder unit or whatever.

along comes Dyrain, who edits that armor piece in to a different color. But instead of creating BP3, he overwrites BP1.

So what ends up happening is the chaos armor on my unit which was matching vanilla colors all of the sudden becomes a different color as well if you use both of our mods.

I believe its on the person editing the textures to not overwrite these vanilla armors but rather create new textures from them and link them to vanilla units. this way this all can be avoided. Like I do with all of my textures (just now I created a blue spear out of orions, I created it as a new file so Orion's can still look grey/green)

Hence y they are not compatible.
Harambe2016  [author] 12 Aug, 2017 @ 12:59pm 
Ok lets say vanilla breaplate is called "BP1"
I create a new texture from it with a new name "BP2"
And Dryan created another texture from it and uses my method and creates "BP3"

All three are seperate files now, right? One could be grey, another is blue, third is pink.

I can associate BP2 to a unit I make. While Dryan can overwrite vanilla chaos Warriors' texture BP1 --> BP3

BP1 still exists this way and is not overwritten. only Chaos Warrior is linked to BP3 now.
trias10 12 Aug, 2017 @ 12:54pm 
I think I understand, but am not sure how you get around the problem of two modders who want to change the same texture on the same unit, even if they both implement your method. For example: Glory Mod changes the breastplate texture of vanilla Chaos Warriors, by creating a new "side by side" variant of that texture, and then linking the unit under variant table to the new custom texture.

But let's say that Dryrain also wants to change the breastplate texture for vanilla Chaos Warriors, by doing the same method, so he creates a new side by side texture, and links to it via the unit "variant table".

Now I download and enable both mods in my game. What happens? Both mods edit the same value in table "unit variant" for Chaos Warriors breastplate, although each mod points to a different, unique texture file.

Does this not create a game conflict, where one texture link pointing to the same item on the same unit, is present in both mods?
Harambe2016  [author] 12 Aug, 2017 @ 10:18am 
Sure is as in not compatiable.

And no, it wouldn't break compability if this was done the way I am saying.

Have a look at my greenskin mod's unit Gobo Centurion. Run a custom battle with it against Chaos lord Archon. Notice the sword both of these guys are using. My Goblins are using Archon's sword that I have edited the textures of (to give it No Glow). Notice how different it is from Archeon's sword that he himself is wielding which still glows in the game. This is what I mean by "side by side textures"

Had I done it how some modderrs who do reskins, Archons' sword that he himself is wielding would also look like he gobo centurion one because my textures edits would have then replaced vanilla textures. So I add them as seperate files and link them to units.

All they the modders have to do is, do the same method and link the unit under "varient table" to their custom textures, rather than skipping this step and just replacing textures.

You get what I am saying?
trias10 12 Aug, 2017 @ 9:09am 
Sorry, am a bit confused, when you say "sure is" do you mean Glory Mod is compatibile or it is not compatible with other reskin mods? In terms of placing a mod's textures into the game side-by-side (rather than overwriting vanilla) would this not still break compatibility between two mods? Because even if each mod creates unique textures instead of overwriting vanilla, both mods would still compete to edit the units tables to change the pointers of the textures to their mod's respective side-by-side textures, so you still end up with a collision as two mods overwrite the same units-texture table.
Harambe2016  [author] 12 Aug, 2017 @ 7:19am 
Sure is, unless dryrain and the rest of the reskiners dont overwrite vanilla textures but put them side by side with vanilla textures and simply edit the vanilla units to point to their new textures. They wont work. Its laziness on their part really. They dont need to overwrite vanilla textures.

trias10 12 Aug, 2017 @ 3:11am 
May I ask if the Glory Mod series is compatibile with other mods which re-skin vanilla units of races? Specifically, Dryrain's Reskin series? I once heard that Glory Mod re-skins vanilla units, so it's incompatible with any other reskin mods, but not sure if that's still the case?
Wei 10 Aug, 2017 @ 10:30pm 
i have follower your steps but the Mods do not work for me
Harambe2016  [author] 8 Aug, 2017 @ 8:45am 
SFO Patch has been released with the help of "Flamboyant Schemer61". It wouldn't be possible without him. Here is the link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1103570896
Lumiere 20 Jul, 2017 @ 7:31pm 
werekin, werekin, werekin!!!
Unnamed_Shadow 20 Jul, 2017 @ 7:17pm 
Hope you add some of the Norscan units to Chaos. Add some Fimir variants. And if CA doesn't add the Mammoth to Chaos, add it on your mod.
Wyvernfall 20 Jul, 2017 @ 12:26pm 
idea once norsca gets warshrine mammmoths use there moddel without tusks to be a vortexbeast
then recolor it to be green shrine and black fur and vortexbeast there also a chaos mammoth just in general would be nice for this mod (the vortexbeast would be different cuz it would have bound pit of shades and withering as well as that lightning spell and some better stats)
Harambe2016  [author] 19 Jul, 2017 @ 7:24am 
Now that its offical that Norsca is the next DLC. expect an update to this with the new animations and models we get.
Harambe2016  [author] 5 Apr, 2017 @ 5:41pm 
hahha, I plan to come out of retirement soon, a healthy break will make me double down on all my mods. But yeah belakor will definetly get some boosts, although he is pretty OP with his magic melee attack buff that reduces armor of units that it attacks, making it easier for allies to kill them.
Overlord 4 Apr, 2017 @ 12:22pm 
can u make belakor stronger? He is the first demon prince and second only in power to the chaos gods. Just saying.....
But the mod is awesome! :)
steelmidnight 4 Apr, 2017 @ 10:53am 
You have a magic touch, indeed.
mythos999 19 Mar, 2017 @ 3:59am 
So these glory mods add units in campaign ? do they chance any old units stats?
Demon Dog 15 Mar, 2017 @ 11:03pm 
can you make a reskin for the iron breakers? like give them that horned helmet with the mask
Player.1 9 Mar, 2017 @ 7:03pm 
good work man,but,Swordmaster(early)is not better than chaos worriers,its more expensive,and take 3 rounds to creat
Solacex 8 Mar, 2017 @ 10:24am 
thanks <3