RimWorld

RimWorld

ZWCannaHerb B18 LITE
37 kommentarer
DeLaney 24. nov. 2018 kl. 20:12 
Can we get an update for 1.0 please? This is my favorite mod!
Asagi 4. dec. 2017 kl. 17:18 
upload a18 plz
Jakori 4. sep. 2017 kl. 6:49 
Kannst du evt einfügen das man 5 oder 10 auf einmal herstellen kann wäre echt nice :D
Winged Sundisk 14. aug. 2017 kl. 7:29 
I really like this mod despite the fact that my chemically interested artist is now useless because he's totally stoned all the time ^_^ there is one little thing where you have forgotten the translation though. If they go for the raw root you get the message "Rohe Wurzel abhängig" so yeah... but other than that it is fantastic.
Rics 12. juni 2017 kl. 6:22 
cool mod man, but for the future could you please make the plant model look more like real weedy ?
ZeRo  [ophavsmand] 5. juni 2017 kl. 15:05 
I am glad it worked :D Have fun ^^
Zephyr 5. juni 2017 kl. 14:42 
Excellent! Thank you so much!
ZeRo  [ophavsmand] 5. juni 2017 kl. 13:25 
I have tried 1.3.4 and it works for me... I think it might be an issue with another Mod you are using? With our new Update 1.4.0 we have added some enhancements to achive a better Compatibility with other Mods.

I have added some of the changes - hope that you can find the recipe now :)
Zephyr 4. juni 2017 kl. 21:28 
I love this mod but I don't see the extract in the brewery. Any help?
ZeRo  [ophavsmand] 3. juni 2017 kl. 12:50 
We have reworked some parts of the Mod for the new Update 1.4.0. However in the current build you are using you need:
- have to researched: "Grow: Green Kush/Orange Bud/Purple Haze" and "Medical Cannabis"
- 1 Cannabis Concentrate (Kush)
- 1 Cannabis Extract (Bud)
- 1 Cannabis Extract (Haze)
- 4 Hemp fibers
- use the DrugLab with min Level 8 Medicine and 4 Crafting

You can make Concentrate/Extract at the Brewery with Green Kush/Orange Bud/Purple Haze
You can make Hemp/Hemp fibres at the CraftingSpot with Green Kush

I hope this helps :)
Hyruler 3. juni 2017 kl. 10:14 
*To add, it is the Concentrate Kush I am apparently missing. (I have hundreds of the harvested plant) How do I make it into concentrate please? I can't find an option anywhere..
Hyruler 3. juni 2017 kl. 9:39 
I can't work out how to make medicinal marijuana?? - I have plenty of hemp fibre, kush, bud & haze (thousands to be exact) but it's still saying needs materials in the drugs lab? Please help as it's such a good mod but the one thing I desperately need I can't work out!
ZeRo  [ophavsmand] 23. maj 2017 kl. 8:34 
Unfortunately I have checked everything.. and I am not able to reproduce the bug that you described.. have checked A16 and the A17 version.. There were no problems during the tests with my colonists .. maybe a different Mod causes the problem?
Altimus 5. maj 2017 kl. 16:31 
I love the mod but it has a nasty bug where wakeup addicts will go into some kind of trance forever, when in the late stages of withdrawl. You can't move them and they don't ever die they just stand in the place they time out, and then the save becomes unplayable after this happens. Please fix this!
cammillotto 18. jan. 2017 kl. 10:06 
any way you can class your herbs as non-food? I hate to have it wasted as animal feed :-)
ZeRo  [ophavsmand] 18. jan. 2017 kl. 5:06 
I have double checked everything... If I switch to English I didn't have anything in German.. I have changed the text for the wild plants now into English and have translated them into German.. Maybe this will work for you.
Scr33ch 18. jan. 2017 kl. 1:23 
There's the root plant that grows wild is not translated and the description is not either. There's other part of the mod not translated and still in German. Can you verify please? I can read German a little bit but not enough ;)
ZeRo  [ophavsmand] 14. jan. 2017 kl. 18:39 
Thank you :) We took the cannabis table out of the Mod in order to have the Mod better blend in with Vanilla.
- you can find blunts, pipes, bongs, hemp and hemp fibers in the crafting spot
- concentrate and extract can be found in the brewery
- the medical root can be cooked in the fueled or electric stove
- medical marijuana can be made in the drug lab
Cicatricks 14. jan. 2017 kl. 15:48 
Love the mod - but I seem to be missing the cannibis table. Is that still something included in this mod?
ZeRo  [ophavsmand] 11. jan. 2017 kl. 10:21 
I have replied to you in the forum :)
cammillotto 11. jan. 2017 kl. 7:49 
Hello

I like your mod and the cannabis spin you gave it the game. I have been using it on a new save. I took it from steam. There are some issues/questions. It's too long to copy here, so there's the link to the ludeon forum post. Glad if you could check those! I think they'd improve your mod (in particular having those weed listed under drugs and not being constantly eaten by pawns human and animals alike;..). Also some strange behaviour with the root and some language issues.

Thanks!
ZeRo  [ophavsmand] 7. jan. 2017 kl. 21:31 
Thanks you for reporting! just in time for update 1.2.5 :)
RealLifeHobgoblin 7. jan. 2017 kl. 19:15 
Found a bug. Cannabis extract can be mined by deep drills.
DeltaRhoGamma 28. dec. 2016 kl. 2:47 
Thx for the quick response!
ZeRo  [ophavsmand] 27. dec. 2016 kl. 21:08 
zmodw .jimdo .com /mods /rimworld /zwcannaherb-hediffs
ZeRo  [ophavsmand] 27. dec. 2016 kl. 21:07 
Don't worry I haven't forgot you :) I just needed some time to make it easy and quick readable for you guys :) You can find a summary of the effects on our Homepage:

zmodw.jimdo.com/mods/rimworld/zwcannaherb-hediffs
Vorpal Fluuf 27. dec. 2016 kl. 14:35 
Still need to fix the description. =P
ZeRo  [ophavsmand] 27. dec. 2016 kl. 13:56 
Sry that was my bad :D Have fixed it, everything should be fine, now. Thanks for reporting :)
DeltaRhoGamma 27. dec. 2016 kl. 12:46 
Don't know if it's just me but when i install the mod my world view has the biomes in Deutsch. This being a new colony. Everything else is english
Toeftinger 27. dec. 2016 kl. 6:19 
Coole Mod, werd ich gleich mal testen!
Vorpal Fluuf 26. dec. 2016 kl. 20:00 
Ah, k. Should be in description.
Cogoll 26. dec. 2016 kl. 17:04 
In the settler options, / health / summary /
Purple haze Smoking pipe/Pfeife
Pain - 55%
Awareness + 40%
View + 35%
Ear + 30%
Manipulation -25%
Blood filtration + 12%
Blood pumping + 15%
Metabolism + 15%
Hunger rate x155%
:emofdr::weed:
ZeRo  [ophavsmand] 26. dec. 2016 kl. 16:52 
Purple Haze is the most potent Cannabis plant we have implemented so far. Your Colonists become very fast, very High. :)
Vorpal Fluuf 26. dec. 2016 kl. 15:19 
What does Purple Haze do? You didn't list the effects.
BeanSlinger419 23. dec. 2016 kl. 13:35 
lol this is a tree / plant that is cannabis
Cogoll 22. dec. 2016 kl. 7:49 
:weed: Yeaah epic mod !!!! i'll have smoke joint on your behalf !!!! :weed:
Man In The Purple Hat 21. dec. 2016 kl. 15:48 
Great mod! I Love smoking some good green, Now my people and rimworld can have fun smoking aswell! keep up the good work, and looking forward to any updates :)
p.s. Id love to see more strains added and crossbreeding to make new combo-strains!