Killing Floor 2

Killing Floor 2

IceBound
32 Comments
Attlich 8 Dec, 2019 @ 2:10pm 
Very noice map, gives just about enough room to move around Zeds. I'd suggest putting some visual blockades near the spawn points, cuz I personally abhor invisible walls.
BuckarooBanzai 1 Jan, 2019 @ 2:59pm 
Like the map. Sometimes i like a simple map to kill spawns on. Would like to see this adapted into a tower defense where you are completly safe from Zeds so you can have a shooting gallery.
Roland 4 Jul, 2018 @ 3:33pm 
I really like it. Thank you and keep up the good work :steamhappy:
Flammable 10 Feb, 2018 @ 11:08am 
booring
sebul 2 Feb, 2018 @ 1:05am 
simple but fun map. bit easy. but good.
+1 Kinda good for Farming, Pretty crap otherwise. Zed time is Blinding
Jordan 9 Jul, 2017 @ 5:23pm 
nice
Storm_at_Sea 8 Jul, 2017 @ 12:43am 
I'd love to try this (snow!), but it's too bright. :solarixeye:
Super Kitten 26 Jun, 2017 @ 4:42pm 
I have this map on my server and it's awesome. One person had a frame rate issue when they looked a certain direction but they may just be playing on a garbage computer. Everybody else was fine.
♠ Ässä 29 Mar, 2017 @ 3:25am 
This was pretty fun with 3 friends, 2 was on the other side and 2 on the other. Zeds started to spawn on the middle tho if you went too far.
Saocao 1 Mar, 2017 @ 1:21am 
Though weapon/ammo drops are a bit too abundant, maybe scatter them along the path?
Saocao 1 Mar, 2017 @ 1:20am 
Awesome map, nice feeling of a survival game mode, sadly near impossible to fight bosses
BeefFries 23 Jan, 2017 @ 4:58pm 
ready to give this map a try, excited to see how it plays
smudgie 14 Jan, 2017 @ 5:47pm 
excited to see if you can work that in! other than that i love the map. very intense, and splits the party :)
LiquidArrow  [author] 14 Jan, 2017 @ 5:46pm 
@boy That is a solid idea! I will play around and see if that will work.
smudgie 14 Jan, 2017 @ 5:45pm 
maybe have a railing on the inside but parts where it is broken and you can fall through/zeds can be pushed through?
LiquidArrow  [author] 14 Jan, 2017 @ 5:41pm 
@boy Yes, it was fun but also made the map too easy for me to keep it in. If I find a way to keep it, but make it more of a challenge to knock them off I will make the change!
smudgie 14 Jan, 2017 @ 5:39pm 
pushing zeds off the map was my favorite part :(
LiquidArrow  [author] 10 Jan, 2017 @ 3:55pm 
Update 01/10/2017:
- Zeds can no longer be pushed off the front of the railing
GL and HF 9 Jan, 2017 @ 3:56am 
мне очень понравилась эта карта но есть 1 проблема никто на ней не играет а 1 скучно
( i love the map )
Dmitriy 6 Jan, 2017 @ 9:02am 
good map!
Pern 1 Jan, 2017 @ 9:32pm 
so far people who play this map on my server have nothing but good things to say about this map. one guy used microwave gun to push off the boss and lolz were had. this map is great and the push off feature is awesome. consider making harder to push off zeds
LiquidArrow  [author] 10 Dec, 2016 @ 6:55pm 
@Forbearance the next update will prevent zeds from being pushed off :)
t.gaze 10 Dec, 2016 @ 3:51pm 
Playing this map right now with 20 people. Super fun, but i did noticed that you can push zeds off with the microwave gun. cheers!
CHUBBS 5 Dec, 2016 @ 7:21pm 
@LiquidArrow Thanks for your response. TL:DR - didn't fix, doesn't matter can still votemap it in. not your map, some weird server/input bug.

Strange, all the guides I've seen said to put it in PCServer-KFEngine, I tried to put it in PC-Server-KFGame just then (and remove from Engine, it didn't seem to change Webadmin map list, but I did notice in cmd, it never showed "item state 4" (i.e. map is working).

Deleted from Cache and let it re-download. reopened server a few times, not showing.

It is definetely something on my end (not the map some weird server issue), its just a weird problem, before I had only about 6 of 22 maps showing, I started from scratch and re-did everything and now have 21/22 showing (still not icebound lol, which is the 2nd in the list to be downloaded).

I saw another custom map creator stating that "it will not show in available maps" but that one did for me, so theres some sort of bug/glitch going on thru trip or steam.
LiquidArrow  [author] 5 Dec, 2016 @ 6:36am 
@chubbs I haven't had any reports of it not working on the server for others and don't tinker with server stuff that much. Try removing what you have put for the game in the config file, remove the file from the cache and try setting it up again maybe.

For ther server that I host I have the [OnlineSubsystemSteamworks.KFWorkshopSteamworks] in "PCServer-KFGame.ini" and not in the "KFEngine"
CHUBBS 4 Dec, 2016 @ 1:54pm 
UPDATE: I can manually add map to Webadmin, but it never appears in the "available maps" is it the map or am I doing something wrong? (doing the same this as for the other maps, which DO show in "available maps" list
CHUBBS 4 Dec, 2016 @ 1:27pm 
love your work so far, however I am having trouble getting this map to work in my server. Not really sure why tbh. Cliffside and Rig work fine.
in PCServer-KFGame:

[KF-IceBound MapSummary]
MapName=KF-IceBound
MapAssociation=0
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder

in PCServer-KFEngine:
[OnlineSubsystemSteamworks.KFWorkshopSteamworks]
ServerSubscribedWorkshopItems=809848323

Just Call Me C 3 Dec, 2016 @ 8:59am 
Sweet. I like 'last stand' maps, cannot wait to try it.
Lunacinda 1 Dec, 2016 @ 9:38am 
Looks cool! I like the simple design, gj :D
High Velocity Raptor 1 Dec, 2016 @ 7:18am 
Good map, the layout should be a nice change from the "one hallway, one door" layout that has been dominating custom servers since KF1. Here is a game play video for all, though the pictures show most of it already https://www.youtube.com/watch?v=qb9wZJXEbHA
LiquidArrow  [author] 30 Nov, 2016 @ 10:00pm 
Update:
- Fixed an exploit on the trader