Total War: WARHAMMER

Total War: WARHAMMER

DOES NOT WORK ATM Skeleton Cemetery 16 units (Officers added for Guard)
76 Comments
Riusu 7 Dec, 2018 @ 8:29pm 
sent it boss now make sure you back it up :-P
Elchardus  [author] 7 Dec, 2018 @ 1:35pm 
Btw, i'm often invisble on steam instead of offline
Elchardus  [author] 7 Dec, 2018 @ 1:34pm 
Hero
Riusu 7 Dec, 2018 @ 12:19am 
anyone who can get in touch with our author let him know pls i see he has not been online for over 40 days
Riusu 7 Dec, 2018 @ 12:17am 
I will be more then happy to give but please make it for wh2 my email is luisdlopez@msn.com hit me up and ill send it
Riusu 7 Dec, 2018 @ 12:15am 
I have an un edited copy last time it was updated or modified 10/19/17 :) in an old folder lol
Riusu 6 Dec, 2018 @ 11:53pm 
let me see
Elchardus  [author] 8 Nov, 2018 @ 10:07am 
@ Riusi, do you still have to copy mod you made for TWWII? :s
I f¨¨¨¨ up my version.
Elchardus  [author] 7 Nov, 2018 @ 11:58am 
Karl Frank, good question about the skeleton lord!
Someone made krell legendary lord in TWWI but there is no wight lord yet.
(In TWWII not even Krell if i'm not mistaken)

I did try to make one in the past but my fingers are still itchy when I think about making one.
< blank > 7 Nov, 2018 @ 11:22am 
Swell.
Elchardus  [author] 7 Nov, 2018 @ 10:20am 
Will try to update this version first.
Elchardus  [author] 7 Nov, 2018 @ 10:20am 
I will recreate the balanced ones. :)

Think I might wait for the DLC first though. Will f¨¨¨ up mods.
< blank > 13 Sep, 2018 @ 11:06am 
Do we have a skeleton lord?
AFGHAN PSYCHO 3 Mar, 2018 @ 12:23pm 
Can you please import this over to Warhammer 2?
Riusu 2 Nov, 2017 @ 8:13pm 
guys i copy and pasted the md to wh2 and it works lol now i aint no modder but if there is any kinks i havent noticed for those who wish to try it untill its officially up im sure our great modder wants the info. also oh great god modder lol pls make some skeleton cannons as the existing ones dont work :(
philnesshunkin 10 Oct, 2017 @ 12:50pm 
Awesome mod, really enjoy using the seeking kings to just plow through enemy lines. Hope you are able to transfer this mod to warhammer 2.
Elchardus  [author] 8 Aug, 2017 @ 11:05am 
Hha I bought TWWII so probably :D
Warcrimes 8 Aug, 2017 @ 10:52am 
will you update this awesome mod when norsca drops...... please do love this mod!!!!
Elchardus  [author] 24 Mar, 2017 @ 5:18pm 
awesome :D keep 'em comin'
purr 24 Mar, 2017 @ 2:23pm 
Elchardus  [author] 11 Mar, 2017 @ 12:40pm 
Updated. @ LipaSzenpai, haven't really gotten the time. My bad :s
Elchardus  [author] 5 Mar, 2017 @ 1:19pm 
Good question, will check it out.
ayroh 5 Mar, 2017 @ 2:03am 
will you make'em avaible for Von Carsteins?
Elchardus  [author] 2 Mar, 2017 @ 10:44am 
FINALLY BACK, MY COMPUTER CRASHED A MONTH AGO AN JUST GOT IT BACK
nasosmanaris 1 Mar, 2017 @ 5:45pm 
Excume! Can you update it please?
Ведмiдь 27 Feb, 2017 @ 11:17pm 
Update:steamsad:
Elchardus  [author] 18 Jan, 2017 @ 10:00am 
haha :D can happen mate
martin-kuemmel 18 Jan, 2017 @ 8:52am 
I figured it out...was an issue in the game-options...I got it as just vanilla had the same problems suddenly...
Elchardus  [author] 17 Jan, 2017 @ 9:41am 
Hmm weird, i don't have it. I assume you already checked with only this mod active?
martin-kuemmel 16 Jan, 2017 @ 10:17pm 
Hi!
Does anybody know why everthing in this mod, that should be "red" (shields f.e.) appears yellow/green? I really like this Mod and would like to play it, but this color is burning in my eyes...
Elchardus  [author] 11 Jan, 2017 @ 11:10am 
haha amen to that Decomposed! Had the same adventure... So sharing the mod might be fun, everyone can add a thingie when they feel like it
Elchardus  [author] 11 Jan, 2017 @ 11:09am 
Hha you are always welcome to talk Roger mate :D
Decomposed 11 Jan, 2017 @ 11:02am 
I'm up for shared mods. The problem is I wanted to make a new hero or lord too, but I found it very difficult. I've been searching for advice all over the forums, I've checked the few mods that have new lords (only 3-4 mods have done it successfully) and after many hours I have just given up. Many tables are needed and too much work and I don't know if it is even worth it in the end.
Elchardus  [author] 11 Jan, 2017 @ 10:46am 
hehe :D btw are you up for a shared mod? thinking about making a hero and lord on the long term...helping you make a zombie hero or lord could give me enough knowledge to make my own :D
Decomposed 11 Jan, 2017 @ 10:44am 
With this mod you can finally have a full skeleton army with many variations and cavalry. It's always nice for fans of undead like me to see mods like this :)
Elchardus  [author] 11 Jan, 2017 @ 10:30am 
Decomposed, you hero :D likewise mate! (without the balancing issues of course xD)
Decomposed 10 Jan, 2017 @ 2:53pm 
There are a few balancing issues, but other than that good job Elchardus!
Bob 8 Jan, 2017 @ 9:18am 
I tend to agree, awesome looking though and could be larger, less OP units, could have more of them then ;)
Elchardus  [author] 8 Jan, 2017 @ 8:46am 
all kings except fallen kings are not yet revised :s
fallen kings is still under heavy supervising :D just balanced again (nerf)
lord_khorne 8 Jan, 2017 @ 8:42am 
greeat and fantastic job!

the only problem is that these units are totally op, so game gate booring with em!

if just "soft"them a little...
Elchardus  [author] 8 Jan, 2017 @ 6:18am 
hehe hope you enjoy it :D
Bob 8 Jan, 2017 @ 3:34am 
Just founds these, have even more variety to the Vampire Counts now, outstanding work! :steamhappy:
Elchardus  [author] 7 Jan, 2017 @ 1:23pm 
sure man :D both the pics and the bug reports are welcome
solid20de 7 Jan, 2017 @ 10:09am 
Heyho again :) (was the guy from the first comment)
I really like your mod.. but (sry for this) i despise your Screenshot work XD ... so i went ahead and made a few new ones. Pls let me know if are interested in those :)
thx ahead and keep up the good work

ps: i can report a bug too ;)
Elchardus  [author] 30 Dec, 2016 @ 5:27am 
so I doubt between 'resembling chaos aspiring champions' or 'resembling wight kings' when it comes to my king units
Fleshseeker  [author] 29 Dec, 2016 @ 10:16pm 
However, Tome king's ward save is different meaning to them. Melee attack need to check by formtion>MD>armor then WS. Giving 30% to a high armor/ MD eilte unit can easily turn into Invincible beside range attack.
For that, i would said 7% is ok but can be up to 10-12% and higher % sheilded stats if there are.

By the way, the vigour stats penalty can up to 60%, we can see a LL take almost no damage in fresh stat and start to get hurt when winded.
That's way zombies is a badass vigour killer due to they are many= more hit require to kill one zombie. Then your eilte unit can cut them off at ease.

note: spell buff take vigour penalty too. That's why we cast buff/hex spell at the start of the battle and cast damage spell at the last of battle. Unit would take serious morale penalty for died too many in a sudden.
Fleshseeker  [author] 29 Dec, 2016 @ 9:12pm 
To froniter kings, take away their shielded stats or they way to tanky torward ranged unit,
giving them higher missile resist like 30-50% is good idea. It wont make them OP by that. 2880HP*50%=1440 fake hp against missile while SW with sheild 35% can 8320*35%=2912.

Noted:
1.range attacks dont care about MD and kill kings like zombies
2. one barrage of handgunner do 16 APD*90men+4DG*90men=1440 APM+360DM.
A charger footy need to endure 2 barrages before enegage.

Of course, if you want make them godlike, you can keep sheilded and missile resist to be a Spartant. :p

7% just literatally nothing to them for that 2880*7%=201.6... even a pistoliers can deny it
Fleshseeker  [author] 29 Dec, 2016 @ 9:12pm 
So far, I believe fallen kings is quite good in battle and OP in total perforomance comparing other VC unit inculding vanilia units.

If you wish they stay in that way. I would make him as my standard to adjust the others stats adjustmemts.
Fleshseeker  [author] 29 Dec, 2016 @ 9:11pm 
Before sharing my thinking, I would like to know: Do you want make these boy alittle OP or man in the hell? This is quite a ctrital point for me to come up with the stats adjustment through.
Fleshseeker  [author] 29 Dec, 2016 @ 9:11pm 
missile ressit is always and all angled protect but also comfire to take fire.

Base on these, a charging troop cant say a shield is a really help since thy engage in fast and get hit from wider angle which your front are ALWAYS a melee enemy.They would prefer missile resist.

On the contrast, line pusher job is absorb reange fire before two armies total engagement. Which mean the longer can they hold before crumbled or routed the better. 55% active shielded beeter than 55% missile resist due to there is a stat call morale.