XCOM 2
[Vanilla] Remington Model 700 :: CoD 4: Modern Warfare Remastered
25 Comments
Hace <3 8 Sep, 2017 @ 1:43pm 
Man, I really like the mod. Great work man.
∑3245  [author] 18 Aug, 2017 @ 7:07pm 
Dear everyone,

I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.

Sorry for the inconvenience...
ZenRoast The Dingus 26 Jun, 2017 @ 12:29am 
Is it possible to give the weapon more upgrade slots or is that just simply impossible for a non-modder like me?
Darth Jimmi 16 Jun, 2017 @ 8:21pm 
How did you make the armor black and the beret red?
I NEED THIS!
Wolfguard101 14 Jun, 2017 @ 11:25pm 
which mod gives the red beret
legend 30 Jan, 2017 @ 11:50pm 
@E3245 hey big fan of your work ive been working on a weapon myself a bow to be exact was wondering if you had any tips on how to make some animations im not very skilled in 3d modeling
AG!!! 13 Jan, 2017 @ 12:36pm 
@E345
Ok thx
∑3245  [author] 13 Jan, 2017 @ 12:24pm 
@AG!!!
I'm not the one to ask to rig body parts (I'm not that good with bodypart rigging). Try Kexx or Destroyer.
AG!!! 13 Jan, 2017 @ 12:10pm 
@E3245
Hi !!! Can you help me rigging my model? I tried to rig soldier arms? but hands locking for monkey)))
∑3245  [author] 6 Jan, 2017 @ 6:42pm 
@Good Oppa
Nope, it's tied to the Fire Sniper Rifle ability itself.
PopCornMeister 6 Jan, 2017 @ 6:40pm 
Is there way to make the sniper rifle have only one action cost? Like, move then shoot, unlike traditional sniper in the game.
Malignant_Narcissism 2 Dec, 2016 @ 6:53pm 
The sound effects for the rifle are SO meaty. Wouldn't have guessed they came from Farcry 3 though.
VB | N0rmaN 2 Dec, 2016 @ 1:19pm 
tyty :D
∑3245  [author] 2 Dec, 2016 @ 1:13pm 
@|TM| N0rmaN
The mod links are in the description
VB | N0rmaN 2 Dec, 2016 @ 1:10pm 
where is the mod for the backpack and uniform of the thumbnail?
Blackfyre 1 Dec, 2016 @ 11:02am 
@tomjo66
I'm pretty sure that the uniform this soldier is wearing is from a mod that doesn't have any customizable colours. If he's also wearing pants from that mod, the only thing that -would- change is the beret.. I don't think there are any mods out there that add additional coloring categories (unfortunately)..
tomjo66 29 Nov, 2016 @ 1:16pm 
Ok, but I wonder why nothing more on that soldier are red, except for the berret?
∑3245  [author] 29 Nov, 2016 @ 1:13pm 
@tomjo66
I think I used More Armor Colours to get the red beret.
tomjo66 29 Nov, 2016 @ 12:55pm 
How did you get a pure red berret, without get red armor?
∑3245  [author] 29 Nov, 2016 @ 9:06am 
Alright, done. You can configure what meshes will show up for the default scope and its attachments. You can use other mods' attachments as well, provided that you know the exact path to them.

I've also written a short explaination in the ini to help people understand what exactly it does, in case they missed the changelog.
lord.dark.fab 28 Nov, 2016 @ 7:14am 
Super , bravo encore une fois
∑3245  [author] 28 Nov, 2016 @ 7:05am 
@PanzerWalrus @Warbrand2
I think I have an idea on making a new ini setting for the ACOG scope, but I'll have to do it later. I'm not feeling too well. Usually this is the time of year where I actually get sick.
∑3245  [author] 28 Nov, 2016 @ 1:36am 
@PanzerWalrus @Warbrand2
Although MWR did it this way, I suppose I could switch the scopes around for most of the MWR snipers if you really wanted to. It was a tough choice to either choose the Sniper scope or the ACOG scope as the default scope, so I just went with the sniper scope.
DeepDorkFantasy 28 Nov, 2016 @ 1:21am 
+1 to Warbrand2 and thank you for another awesome weapon <3
A kobold 🎖 27 Nov, 2016 @ 8:35pm 
why do you use the obvious large scope as the base model and have the scopes be a smaller model.... shouldn't it be the other way around?