Transport Fever

Transport Fever

Left / Right / Through cargo harbor
101 Comments
我是熏菜小姐的狗 19 Jul, 2022 @ 6:59am 
good job bro
SHS 5 Nov, 2019 @ 12:11pm 
Thanks! I thought i had missed several hours work
Gwinda  [author] 5 Nov, 2019 @ 9:52am 
Thank you everyone fore your patience and help to nail down the issues. I have released a compatibility patch (v1.3) with the two copied and renamed files included.
christinat_st 5 Nov, 2019 @ 9:41am 
Hi again! Many thanks for all these explanations! It's all ok now!
Gwinda  [author] 5 Nov, 2019 @ 9:19am 
The mod is located in your steam game library (the root might vary depending on your installation):
...\steamapps\workshop\content\446800\805490341\res/models/model/station/harbor/cargo/
christinat_st 5 Nov, 2019 @ 9:14am 
Hi Thingol, where can I find the file to be renamed (on the computer, on steam, or?)?
Gwinda  [author] 5 Nov, 2019 @ 9:12am 
Thingol 5 Nov, 2019 @ 9:10am 
@Gwinda, Now it's ok ! :steamhappy: Thanks !!!
christinat_st 5 Nov, 2019 @ 9:06am 
Hi! sorry but when you say :"If you Copy the file "cargo_pier_3_right_through.mdl" and rename it to "cargo_pier_3_through.mdl"", where should I do that? and how? thanks in advance!
9CF8 5 Nov, 2019 @ 8:59am 
My game crashes as it loades. It seems to be bacause of this mod
Dell Conagher 5 Nov, 2019 @ 8:40am 
Wow, looks like someone's mod is f**ked over. Sorry for vulgarity BTW
Gwinda  [author] 5 Nov, 2019 @ 8:29am 
@Thingol, When you build somethin, the game is copying the current mod data. Now when you can load your save game, try to remove the harbor and rebuild it again. This time the update mod data will be used and you should be good to go. When all your harbors has been rebuilt, you should be able to remove the copied file again.
Thingol 5 Nov, 2019 @ 8:09am 
I did what you told me, but, at stake, always the problem if you want to change dock 1 or 2 (right) to 3 (right).

"This error is... : The syntax of some game resources is not correct."
Gwinda  [author] 5 Nov, 2019 @ 7:12am 
@Thingol You cant rename the original file, you must make a copy of it and rename the copy, so you now have two identical files with different names. Can you please test this again?
Thingol 5 Nov, 2019 @ 7:03am 
It's ok ! :steamhappy: I've changed the file "cargo_pier_3_right_through.mdl" and renamed "cargo_pier_3_through.mdl"
...But in game you'll not be able to active the port number 3 without crashes.
Thanks
Gwinda  [author] 5 Nov, 2019 @ 5:29am 
Ok, the file is in fact not missing, it has been renamed because there where name conflicts. If you Copy the file "cargo_pier_3_right_through.mdl" and rename it to "cargo_pier_3_through.mdl" your game saves will load. When you come to the point where you no longer have any references to the old version, you can delete the file again.

Let me know if it helps and I make a sticky of it.
subX 5 Nov, 2019 @ 3:58am 
Same, missing file. Saved game crashes.
Flatline 5 Nov, 2019 @ 1:05am 
Same here. Missing file: "cargo_pier_3_through.mdl"
Truvor 4 Nov, 2019 @ 7:36pm 
I had the same problem
...pier_3_through.mdl
thanks.
Can you start your game save?
No.
Gwinda  [author] 4 Nov, 2019 @ 7:12pm 
@senyoume Is this when you load a game save? Can you start your game save?
senyoume 4 Nov, 2019 @ 6:21pm 
Just Updated

1 resource file(s) are missing
res/models/model/station/harbor/cargo/vargo_pier_3_through.mdl

thanks
Gwinda  [author] 4 Nov, 2019 @ 3:39pm 
@Ivyroot, Thank you for the game save. I found the problem and the mod has been updated to v1.2
Gwinda  [author] 25 Oct, 2019 @ 2:51pm 
@Ivyroot, no It works fine here. Can you send me a game save so I can see for myself?
Ivyroot 25 Oct, 2019 @ 2:08am 
@Gwinda, Thank you for the mod! But i have the same issue! "One-dock" "right" doesn't work,
the rest work perfectly! Do you figure it out? or I can send you a game save? thanks
Gwinda  [author] 11 Oct, 2019 @ 5:51pm 
@xsubtownerx, @AlwaysRM
Did you solve it? I can't see the same problem here. If you have a new map showing the problem can you please send me a game save so I can find the source of the problem?
Gwinda  [author] 6 Oct, 2019 @ 4:00pm 
I started a new map, enabled ONLY this mod from Steam subscription (not my local copy) and it seems to work fine: https://steamuserimages-a.akamaihd.net/ugc/781862709886642146/62EF241F95ED14818531AF9E2B367F7E64E1429A/

Have you tried the same? (only enabling this mod?)
AlwaysRM 3 Oct, 2019 @ 12:28am 
Looks like xsubtowerx has the same problem i had. 🤔
subX 2 Oct, 2019 @ 4:07am 
@Gwinda Yes new game. Pin pointed the issue. Harbor-1 dock: Left (works), Right (doesn't work), Left thr (works), right thr (works). Really weird, but with the "right" the game doesn't recognise the harbor.
Gwinda  [author] 1 Oct, 2019 @ 4:21pm 
@xsubtownerx Are you using a save game or a new map? If you use a save game, have you tried to demolish and rebuild the dock?
subX 1 Oct, 2019 @ 3:49pm 
I don''t know what you did with the update but my games don't recognise this as a "dock" now. I can't create lines using this as a dock. The icon is also not showing up on the map.
Gwinda  [author] 29 Sep, 2019 @ 4:15pm 
@AlwaysRM I downloaded the "Cargo harbor - perpendicular" mod and run it together with this one and they works fine together on a new map. Maybe you have more mods that might interfere or maybe you just need to rebuild the arbors to get the new update in place?
AlwaysRM 29 Sep, 2019 @ 7:35am 
I did sometesting and the mod:
"Cargo harbour - perpendicular, "modular" " made this mod not work correctly
AlwaysRM 29 Sep, 2019 @ 7:24am 
The first Platform is gone when you select it to be on the right side.
So when you place an rightsided harbor with one platform it does no longer regonize ot as an station.
And when using the 2 or 3 the first Platform is still gone (the one on the land side)
Gwinda  [author] 26 Sep, 2019 @ 4:58am 
I have been super busy for the last 3 years and finally came around to look at the mods again. There has been a bunch of updates to TPF since I published and new features has been added, not available before in the mod system.

I have updated the mod with the requested fixes in this comment section (thank you guys) and also added a "Through" option, to let the ships pass through the harbor (dock 1 and 3).

Enjoy!
Davey McBallsack 10 Jul, 2019 @ 4:26pm 
You really need to tag this as a cargo harbor mod... the only way I was able to find this was from a google search outside of Steam...
9CF8 3 Apr, 2019 @ 9:33am 
mod*
9CF8 3 Apr, 2019 @ 9:33am 
How havn't i found this one omd earlier? As a dude really enjoying ships, i've been having this problom a lot. A LOT! Thanks!
joramvr 24 Feb, 2019 @ 12:48am 
Can you give this mod the tag Cargo Harbor
FreeThinker 18 Jan, 2019 @ 1:32am 
This should have been stock. Its essential for water trasnport
Rei'No Otoko 23 Sep, 2018 @ 12:54pm 
could this please be designed so the outside is bi directional.. it would make it much more usefull
MonkeyJack_NZ 26 May, 2018 @ 6:05pm 
sweet! you are the saviour of my shipping!
TacticNinja 27 Apr, 2018 @ 1:48am 
Thanks for your update Simian!!!
danmanlott 24 Apr, 2018 @ 9:16pm 
@SoftwareSimian thanks for the fix!
SoftwareSimian 21 Apr, 2018 @ 8:14am 
@Gwinda: The new beta changes how the collision model is set up. You need to change the collider parameter of all the .mdl files that use it like this:

in \res\models\model\station\harbor\cargo\cargo_pier_[123](_(left|right))?.mdl:
--collider = { params = { direction = "Z", center = { 0, 0, 11 }, halfExtents = { 10, 10, 10 }}, type = "CYLINDER" },
collider = colliderutil.createCylinder("Z", { 0, 0, 11}, { 10, 10, 10}),



in \res\models\model\station\harbor\cargo_harbor.mdl:
--collider = { params = { center = { -13.5, -15, 11 }, halfExtents = { 60, 15, 10 } }, type = "BOX" },
collider = colliderutil.createBox({ -13.5, -15, 11 }, { 60, 15, 10 }),



You'll need local colliderutil = require "colliderutil" at the top of each affected file as well.
(sorry for formatting, the comment section doesn't allow [code])

I tried the above changes and now the cargo harbor works fine in the beta.
metropolis 19 Apr, 2018 @ 5:03am 
Hi
Same deal as Doc.
I triple checked it on a new game, with/without and a pre beta save (no wharves at the save stage), again with/without.
It just comes up as collision with no visual indicator. I beieve the beta notes refer to terrain adjustments interalia.
Your mods are really well designed and useful, so I hope it sorts out.
flyingdoc112 18 Apr, 2018 @ 10:52am 
Hi Gwinda,
since the last update/ performance patch (I am using the beta-version) your mod does not work any more: "collision" everywhere! I tried out my savegane with your mod deactivated, and I could built the cargo harbour. What a shame, because your mod is great!
Maybe it can be fixed?
AlwaysRM 16 Apr, 2018 @ 3:40am 
This mod sould not exist.
This sould be in the base game.
jpncaracol 4 Dec, 2017 @ 8:00am 
Good day everyone.

I subscribed this mod and now I'm wondering why it never shows up in the game... And it's not the only case. There are several mods that never appear in the game.

I've already enabled every mod in the "custom" game mode, restarted the game, begin a new save, enable just this mod, but nothing works...

Do you have any idea why it happens?

Thanks in advance.
Fenris 12 Jun, 2017 @ 11:35am 
this will guarantied cut down the docking time, this should not have to be moded in thoug, but thank you for doing the developers job.:steamhappy:
Gwinda  [author] 20 Apr, 2017 @ 12:51pm 
Updated the DropBox link.