Space Engineers

Space Engineers

"Ribut" Heavy Battlemech (Walking/Vanilla)
47 Comments
Bruce LeedleLeedleLeedleLee  [author] 20 Jan, 2017 @ 3:24pm 
not too long
Gwion 20 Jan, 2017 @ 3:14pm 
After trying out your Iblis Mech I decided to give your other mechs a try.

This one is my favourite. You have really out done yourself with these. This is the first mech I've uever used where I have thought "This might actually be able to hold its own in a proper battle!" And its a mech. A space engineers Mech. Wow. Just Wow!
How long did they take you to build?
Significant Otter 9 Jan, 2017 @ 1:40am 
This is working SO well. Awesome work!
ScotsDragon 6 Jan, 2017 @ 7:21am 
Bruce LeedleLeedleLeedleLee  [author] 3 Jan, 2017 @ 12:20pm 
its an artificial horizon with altimeter. pretty useful if the mech is tipping
MR.GAMEandWEED 3 Jan, 2017 @ 12:19pm 
1 true dat
2 is that an altimeter lcd?
Bruce LeedleLeedleLeedleLee  [author] 3 Jan, 2017 @ 9:56am 
hey at least its walking
MR.GAMEandWEED 2 Jan, 2017 @ 10:44am 
this looked so fucking badass
then i saw it walk like a womble
EpicN The Empty 1 Jan, 2017 @ 11:20am 
KEEN should make parts for mechs...
Ivory Blaze 1 Jan, 2017 @ 4:20am 
WOW just tested this....... WHAT A MASTERPEACE! I love it! You guys have got to try this thing!
tyriael_soban 31 Dec, 2016 @ 8:20pm 
Looks like Peewee/warrior from Total Annihilation :P
Neraph 30 Dec, 2016 @ 3:23pm 
I took this frame and modded/painted it to make a variant from another corporation. I'd love to show you the difference some time.
commie._.tears 30 Dec, 2016 @ 2:10pm 
Lol
Bruce LeedleLeedleLeedleLee  [author] 30 Dec, 2016 @ 11:37am 
its the clang avatar
commie._.tears 30 Dec, 2016 @ 10:55am 
Is this Lord Clang manifested in the physical form?!
SirNerdbird 30 Dec, 2016 @ 12:00am 
Have a happy new year!:steamhappy:
AKnight 29 Dec, 2016 @ 3:38pm 
Oh, thanks anyhow for saying which script it is!
Bruce LeedleLeedleLeedleLee  [author] 29 Dec, 2016 @ 3:31pm 
it's just using the precise timers script, and that's not by me. all the walking is done by reversing rotors
AKnight 29 Dec, 2016 @ 3:29pm 
Hey Bruce? would it be ok if i used that script the mech is using for something im working on?
With credit of course
SirNerdbird 29 Dec, 2016 @ 1:02pm 
REALLY?!?!?!?!?!?!
WOW!:steamhappy::steamhappy::steamhappy:
Bruce LeedleLeedleLeedleLee  [author] 29 Dec, 2016 @ 12:16pm 
walking is vanilla, just the frewuence of the steps are scripted
SirNerdbird 29 Dec, 2016 @ 12:11pm 
a.m.a.z.i.n.g.!!!!!!!
how do u make the script so it can walk?
Big Red 29 Dec, 2016 @ 9:58am 
If you move to face ur right fast enough... ur mech will split in half! 11/10 IGN
looks like armored core, love it:Corpus::Grineer::LotusFlower:
CommanderBlack19 29 Dec, 2016 @ 5:47am 
I have always doubted how well mechs would work in space engineers, but you have
proved me wrong! Somehow, you got the torque, script working, and all the other
techie-stuff to work! GOOD JOB!!!!:steamhappy:
𝔹𝕝𝕚𝕥𝕫𝕖𝕟 29 Dec, 2016 @ 4:44am 
I love it!
gergelypuskaval 29 Dec, 2016 @ 3:02am 
mind = blown
akRedStar 29 Dec, 2016 @ 2:21am 
What a nice walking animation ! looks great ! Very well done - love it
Bruce LeedleLeedleLeedleLee  [author] 28 Dec, 2016 @ 9:22pm 
@Neraph the intended use of the mass blocks was as normal weights, because they are very heavy as they are without the artificial part, but if it works on stations that way, it's great!

@hofecker.b My builds are and will be vanilla
Neraph 28 Dec, 2016 @ 4:14pm 
Fantastic, yet again. I actually took your Askar and replaced the orange central foot block with an AM one and it worked fine on stations. I was about to mod it with a battery and some thrusters as well.
Duster Industries 28 Dec, 2016 @ 10:43am 
Jou should take a look at ed from xpg groop survival.
Duster Industries 28 Dec, 2016 @ 10:40am 
just tested it, after a bit of practtceing i vas able to fight spiders very efectivley. It vas sometimes hard to aim so i think you should use the control modul mod to improve aiming
Bruce LeedleLeedleLeedleLee  [author] 28 Dec, 2016 @ 7:46am 
It's just a language that sounds relatively good with consistency, so i can name all the ships of this design-line with the same language. The names are still very generic, but spiced up. I don't have any connection to malaysia, i even have never been to asia
nicefu 28 Dec, 2016 @ 5:21am 
Bruce, i noticed you are using the Malay language (Bahasa Melayu) to name your creations recently, like Perisai, Askar and Ribut. I find it interesting coz so far i have not come across Malay namings on SE workshop. I am curious... may i know what drives this decision?
Despicable Ocelot 27 Dec, 2016 @ 12:01pm 
i treid to add one to the Askar. things exploded.
Despicable Ocelot 27 Dec, 2016 @ 12:00pm 
"Needs a jetpack. just sayin'."


NEVER MIND. BEST MECH EVER.
Bruce LeedleLeedleLeedleLee  [author] 27 Dec, 2016 @ 11:57am 
it has one
Despicable Ocelot 27 Dec, 2016 @ 11:57am 
I like tho
Despicable Ocelot 27 Dec, 2016 @ 11:57am 
Needs a jetpack. just sayin'.
AKnight 27 Dec, 2016 @ 6:11am 
Nice!
Really like the videos your doing for your builds now!
J4R 27 Dec, 2016 @ 1:47am 
Using corner lights on the gun is a cool idea!
BlackArmor 26 Dec, 2016 @ 11:53pm 
Nice man, I don't think I've seen a more-functional bi-ped around here
Deathlok-L17 26 Dec, 2016 @ 7:18pm 
Nice looks cool man
Bruce LeedleLeedleLeedleLee  [author] 26 Dec, 2016 @ 7:18pm 
that is basically a monospace pixel art, but yes
Deathlok-L17 26 Dec, 2016 @ 7:18pm 
its a brute :)
Deathlok-L17 26 Dec, 2016 @ 7:17pm 
Whiplash make you a ccustom lcd?
Bruce LeedleLeedleLeedleLee  [author] 26 Dec, 2016 @ 7:16pm 
never skip leg day!
Deathlok-L17 26 Dec, 2016 @ 7:15pm 
Badass!