Total War: WARHAMMER

Total War: WARHAMMER

Seasons of War
48 Comments
KFMogar  [author] 17 Oct, 2017 @ 12:12pm 
Yes
Propsko 17 Oct, 2017 @ 8:53am 
Are you going to make this into TWW 2?
cdt almareicher 2 Jun, 2017 @ 12:06pm 
Hello ,
Do you think you can associate time changes with their influence on battlefields?
A reference mod which realized it: mod Realistic Climate Change Change _Sionae Workshop.
KFMogar  [author] 23 Mar, 2017 @ 2:16pm 
yes
Revan519 23 Mar, 2017 @ 2:10pm 
dose this mod work with Realistic Climate Battle Change
KFMogar  [author] 28 Feb, 2017 @ 5:48am 
Yes it does
Nox 28 Feb, 2017 @ 2:17am 
Love your work!
Does this mod already work correctly with the Bretonnia Update?
Best regards and thanks for your efforts!
Verrik 16 Feb, 2017 @ 3:50pm 
Would be super cool if the changes had a visual representation on the map as well.
KFMogar  [author] 19 Jan, 2017 @ 8:01am 
That answer wasn't addressed towards you man, if you want to change it, the script is in the starrpos.esf (can be edited in PFM), though know that if it's changed, it hurts compatibility big time. Thanks for understanding my dude
Jotunheim 19 Jan, 2017 @ 12:26am 
Ehi man, i don't want to hurry you. I understand your position so I asked for doing it by myself xD and then I graduated 1 year ago xD I understand how much free time u could have xD do not worry, I just asked if was possible
KFMogar  [author] 18 Jan, 2017 @ 6:13pm 
It would require some extensive scripting. not as easy as just editing something in PFM. I am university student, with a social life and other mod projects.I have a lot going on in my life, and my schedule is not dictated by what people on steam want, you really want the change now, script it yourself, otherwise, you will have to wait till i have time.
Jotunheim 18 Jan, 2017 @ 3:32pm 
hi @KFMogar thanks for your aweasome mod. It's just incredible!!
I found in PFM your file season_test.pack and I'd like to know how to manually change the season's duration from 1 to 4 turns.

thanks in advance ^^
< blank > 7 Jan, 2017 @ 2:49pm 
I really dislike that the game doesn't have seasonal changes.
KFMogar  [author] 2 Jan, 2017 @ 9:28am 
I want to say it will, cause I've named all the packs something new so they'll add on top. It wouldn't matter whether it loads first or later
KFMogar  [author] 31 Dec, 2016 @ 12:05pm 
To you as well, friend.
KFMogar  [author] 31 Dec, 2016 @ 12:00pm 
I'm thinking 4, i will update the mod soon and be open to feedback about the changes.
Working Joe 27 Dec, 2016 @ 12:08am 
AMAZING MOD! I recommend increasing season length to 6 per season (think 24 tpy). Maybe make a few different versions so players can pick the one they want? Thank you for this mod!
MORROGANDER 25 Dec, 2016 @ 8:31pm 
This mod has the potential better than a dlc! I agree that each season should last longer since AI are too stupid to react if seasons buff/debuff change every turn.
KFMogar  [author] 25 Dec, 2016 @ 8:06pm 
I'll look into all this feedback, i appreciate it greatly! just busy with christmas right now
{R.o.T} Karelian 25 Dec, 2016 @ 6:37pm 
it would be very cool mod with Realistic Climate Battle Changes mod..also maybe 4 turn for each season..for feel its effects more.Maybe more penalties for different hard weathers some avalanche events on mountain pass at winter etc. to prevent allways rushing..Than you can actualy plan where do you wanto to go or assault.
Solist 25 Dec, 2016 @ 1:20pm 
I think 2 turn seasons would be very nice.
Sionae 25 Dec, 2016 @ 10:28am 
Let me know if you would be interested in making a common mod with my Realistic Climate Battle Changes so animations in battles and unit stats would change depending on the type of season (average, good...) :)
Stick Rick 25 Dec, 2016 @ 9:05am 
is it possible to make seasons last 2 or 3 turns? i feel as now you dont realy notice them because they are gone as fast as they come
StrangeAK47 24 Dec, 2016 @ 7:24pm 
:steamhappy:
KFMogar  [author] 24 Dec, 2016 @ 6:03pm 
Yes, no changes for woodelf events yet
{R.o.T} Karelian 24 Dec, 2016 @ 5:51pm 
is this also apply for the AI ?and do you change or mod Wood Elf seasonal event messages? thx for the mod
Malykriss 24 Dec, 2016 @ 10:13am 
wow thank you! i can't believe there's a mod for this now! i will try this out right away! <3333
k|Aquila Mars 24 Dec, 2016 @ 9:46am 
The day you manage to add the visual effects to this mod it'll be one of my *must have*s

For now, it is a good one. Keep up the good work. :P
KFMogar  [author] 24 Dec, 2016 @ 9:42am 
Precisely, and freezing weather makes it hard for undead minions to move or to dig up new corpses
RwWolf 24 Dec, 2016 @ 6:19am 
@Daymane88: Vampires still have human population that are farmers and such.
SunRay88 24 Dec, 2016 @ 3:39am 
How do the season interact with Vampire controlled or corrupted lands? A bad winter screwing up the Empire's crop yields I get, but will any of this affect the Count's income or stuff.
Rachel L 23 Dec, 2016 @ 5:30pm 
Well, i dont know about balance, but it is lore correct
도깨비 23 Dec, 2016 @ 5:22pm 
@KFMogar The mod looks WONDERFUL and I absolutely love it! It reminds me of the seasonal effects on Total War Rome2 (Or was it Attila?)
Anyway, I would like to know if you're looking for anyone to translate this mod to other languages? if so, I'd like to volunteer to translate the mod into Korean!
Johnny Rico 23 Dec, 2016 @ 5:17pm 
I love you thank you
KFMogar  [author] 23 Dec, 2016 @ 4:46pm 
Hahaha, no they have not. This is the first of a few mods which will attempt to revive scripts that are still in the game from previous titles.
Brother Irish 23 Dec, 2016 @ 3:31pm 
fuckin hell, they give you a job yet?

These mods help the game feel wayyyyy better

Alecthelm 23 Dec, 2016 @ 2:20pm 
playing it in CotOW, and as always, great job Mogar!... as i had bad Gods reputation( Movement down) and Winter, my armies nearly didnt move....damn it:)
KFMogar  [author] 23 Dec, 2016 @ 2:04pm 
Should be
Sharpe 23 Dec, 2016 @ 1:39pm 
is this compatible with radious?
KFMogar  [author] 23 Dec, 2016 @ 12:16pm 
I know it is, I'd just need look at balance
Rachel L 23 Dec, 2016 @ 12:11pm 
@KFMogar, if i am not wrong, it is possible since Steel Faith did that on his overhaul mod
KFMogar  [author] 23 Dec, 2016 @ 11:10am 
Perhaps, I need to look at wood elf effects more in depth
SirMadam 23 Dec, 2016 @ 6:43am 
Can't wait for visual season effects.
Rachel L 23 Dec, 2016 @ 3:25am 
Can you make so the we forest slow down all enemy armies that arent we, always?
kelstr 22 Dec, 2016 @ 11:06pm 
KFMogar.... VERY interesting... I"m going to add you as a friend to chat more.
KFMogar  [author] 22 Dec, 2016 @ 10:46pm 
I would like to, but it's unlikley that would be something i could do with the current scripts for seasons
Death death to the IOF! 22 Dec, 2016 @ 9:02pm 
I think it would be better if you put racial traits into account.

Dwarves are not effected by winter.

Orks are not effected By Summer, nor are the border princes maybe.
steelmidnight 22 Dec, 2016 @ 8:51pm 
Fantastic. Once people read what this does, I think it will get popular quick!