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Great mod btw, I just wanted to blow things up and blast some aliens, and this really works for me.
Thanks!
I wished there were some global values for things like AIM and others. There isn't however there is a mod out there (search for global) I can't remember the full name but the modder created a single file for updating global values like AIM in one place. I have only seen it for [WOTC] or [LWOTC]. My mods don't have it. To change AIM you have to go to each character template to modify it. There are not many of these but its deffinitely more than one.
;Bob The Builder works for XCOM
-BuildItemProject_TimeScalar[0]=1.0 ;Easy
-BuildItemProject_TimeScalar[1]=1.0 ;Normal
-BuildItemProject_TimeScalar[2]=1.0 ;Classic
-BuildItemProject_TimeScalar[3]=1.0 ;Impossible
+BuildItemProject_TimeScalar[0]=0.1 ;Easy
+BuildItemProject_TimeScalar[1]=0.1 ;Easy
+BuildItemProject_TimeScalar[2]=0.1 ;Easy
+BuildItemProject_TimeScalar[3]=0.1 ;Easy
[1] normal difficulty, =0.1 - 10% of original time?
thus, =0.6 is 40% off the normal build time?
is there a global aiming modifier :P
C:\Users\<your pc user name>\OneDrive\Documents\My Games\XCOM Chimera Squad\XComGame\Config
Not sure why they go to the default OneDrive but there it is.
Just to really get a clean start I unsubscribe to all of my mods (not just disable them) so that when the cache gets recreated its pure vanilla. Then run the game, set your settings, and exit back out. The next time you run the game it will be ready to go and you can resubscribe to the mods you want.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2077831303
If you have XCS then give this a try. I'll be coming out with a Lite version and then A Better Agent and A Better Arsenal all with Lite versions here soon.
Sadly I had to remove the change that gave you more recruits in the SkyRanger from the onset. It caused issues later in game when you unlocked the extra soldiers in the officer training school. LW2 handled this really nice so it wasn't a loss until WOTC came along. I still keep the line in the story for the mod though.
that- thats actually a very good point. I never really thought about that. I mean, there are extra visible seats in the SkyRanger with 4 recruits, it shouldn't be too difficult.
A lot of additions were made by WOTC that made upgrading a few of these a bit more tedius.. I'm looking at You, A Better Arsenal!
Thank you all for your patience. In the interest of getting these out ASAP I didn't get to do the full amount of play testing that I would like. Please send me your feedback. (please refrain from commenting that these mods are too OP as that is their intent. That said, if I didn't dile back the LITE versions enough then pass those notes along.)
--- A special thanks to reCLUsive7 for sponsoring this work.
+ A Better Start for WOTC | A Better Start for WOTC(LITE)
+ A Better Rookie for WOTC | A Better Rookie for WOTC(LITE)
+ A Better Arsenal for WOTC | A Better Arsenal for WOTC(LITE)
Thanks for the support.
Once complete I'll release all of them in one big bang which I'm working to have out in the next day or two.
An additional shout out goes to Spartan A291 and Force2reckon for their generous offers to pick up the DLC for the cause as well.
I expect to get WOTC compatible version of this mod within the next 2 weeks.
You really need to use this one at the beginning of a new save. You can have it after the fact but since your base's stats are burned into the save it's likely my mod will over written on the save load.
Oh well. If it can't be helped then I guess I will have to suffer with long war, which supports more than 6 per team.
Thanks for the Mod though. Starting is so much less tedious with this.