Space Engineers

Space Engineers

[HS] CEU Eagle Heavy Dropship [HDSP]
39 Comments
Nyxborne 24 Jan, 2022 @ 11:46am 
Has anyone designed any other "modules" that this could carry? Like a small deployable base or a large grid vehicle?
Pitbull 12 Jan, 2020 @ 8:25am 
tobad there aint no rovers that come with it
Krit 7 Jan, 2020 @ 1:36am 
I've fully built it but I cannot get it to take off in atmo. Problem solving here and I cannot think why
Bronze Dragon 10 May, 2019 @ 6:59pm 
Good job. Light, versatile. Only problem is the turrets end up destroying the ship itself.
Lordm00m00 8 Mar, 2019 @ 11:13pm 
Great job, and if you are wondering it can in fact fly in 2.01 gravity created from stacking fifteen planets together in close space. You can't take the payload though and even then it is still hard to maneuver.
giganigpooeyshartbummolestitron 9 Feb, 2017 @ 10:47pm 
o shit this looks cool, mobile block base here i come
Musica 1 Feb, 2017 @ 6:50am 
Please tell me he container does not have vehicles in it. I want to turn it into a cargo drop.
5URG3  [author] 17 Jan, 2017 @ 3:45am 
@mjohnson9359 Thanks! Glad you like it. I've got a civilian lifter coming soon that can lift quite a bit more. That is short range though, just for sending and delivering supplies between planets and space.
Killdozer500 17 Jan, 2017 @ 3:42am 
Great design! Thank you i love it. But I needed more lifting compacity and added some modifications and ion thrusters so I did not use all my hydrogen while in space , and single refueling point.
PotentiallyDodgy 31 Dec, 2016 @ 1:04am 
we wish you a merry clangmus we wish you a merry clangmus we wish you a merry clangmus and a not so clangy new year-xocliw
AzureAssaulter 25 Dec, 2016 @ 5:41am 
where are the module blueprints
5URG3  [author] 15 Dec, 2016 @ 1:20am 
@JarodOfLua Clang is always watching :D Thanks for letting me know.
Tokamak 14 Dec, 2016 @ 6:41pm 
Playing the latest Beta (The one that updated all of the blocks,) the catwalks on the bottom of the Infantry Support Module cause it to explode and fling, once it even flung into the dropship and took out an engine. I deleted those and it fixed it. I really like this. Once again, great work!
ME 11 Dec, 2016 @ 4:59pm 
thanks:steamhappy:
5URG3  [author] 11 Dec, 2016 @ 4:05pm 
@Capt.Bouthillette Shortcuts for disconnecting the module are in the toolbar of the flight seat at the rear facing the cargo pod.
ME 11 Dec, 2016 @ 3:12pm 
how do drop off cargo module
5URG3  [author] 10 Dec, 2016 @ 7:17am 
@Captain Lackwit I did say "Heavy Dropship" :D
KCDodger 10 Dec, 2016 @ 4:09am 
Damn dude. That's no Dropship.

That's a lander. Like, C-130 style.
LOCKDOWNG 3 Dec, 2016 @ 7:08am 
thanks
5URG3  [author] 3 Dec, 2016 @ 6:25am 
@LOCKDOWN GAMING Yes mate, no problem. Just put a link to the ship in the video's description and we are all good.
LOCKDOWNG 3 Dec, 2016 @ 6:20am 
hello 5URG3 can i use your ships for my new roleplay series on my channel heres my channel
https://www.youtube.com/channel/UCbEHDV5PU_aYnNQf-DBzKdA
Beastly_Beast802 28 Nov, 2016 @ 8:47pm 
pretty sweet.
Sgt Major Johnson 28 Nov, 2016 @ 5:53am 
yes it does also remind me of the combine dropships from H2
ka0s 27 Nov, 2016 @ 1:53pm 
Unfortunately due to SE Physics, the rear support beam, seems to break the container ramp, but that's not because of the build, it's simply the physics ingame. Nonetheless it's a great ship, I might actually redux this, to a bigger edition, with even more functions :P
Zakeraka 27 Nov, 2016 @ 9:09am 
Some pictures remind me of a combine dropship
Tommygun 26 Nov, 2016 @ 1:12pm 
Reminds me of some kind of heavy Pelican from Halo. Looks great, nice work!
Proxy 25 Nov, 2016 @ 12:53pm 
Speaking of Hyperyion... someone do a massive Station that orbits around the Moon and is Visible from the Planet below it... you know from what game. :p
Alterran Longbow🐀 24 Nov, 2016 @ 8:53pm 
Reminds me of this UEF Dropship from SupCom2
Cyrus Tarkek 24 Nov, 2016 @ 6:13am 
Yes is is on a planet and it does not go away when the module is released, i moved the minimum distance of the pistion to 0.1m and it stops the issue when it is safety locked.
Jarf 24 Nov, 2016 @ 4:35am 
@leviticus_Valdren that's a common bug with multigrid ships sadly. I imagine you were in a gravity well? Typically it becomes far more pronounced when on a planet than in space.
5URG3  [author] 24 Nov, 2016 @ 2:19am 
@Leviticus_Valdren I've not had that bug but it could be related to the connector/landing gear. Do you still get the bug when the module is detached?
Cyrus Tarkek 23 Nov, 2016 @ 7:18pm 
FYI when you paste in the BP and start moving it starts rotating slowly up on its own, I think its due to the pistion not being "locked" but i have had it persist even when locked. Havent found a fix yet.
Solus 23 Nov, 2016 @ 11:21am 
This is great! Well worth the wait. Thank you.
Jarf 23 Nov, 2016 @ 6:58am 
now you need to make a harvester that it can pick up :X
5URG3  [author] 23 Nov, 2016 @ 6:44am 
He who controls the Spice, controls the universe!
Jarf 23 Nov, 2016 @ 5:56am 
"we've got worm sign" :D i love it!
5URG3  [author] 23 Nov, 2016 @ 2:12am 
Thanks guys!

Yeah, I wanted a tank to go with it but wheels drive me mad.
EROS 22 Nov, 2016 @ 11:34pm 
Brilliant design!
That Gaming Titan 22 Nov, 2016 @ 10:14pm 
Hey wanna know something.... I like this A LOT!!! :steamhappy:
I like how you added frontal turrets just incase if it is dropping cargo in a hot zone. Plus the overall look is amazing. I wonder if you might make some super tank to drop from this ship :D