Cities: Skylines

Cities: Skylines

Forest Fillers
27 kommentarer
养猪大户 16. apr. 2022 kl. 4:14 
@钻石班老六 你说你妈呢
钻石班老六 21. mar. 2021 kl. 2:07 
能看懂中国话不
vitusweb 14. apr. 2017 kl. 7:45 
Good job! I have used this asset for my last map and it looks great!

Nevertheless, if I try to build a road, it will stay below the forest filler and I have to delete the latter in order to see the road. But I am not sure whether I had the Tree Anarchy mode on when I placed it, I guess it might depend on that.
Satsuma 28. feb. 2017 kl. 23:38 
I had in mind to do exactly some of this. Nice to see someone else did the work.
No problems with the LOD or color. just looking great. I use this in combination with pinetrees and "American Live Oaks"
AddictivePenguin 18. dec. 2016 kl. 5:08 
@Ronyx69 Appreciate it man! I'll still have to use the mod so that it doesn't disappear, but at least I can turn down the settings a bit now!
Ronyx69  [ophavsmand] 18. dec. 2016 kl. 4:28 
@AddictivePenguin @wildgrafix A lod has been made now, it still looks bad without the adaptive prop visibility distance mod even though I went higher res for the lod than usual, but maybe slightly less bad than before. Tested it without that mod and the vanilla draw distance for props is absolutely terrible.
Ronyx69  [ophavsmand] 18. dec. 2016 kl. 3:27 
@AddictivePenguin Whatever, I'll make the lod now, you're not the first to complain about it.
AddictivePenguin 18. dec. 2016 kl. 3:25 
@Ronyx69 I turned that off after the latest update. Me as well as multiple others have experienced insane frame drops when using that mod since natural disasters.

I guess I'll have to compromise
Ronyx69  [ophavsmand] 18. dec. 2016 kl. 3:20 
@AddictivePenguin Just use the adaptive prop visibility distance mod, it only shows the lod when you're on the other side of the map then. Maybe one day I'll make a lod.
AddictivePenguin 18. dec. 2016 kl. 3:07 
Please fix up the LOD. The auto generated one looks terrible from a distance.
Other than that great asset! It will help me a lot in the creation of a greek-themed map due to lack of medium sized bush assets.

Thanks!
core79 17. dec. 2016 kl. 12:57 
Very nice !
BoxHead 17. dec. 2016 kl. 10:05 
Ronyx69  [ophavsmand] 17. dec. 2016 kl. 9:51 
@wildgrafix I'm using a custom LUT and map theme as well. The prop was made to match most of MrMaison's trees though. The props don't look great up close or on their own, they're meant to fill in the gaps of a forest to make it dense. Anyway add me if you want, the comment section is not too convenient for a long conversation.
BoxHead 17. dec. 2016 kl. 9:44 
Okay, they look similar. I think it is because I am playing in 4K mate. My colours are way out, yours are nice and green, but I am using a custom LUT, so that is likelyu the cause of that.
I will start a new game with just APV and More Beauty mods running on my old PC (not running 4K) and see how it looks. That will give me the answer I think I already know.
I'll get back to you tomorrow sometime. It is literally 3:45am here.
In the meantime mate, my apologies. No offense intended rearding "baby poo". It is just the colour at my end and the resolution I think. Your screen shots look good.
Cheers
Ronyx69  [ophavsmand] 17. dec. 2016 kl. 9:15 
@wildgrafix I see no way a theme could affect how a prop looks. Here's how it looks for me, http://i.imgur.com/TlmqrxN.jpg
BoxHead 17. dec. 2016 kl. 9:12 
I have APV mod running. I have pretty much all the tasty mods ;)
Running Monte Bello Theme, would that cause it?
I'll get you a screenshot or two now. Bed can wait...
Ronyx69  [ophavsmand] 17. dec. 2016 kl. 9:05 
@wildgrafix Do you have the adaptive prop visibility distance mod? The vanilla draw distance for props could be pretty bad, and the lod looks terrible, so that might be it.
BoxHead 17. dec. 2016 kl. 9:03 
I'll do it tomorrow mate. Going to bed now. :) Cheers
Ronyx69  [ophavsmand] 17. dec. 2016 kl. 8:54 
@wildgrafix Can you give me a screenshot? It's not supposed to look great up close but that sounds worse than it should.
BoxHead 17. dec. 2016 kl. 8:39 
Something is making this look like crap in my game. I am not sure which mod it is, but when I find out, I will post here.
Basically it looks like a blanket of baby poo when I plop it in my wooded areas. Not pleasing to the eye at all.
If anyone else has had this issue and can help me with isolating the culprity mod or asset, please let me know. Cheers.
arefx 16. dec. 2016 kl. 19:36 
thanks @Ronyx69
Ronyx69  [ophavsmand] 16. dec. 2016 kl. 14:23 
@arefx Adaptive Prop Visibility Distance, actually going to add it to the description.
arefx 16. dec. 2016 kl. 13:35 
Best way to stop them from dropping to super low poly/textures when zoomed out?
mretsam 13. dec. 2016 kl. 22:27 
Great job Ronyx69! Your content adds a lot to this game, so it's very much appreciated! Keep up the great work.
girlfromverona 13. dec. 2016 kl. 20:44 
Fabulous idea! Thanks.
ZedZed 13. dec. 2016 kl. 20:18 
Great idea!
NYCBoi3 13. dec. 2016 kl. 18:45 
Good job mate