Source Filmmaker

Source Filmmaker

[Round 1] Freedom Planet 2 models
192 Comments
Nobody󠁳⁧⁧ ©  [author] 20 Apr @ 5:14am 
@InsaneXfrogy
Check under Unknown: EyeLidsHideLR. Slide it to 1 (all the way right) to fully open the eyes. For finer control, make sure EyeLidsHideLR is 0, then use the other EyeLids...LR controls, such as EyeLidsWideLR. When eyes are NOT fully open, I advise turning EyeBrowsHideLR to 1. You can also play the with L'''R slider above the controls to influence separate eyelids.
InsaneXfrogy 19 Apr @ 11:26pm 
i am having a bad time trying to use the eyelids. how do i open them?
Nobody󠁳⁧⁧ ©  [author] 21 Jan @ 1:50pm 
@MegaTrainFan
Ah I see the problem. Go to "materials\models\Freedom Planet 2\Bike", open keyCard.vmt with notepad, and put // in front of "$alphatest" "1" (or just remove it). That should fix the transparent issue. To answer your other question, I made the bike.
MegaTrainFan 21 Jan @ 11:03am 
Letting you know. the Key-card of the bike is transparant.
Flakey 22 Apr, 2024 @ 10:44am 
This looks so good!
geo0529 28 Feb, 2021 @ 8:50am 
@Maverick Noob©

https://imgur.com/a/ktMu1GV
https://imgur.com/a/r004Gbn
https://imgur.com/a/XxRnfA9

those are the examples, you know how i can fix this?
Nobody󠁳⁧⁧ ©  [author] 28 Feb, 2021 @ 8:04am 
@geo0529
Fuse? You gotta explain it better. The only thing I can imagine is conflicting texture paths as maaaaybe one of us may have plagarized a shader or two. But then it should affect most characters' eyes as well..
geo0529 27 Feb, 2021 @ 6:41pm 
i don't know why but neera's eye texture fuse with octoling and inkilings models, you know a way to fix that?
FLEX 13 Aug, 2020 @ 12:07pm 
@Disaccord Noob ok
Nobody󠁳⁧⁧ ©  [author] 13 Aug, 2020 @ 11:39am 
@Flex
My translator reads: "I just want to know which program the models were made on"?
The answer is 3ds Max 2016
FLEX 13 Aug, 2020 @ 7:08am 
I just want to clarify on which editor the models were made?
Nobody󠁳⁧⁧ ©  [author] 17 Mar, 2020 @ 1:59am 
@mysticalxzz
As in, click on the model while on model viewer and it just crashes? Sorry, don't know how to fix that. Best thing I can say is to re-sub to make sure the model isn't corrupted by interrupted download. I have had that issue before but it was related to a sound file and limited RAM, don't think it correlates to the issue you are having.
Sum 16 Mar, 2020 @ 1:25pm 
for my friend the models crash when loaded in any fix?
Simplextree9 5 Mar, 2020 @ 6:43am 
@Disaccord Noob
thanks, now i can, make them look good:steamhappy:
Nobody󠁳⁧⁧ ©  [author] 5 Mar, 2020 @ 12:51am 
@sleeping carol
Refer to the first workshop screenshot to unlock procedural bones! They are hidden in the first place because they have pseudo-physics properties to them (they move on their own when adjacent bones move).
Simplextree9 4 Mar, 2020 @ 11:38am 
And my last question is, why cant I pose Carol's tale?
Nobody󠁳⁧⁧ ©  [author] 4 Mar, 2020 @ 4:34am 
@sleeping carol
The file directory should be "Freedom Planet 2\...", as stated in workshop description.

Meanwhile, while browsing models in SFM, ensure that the search result is as inclusive as possible, that means no mistyped word (or rather, leave it blank) in the search bar, and should be searching for all mods instead of a specific one (e.g. usermod).

Also, just make sure that you downloaded the files.The first time you launch after subscribing there should be a pop-up window confirming it, and another after the download is complete.
Simplextree9 3 Mar, 2020 @ 7:57pm 
why cant i find the models in my editor?
Captain Berzerk 9 Jan, 2020 @ 11:34am 
got it
Captain Berzerk 9 Jan, 2020 @ 10:18am 
@Disaccord Nood© yeah ill take the .max files, thx man.
Nobody󠁳⁧⁧ ©  [author] 9 Jan, 2020 @ 1:29am 
@Captain Berzerk
Well, the files are in Source, you need to convert them to a generic format (like .obj) to import to, let's say, Unity. From my experience, using crowbar to decompile the .mdl files somewhat break my models' facial expressions due to some shabby hierarchy work I did back then. If you want I can give you the .max files if you have 3ds max to open them.

And no, I won't convert them to obj for you.
Captain Berzerk 8 Jan, 2020 @ 5:05pm 
@Disaccord Nood©
hey could i get the models outside of source?
Calie Chipy 9 Dec, 2019 @ 6:24pm 
oh god they're so cute
FLEX 6 Nov, 2019 @ 1:25am 
@Disaccord Nood©
Thank you very much!
Nobody󠁳⁧⁧ ©  [author] 5 Nov, 2019 @ 11:13am 
@Flex
Do mean to close the eyes? Or to make the eyes smaller? Make the iris smaller?
Close eyes by using facial expression sliders.
You can't make eyes smaller but you can make them squint, using aforementioned sliders.
Change iris size by inputting "r_eyesize *number*" in the console command. It affects all models.
FLEX 5 Nov, 2019 @ 6:30am 
@Disaccord Nood©
Eyes for example at Lilac
Nobody󠁳⁧⁧ ©  [author] 5 Nov, 2019 @ 6:26am 
@Flex
Reduce the what?
FLEX 5 Nov, 2019 @ 6:15am 
Is it possible to reduce the eye for any character?
Nobody󠁳⁧⁧ ©  [author] 14 Oct, 2018 @ 9:04am 
@

TrippyToad
No. Hah just kidding, go ahead! I'm actually interested in seeing her in motion. Good luck!

Trips 14 Oct, 2018 @ 8:26am 
I've been wanting to try to export Milla into VRChat. Other people have asked about getting your models into VRChat and you've seemed to be ok with it, but I don't want to assume anything. Would it be ok if I did so?
Nobody󠁳⁧⁧ ©  [author] 26 May, 2018 @ 8:10am 
@frontline scout
Mostly empty maps with hand-arranged props, with a little extra work they offer so much more flexibility when it comes to framing.
crazynate9 26 May, 2018 @ 7:27am 
what maps did you use?
こうなご 21 Feb, 2018 @ 12:50am 
Thank you!
When mod is done, I'll put a link of Youtube here :)
Nobody󠁳⁧⁧ ©  [author] 20 Feb, 2018 @ 9:22am 
@Freedoman
No permission required, do it! Also provide me a link when you are done, I'm interested.
こうなご 20 Feb, 2018 @ 12:38am 
Hi. I would like to port your Lilac model to Sonic Force.
Also I would like to release it.

Can I use / release your model?
(Since the FP1 version has already been ported to Sonic Forces by other, I would like to port the FP2 verison to Sonic Forces.)
Rubii 18 Jan, 2018 @ 8:12am 
ok! i sent the link to my friend who knows alot more about putting them into vrchat then i do XD
Nobody󠁳⁧⁧ ©  [author] 18 Jan, 2018 @ 1:56am 
@Hendy the ink demon
Check the description. I don't like to leave the file public for long.
Anyways, you will need to do some work to get her to function in VRChat due to some disparity between engines. I hope you manage to figure them out. The 3DS MAX file is 2016 version.
Rubii 17 Jan, 2018 @ 11:48am 
alright! :D
Nobody󠁳⁧⁧ ©  [author] 17 Jan, 2018 @ 11:37am 
@Hendy the ink demon
Give me a day, I'll prep the model so it works better outside of Source.
Rubii 17 Jan, 2018 @ 11:12am 
it would speed up getting it into vrchat if you could give me the model of cory and i hope im not bothering you :D
Rubii 17 Jan, 2018 @ 11:07am 
also about the model i wanted to go into vr chat (cory to be exact) i asked my friend for help and apparently i would need to decode to get the model so could i please get the model of cory? it would help alot! :D
Rubii 17 Jan, 2018 @ 11:00am 
i know nothing about textures so i grayscaled the texture put it back to a vtf and replaced the old texture is there more i need to do? .-.
Nobody󠁳⁧⁧ ©  [author] 17 Jan, 2018 @ 10:48am 
@Hendy the ink demon
I need more details. What did you do?
Rubii 17 Jan, 2018 @ 9:37am 
ive tried to put a edit of the texture onto corys model but it just glitches and makes the part dissapear how do i put textures on properly? .-.
Nobody󠁳⁧⁧ ©  [author] 22 Nov, 2017 @ 9:41pm 
@sammedia2000
Don't turbosmooth, it is going to mess everything up. My suggestion would be to look every carefully at the checkboxes while importing/exporting (especially 'Geometry'). I've heard that maya might have some issue with normals (smoothing groups) in the past, not sure about it now.
sammedia2000 22 Nov, 2017 @ 1:35pm 
Disaccord Noob©
Ive got good news and bad news
The good news is that I've final got the model into maya with blend shapes by exporting the model as smd and vta and then importing it as fbx

The bad news is that the model comes out all polygoned instead of all being smoothed and when ever I tried to export it with turbo smooth, 3ds max crashes and prevnets the morphs. Ive tried everything in maya but it does't seem to come out smooth.

Can you give me one more advice, I know you don't want to turn this comment section in a trouble shoot but can I just have one more advice please.
Nobody󠁳⁧⁧ ©  [author] 6 Nov, 2017 @ 4:02am 
@sammedia2000
Break down the model to body and head, re-skin them, export everything on scene (including hidden layers), then do the blend shapes there. Tis' just a suggestion. If you don't have any idea on how to do individual parts I suggest learning on your own as I don't wanna troubleshoot you through this comment section. Feels tedious.
sammedia2000 5 Nov, 2017 @ 6:42pm 
How do I do that? Ive tried every thing, ive export it as fbx but it just comes up as error.
Nobody󠁳⁧⁧ ©  [author] 5 Nov, 2017 @ 6:42am 
@sammedia2000
No idea, sorry. You could send the morph targets (heads) over and manually rebuild it.
sammedia2000 5 Nov, 2017 @ 6:19am 
Disaccord Noob©
Its just that I want the models to go into maya along with the blend shapes (expressions). do you know how to send the blend shape.