Total War: WARHAMMER

Total War: WARHAMMER

WAAAGH! Resource
119 Comments
Lord Of Filth 15 Jun @ 1:32am 
Well, mod is good, but there are the problem with battle WAAAGH! points reset after full game rejoin, cse nobody care now, just let it be there.
Mumion der Unsterbliche 4 Nov, 2018 @ 11:14am 
Update for WH 2 ?
Mumion der Unsterbliche 6 Oct, 2018 @ 8:06am 
WH 2 version ?
Mumion der Unsterbliche 13 Apr, 2018 @ 8:15am 
For WH 2 pls .
Mumion der Unsterbliche 13 Apr, 2018 @ 8:15am 
Update ?
Mumion der Unsterbliche 30 Mar, 2018 @ 10:52am 
Update pls.
Shatilov 28 Jan, 2018 @ 4:52pm 
But, bring it to WH2, we want it, we could use other mods that makes the orcs better. or stronger, to make up.
Shatilov 28 Jan, 2018 @ 4:51pm 
I found the mod to be very interesting, with interesting mechanics and resources, but the problem with the Orc faction is that they always get stomped by the dwarf, using this mod, made it even harder. I am not saying the mod is bad, Im saying that it is already hard playing with the Orcs, and adding this resource to recruiting stronger units made it harder. Or mybe im just playing bad.
Mumion der Unsterbliche 28 Jan, 2018 @ 2:17pm 
ME Update pls .
FateWeaver 18 Jan, 2018 @ 8:40am 
Does this replace the fightiness system? Or do they work alongside one another?
Mumion der Unsterbliche 15 Jan, 2018 @ 2:08am 
ME Update ?
Mumion der Unsterbliche 10 Dec, 2017 @ 11:32am 
Cool Wonderfull Thanks.
Litharion  [author] 10 Dec, 2017 @ 9:55am 
okay, it seems like at least a few people did enjoy the mod for WH I, I will work on an update for WH II guys :)
Mumion der Unsterbliche 10 Dec, 2017 @ 3:47am 
Update for WH 2 pls.
Kronosterran 4 Dec, 2017 @ 3:40pm 
Bring to WH 2. Go on DDDDOOOO IIIITTTTT
Mumion der Unsterbliche 18 Oct, 2017 @ 10:32pm 
Update for WH 2 pls.
Alex the Great 25 Sep, 2017 @ 10:45pm 
Does it work with the Norsca update?
Litharion  [author] 22 Jul, 2017 @ 1:21am 
the max battle and min battle values in the Lua file are not used anymore, those are probably leftover entries.
Nightscales 21 Jul, 2017 @ 10:50am 
@JumpyWizard I can't send the Waaagh armies at targets that don't exist, as I've erazed all other factions already Though I've lately reared some Kislev rebels for slaughter after giving them over a million gold to build up. Greenskin politics... Got to keep the boyz entertained. In the meantime, I couldn't progress at all, since beastmen show up rather rarely and are immediately gotten disposed of.

Another thing entirely is the I'm da boss! achievement (building 10 boss camps), which I simply can't get. The third tier requires 1 unit of Waaagh, making it quite difficult to demolish the buildings and upgrade them all the way top while on negative Waaagh (buggy achievments, sheesh). And I'm not even sure I can earn it playing Skarsnik's campaign... Which would be the only one.

@Litharion Yes, the cap is still there at exactly 200 battles.
Litharion  [author] 21 Jul, 2017 @ 10:10am 
@Nightscales , I thought I have removed the cap for waaagh but I might be wrong about it.
JUMPYWIZARD 21 Jul, 2017 @ 4:36am 
(Nightscales) there is 1 way to make the WAGHHH! armies go away just use them to attack the settlements with the command buttons and eventualy they die out
Nightscales 21 Jul, 2017 @ 3:23am 
What's the point of adding a cost to the goblin tinkery? I thought brutes take it out on the sneakier goblins. Makes little sense. Upgrading walls and strongholds... fine, "Waaaghing" keeps the boyz sitting there together, although the costs are a pain, but boss tents and shaman huts? Again, doesn't suit those.
Nightscales 21 Jul, 2017 @ 3:18am 
Managed to finish my campaign some time ago after gradually building up the resource, and have been wrapping up achievements with Skarsnik ever since. However... I've hit another wall with your mod.
There's a cap value of 200 "battles" in the progress section of Waaagh! and as I've already invested about 150 in buildings and over 40 in units, I've eventually come to a halt at a negative number once again... Especially since Waaagh! armies consume 5 units each and there's four to five sitting on my map on regular basis, refusing to disband. Don't know if there's a way to dismiss them other than disbanding the entire host army. Doubt there is.
The resource cleared my "progress" values 3 times throughout the campaign, leaving only costs saved. If that happened now, I'd be at minus--bloody--200.
JUMPYWIZARD 15 Jul, 2017 @ 6:17pm 
In my game its this units: Black Orcs(shields), Black Orcs Wyvern Riders, maybe savage orc(clubs) and the arachnarok spider
Litharion  [author] 15 Jul, 2017 @ 5:59pm 
@Octavion - probably not
Litharion  [author] 15 Jul, 2017 @ 5:58pm 
@Nightscales, I am sorry you encountered issues with my mod. I am not sure what happened, if you upload your save I will fix it for you.
@JumpyWizard
Which high tier units don't require waaagh?
JUMPYWIZARD 14 Jul, 2017 @ 2:41am 
Hi i use this mod and im loving it, but i have some ideas to make this mod better. Because ive notice that you haft to use the Waaghh! resource on plain units as BigUns but the High tier units does not use the resoucre. I think this is quite stupid and i hope the creator would try and remake this mod so it becomes more "realistic to the lore"
Nightscales 9 Jul, 2017 @ 8:12am 
Bloody crap, it crashes to desktop upon loading. A week worth of campaigning wasted because of this unsupported mod.
Either fix it, take it down or give us some cheat command or idk what to reset the resource. Hopefully your future projects will not be as buggy as this one...
Nightscales 9 Jul, 2017 @ 7:43am 
After two days of fighting back, I've managed to "increase" my WAAAGH! up to -22 or so. This noon I've loaded the game to find it back at -45 again. That's it for me. HELL NO. I just hope this thing doesn't break my save after unsubbing.
Nightscales 7 Jul, 2017 @ 8:18am 
I feel compelled to comment this interesting resource concept after testing it for several days. Deep into Skarsnik's campaign I've encountered a serious problem, followed by days of ebbs and flows in regards to my WAAGH! amount. Had around 15 at max and -7 at the lowest point, while I've been replenishing my forces and everything seemed to work great -- had a lot of fun with it.
Then one day, I've loaded the game and found out I'm at about -50. I'm still struggling to continue this campaign, but the deficiency of this resource at its current point is game-breaking, as I'm unable to upgrade most of my structures in newly conquered turfs. I'm afraid I cannot recommed it until the issue is resolved. I haven't added any mods since the start of my campaign, it broke out of the blue.
[WFI] Octavian Mash 29 May, 2017 @ 11:09am 
stupid question, but is this compatible with SFO?
TheGrandSirPiggy 17 May, 2017 @ 8:34am 
Also, some WAAAGH! ui elements are replaced with white rectangles! Not the main ones, so its not a big deal, but my OCD would like to get everything working perfectly togheder! :steammocking: Any ideas?
TheGrandSirPiggy 17 May, 2017 @ 8:28am 
Don`t know if you still respond to comments here, since you are prob busy with that awesome project, but I still got to ask!
Could you please tell me how to "upgrade" a unit from the main unit table to the ones you use, that have the food line! Would like to make all the custom greenskin units that I use, use the WAAAGH! resource! All custom units seem to have 4 "unknown" lines at the end, instead of the "food", "monster" etc. :steamsad: Might try to reverse engineer them in notepad, but I don`t want to break something :steammocking:
Keep up the amazing work! Such a simple, but must have mod for me when playing the greenskins! :steamhappy::2016gameingame:
Lyvewyrez 22 Apr, 2017 @ 6:16pm 
So in my GS playthrough recently with Wurrzag and this mod, I noticed I don't have the Waagh meter to the left anymore. I am assuming this is part of the mod and that I need to do something specific to spawn a Waagh army?
Jim 18 Apr, 2017 @ 10:57am 
Still looking forward to your new mod Litharion! I noticed that there's a new Empire mod now that allows resurrection and 'legitimacy'.
☸𝕵𝖔☸ 23 Mar, 2017 @ 6:34pm 
I've been looking at your WIP mod with GREAT interest...plz tell me that your team will at least consider working compatibility with Crynsos mods...it would be a true shame not to...plz give it some thoughts !

Have a good day!
NoSkill 23 Mar, 2017 @ 9:50am 
You made my day :D
Litharion  [author] 23 Mar, 2017 @ 9:49am 
@NoSkill, yes there will be more resources - take a look at my WIP mod http://www.twcenter.net/forums/showthread.php?741561-Endless-War-campaign-gameplay-overhaul
NoSkill 21 Mar, 2017 @ 7:08am 
Are you planning for expanding this?
Maybe special resources for more factions?
Litharion  [author] 19 Mar, 2017 @ 10:10am 
@salut, this is not normal. The waagh points are saved.
Edujom 19 Mar, 2017 @ 10:06am 
hi, yesterday before i quit the game i had like 45 waaagh resource, and when i load the same game today i lost it all, is this normal or it's a bug ? sorry for bad english
Chiron 13 Mar, 2017 @ 10:56pm 
hey, an odd bug I have, when this mod is active the "amber" icon for Argwylon turns into what seems to be a tiny empire crest for all relevant units and buildings. any ideas what's up with that?

as an addendum, the elves seem to be fine and still have the amber icon
Ser Boo Hamster 10 Mar, 2017 @ 1:52am 
Thank you verry much for this greate addition. Makes me finally start a Greenskin Campaign.
Are there plans to boost the orcs a little bit, so they stand a better chance against the dwarfs?
(I am also verry verry exited for your new additions in the "Endless War")
Greetings
Jim 9 Mar, 2017 @ 2:03pm 
Excellent! I have been following your thread over on TWC for a long time now. Please let me know when you are going to upload, very eager to help test! I typically only ever play as the Empire and I'm desperate for some fresh mechanics bought into play.
Litharion  [author] 8 Mar, 2017 @ 2:53pm 
@Jim J. Digby - the first version of Endless War will be ready for release in a couple of weeks
Jim 5 Mar, 2017 @ 1:14pm 
Hi Litharion, I wonder how progress is coming along with your "Endless War" mod?
Litharion  [author] 28 Feb, 2017 @ 3:00pm 
They can handle the system like the Wood Elves can handle amber as it is basicaly the same mechanic.
[HN] 28 Feb, 2017 @ 2:38pm 
Well, not at that extend, here's it's pretty much a one sided genocide.

So, do the AI know how to deal with that new ressource or are they just stuck with basic stuff ?
Litharion  [author] 28 Feb, 2017 @ 1:17pm 
the Orcs are usually destroyed by the Dwarfs
[HN] 28 Feb, 2017 @ 12:47pm 
Great :D

I had also a question for you, I've noticed that since I use the mod, when I don't play Ork myself I won't even see them because they will be erased from the map pretty quickly, I was wondering if your mod wasn't screwing with the AI that may not know how to play with that ressource.