Starbound

Starbound

Ship Yard - Race Patch #2
74 Comments
Leifreon 14 Sep, 2021 @ 10:46am 
well now that i have this I guess i'm just retarded because i've backed up my shipworld files and let it regenerate, but i can't get to the shipyard with the Callistan Race
bk3000  [author] 18 Jun, 2019 @ 1:54pm 
@gymnoita
I don't recall being irritated by you, but don't sweat it either way.

Yeah downloading every race (there are so many!) and extracting their data is a big job. After having the data though, making patches for more races is a cut-paste-replace operation. Very easy.

So if you want to make a patch for your favorite races, I can show you how easily enough. Actually that'd be better to make a thread about.
gymnoitan 18 Jun, 2019 @ 9:24am 
It is unfortunate that the Angels and the Shadows race redux mods are not included in either patch.

I can understand not wanting to do them, though. I know that I wouldn't.
Anyways, I'm sorry if I irritated you, bk3000. You have already put a lot of effort into the mods of this game.

Anyways, sorry about my endless rambling. Have a good day.
Kitty Cassandra 5 Apr, 2019 @ 7:00am 
Please add support for the Kitsune race
Redeye 43 24 Mar, 2018 @ 2:53pm 
As many have said, please implement Everis support if you get the chance.
Davwed 17 Mar, 2018 @ 5:18am 
yes:steamhappy:
Piss Man 3 Dec, 2017 @ 2:28pm 
we need:
-Everis
-Draconis
-and Nightar
Unnecessary Violence 24 Nov, 2017 @ 12:13am 
Please add draconis if possible. It is the only race I have that is missing it's ships.
Orgashi 21 Nov, 2017 @ 12:15am 
could you add indix
bk3000  [author] 16 Nov, 2017 @ 8:57pm 
@[depressed] demon lord
I'm not in charge of any race mods. That's on their race's authors. I just did what would be necessary to have their race have a ship within the shipyard so that users of their mod have another option. That's the full extend of my support.

And to be clear, I didn't do some full audit of these races. I simply looked at the ship related files. Also I'm aware that I'm overdue to look at the current selection of race mods, as many have been introduced since.
gatorade 16 Nov, 2017 @ 3:39pm 
how does this add support for the kineptic if the kineptic mod isint even updated for 1.0, let alone 1.3
Xander 4 Oct, 2017 @ 6:26pm 
Bad mod series.
bk3000  [author] 1 Oct, 2017 @ 9:23pm 
For the most part I'm going to make new patches to support more races rather than adding to this.

But the original Neko race was covered by this, so I added "Neko Alternate" too. It just makes sense.
bk3000  [author] 10 Sep, 2017 @ 3:33pm 
It's been a while since I made this though. Lots more race mods since so I need to go through them all. Their name and ship data for this mod, object and item category for my inventory mod, and pet data for something else.
SHROOMWOLF 10 Sep, 2017 @ 2:11pm 
I'm glad to see this.
@Wanderers author
bk3000  [author] 31 Aug, 2017 @ 4:05am 
You can't use 2 ship replacement mods together. Only 1 of the 2 would work(whatever loads last). So no it won't work.
JesusWatcher 31 Aug, 2017 @ 2:40am 
Sooooo... the answer is no?
bk3000  [author] 31 Aug, 2017 @ 12:28am 
The shipyard is itself technically a ship - out of necessity. So it is one or the other as Starbound doesn't really let you have multiple ships. The option to add different ships to the shipyard remains, but not really dynamically because of how ships work. They're an illusion made of blocks and objects within their own world.
JesusWatcher 30 Aug, 2017 @ 6:31pm 
Is it compatible to the Protectorate ships?
Xander 3 Aug, 2017 @ 12:30pm 
(in a wierd voice) ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...

































































































Never getting this again.
bk3000  [author] 2 May, 2017 @ 10:16pm 
Yep. All the different things offered aside, this is in essence an alternate ship option for these races.
Xander 2 May, 2017 @ 4:52pm 
So it only allows the races to be compatible with the shipyard.
bk3000  [author] 1 May, 2017 @ 11:40am 
@tanis80
No you won't find their ships. The shipyard is indeed a ship replacer... that happens to include a lot of ships. Technically though they're all one "shipworld". All ships are really a "shipworld".

Ships are not a dynamic thing unfortunately. I've went into more detail before in previous comments(either here, the other sub-mod, and/or the main mod page) if you're interested to know more.
Xander 30 Apr, 2017 @ 4:33pm 
I can't find the felin and bunnykin ships EVEN if i have the mods.
bk3000  [author] 25 Mar, 2017 @ 2:23pm 
@ End My Suffering
Yeah you can get the ship back the same way you got it. Deleting the old and letting Starbound generate new. Sorry about your stuff.

The whole "Steam not loading my mods" thing is a real problem. You should be fine right up to the point you actually LOAD your characters if you just exit at that point. But there is the problem - most people don't (and should not be expected to) check their logs before loading their characters.

This probably factors into why FU put "powered by Frackin Universe" on the title screen - so yo have an easy indication things didn't load.

This sort of thing can apparently mess up characters using action bar and inventory mods, or so I've been told. Now while I don't intend to throw "powered by bk3k" on the screen LOL, maybe I or someone else could make a mod that indicates Steam mods are indeed loaded in a similar fashion.

That is a mod for people not using FU (because they have that covered already).
Endmonaut 25 Mar, 2017 @ 11:39am 
@bk3000
Yes it was the the last one you said that happened. So what you're saying is that I can't get my items back, but I can return my ship to normal by deleting .shipworld? I would of course love to get my items back, but this particular character is quite far along and already has the story completed and tons of credits, so getting new stuff shouldn't be too horribly hard. Of course things like my "you beat the game" thank you card and my starting protectorate uniform are gone forever, but hey, at least I can get the ship back.
bk3000  [author] 22 Mar, 2017 @ 11:55pm 
@ End My Suffering
You probably joined a vanilla server. The problem being your mod assets(from every mod) are gone upon joining a vanilla server. Items become "perfectlygenericitem". Placed objects disappear (but collisions may remain). It hurts more when those mod objects where containers. Tiles... turn to dirt.

If you didn't join a server, possibly Steam didn't load your mods. Offline mode etc. Or Steam screwing up. Once you load a character without the mods, the mod content is gone.

If you backed up your shipworld and character, you'd be okay but I'm going to guess that isn't the case.

To get a ship back anyhow, you'll have to delete the .shipworld again and you'll get a new one. Well salvage anything from it that you can first.
Endmonaut 21 Mar, 2017 @ 6:43pm 
Sooo.... this mod decided to not do anything and instead delete everything in my ship and turn my ship to dirt.... any chance that can be reversed?
T!lted 10 Mar, 2017 @ 1:54pm 
I'm not sure about the names used in the actual file, but I can tell you that all of the 3 races included in the elithian race mod have their own custom ship (Not simply recolors.), as well as custom ship pets.
bk3000  [author] 9 Mar, 2017 @ 9:19pm 
Yeah I should get to that. Several races have come out since I made the patches. I need to download a bunch of races to add them.

Actually I need to download ALL the active races again because I wanted to find out who has a custom pet, and add support for it(so their racial pet spawns).

If you happen to have a little info from the elithan mod itself(or any currently unsupported mod), I could add support right away without delay.
1. The mod name. The actual name used in _metadata
2. The race name(s) as used in universe_server.config
3. If they have a custom ship(aside from minor edits like recolors).

and optionally the most fitting (vanilla) ship for that race(s). I lazy default to the human ship otherwise.

How I have it setup, adding support is very easy. Gathering all the data ends up being the real pain.
T!lted 9 Mar, 2017 @ 2:49pm 
Is there going to be support for the elithian race mod?
ajac 21 Feb, 2017 @ 1:00pm 
ok thanks for the reply. cant wait for the gem pet though!
bk3000  [author] 21 Feb, 2017 @ 10:25am 
The gem ship I don't recall what it was off hand. I need to redownload all the races anyhow.
1. For the pet information. I want custom races to spawn their correct pets by default. Fortunately this doesn't require including assets.
2. Because I'm missing some races at this point. More have come out/been revived since these patches where made.
3. Possible improvements in the races. I didn't necessarily look all that deep anyhow. I was trying to just find the info I needed to support them all.

But maybe I might consider some ships(pending the conditions I stated). If I do get too many ships(shipyard starts getting crowded) then I will expand a new set of bays in to the right of the existing ones.
bk3000  [author] 21 Feb, 2017 @ 10:17am 
I don't have any custom race's actual ships in the shipyard currently. Dynamically placed ships are... next to impossible with how ships work currently. Adding it for anyone means adding it for everyone. The shipyard REPLACES your ship and includes all the vanilla ships. I'll probably be adding an outdated ship I restored soon too.

Adding a mod race's ship means I have to
1. Include the assets it uses(or those without the race mod will crash).
2. Remap their blockKey and edit blockImages as to not conflict with mine.
3. Align everything.
4. Want their ship enough to go through the work.
5. Have permissions in the first place(fine if free use) because #1.

But I have done some work on getting racial pets to spawn at least. Just need to build a list.
Was going to add Avali at least, but that mod is looking at a reboot so I better wait :(
ajac 21 Feb, 2017 @ 9:38am 
is there a patch where the gem ship will be in the yard? all i can find are the vanilla ships. if they arent in the yard, will they be soon?
bk3000  [author] 13 Feb, 2017 @ 11:08pm 
It seems the Kineptic are now found under "outdated" mods on the main SB forums.
http://community.playstarbound.com/resources/kineptic-race-mod.2264/

I don't believe this was the case when I added them(at least I don't think the mod got moved at that point) and I don't know off hand what's "outdated" about that mod. I don't know enough about race mods in general. But if you're lucky, it's just the ship :P

I'll leave in the support for them anyhow in the event that they do get updated. No reason not to. And if I find the motivation between working on other mods, then I need to add some more races that have come since these patches where first made.
Jones 13 Feb, 2017 @ 4:41pm 
About the Kineptic race... where can I get that mod?
bk3000  [author] 7 Feb, 2017 @ 1:05am 
@Tauzent Blitz
They probably came out(or where updated) after I made the patches. I think I'm behind several races at this point. I'll have to catch up on what I'm missing. But I'm currently working on several mods at once, so it might be a bit before I get to it. However...

It is the researching of all the races that takes longer than actually adding them - so if you happen to know the exact strings for the mod "name" (found in _metadata), and race names(as found in universe_server.config.patch) I can update this in a matter of a few minutes.

I'd also want to know if they have a custom (not recolored or very minor) ship to know which patch would be appropriate to put them in. And what vanilla ship(til I add others) would be most appropriate to start them in(I default to human if not specified).

If you don't know how to get that data - you could ask that race's mod author, or simply wait til I get around to it otherwise.
Tauzent Blitz 6 Feb, 2017 @ 10:40am 
I don't see the Elithian Races in either patch.
ArmouredKnight 28 Jan, 2017 @ 3:46pm 
I love this mod I have the races Elunite, Orcana, Avali, Droden, Avikan, Grekan, Trink, and
finally Hathee.
ArmouredKnight 28 Jan, 2017 @ 3:42pm 
Don't use race mods if you don't have a extender.
ArmouredKnight 28 Jan, 2017 @ 3:08pm 
Oh, and thankyou because I found a race extender that does I'll tell you the name to it for your help: CCExt100
ArmouredKnight 28 Jan, 2017 @ 2:38pm 
Thankyou for the help but, I already found the command and all the ancient commands like: ancientblock, ancientchest, ancientbrick, ancientcrystaltrap, and ancientflametrap.
bk3000  [author] 28 Jan, 2017 @ 1:36pm 
/admin
/spawnitem hylotlcaptainschair 1
/admin
ArmouredKnight 28 Jan, 2017 @ 8:48am 
Hyltol
bk3000  [author] 26 Jan, 2017 @ 10:12pm 
Sadly the race extender mods crashing is something you'd have to have addressed by the author of that mod. Try a different one.

As for the chair, I can tell you the object name to spawn one. Which race's captain's chair did you need?
ArmouredKnight 26 Jan, 2017 @ 7:07pm 
Oh, I have one more problem. The race extender mod crashes my game.
ArmouredKnight 26 Jan, 2017 @ 7:05pm 
Sadly though with a diffrent mod I used a particle grenade and destroyed my captains chair so
I would love you to make a new mod that make you able to craft the captain's chair.
Thankyou!
ArmouredKnight 26 Jan, 2017 @ 7:01pm 
Thankyou for the information.