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https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2862121823
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2862881785
(Both mods also require https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2040656402 )
Fortunately that's a pretty easy thing to fix for everyone. Pfew.
No i mean the 6 (or 4 lanes) roads that connects the inner most circle to the outer. It's a one way trap :) I noticed it when placing bus routes.
I get you. My city is as now 90k and expanding rapidly. The main thing about a highway through the middle is the passing through traffic of trucks etc. No big problem though.
You mean the two lanes in the sunken highway? They're split. The outer lanes are directed to the outside ring, the inner lanes are directed to the inside ring. This to avoid interaction between the two lanes. There are eight 2-way roads leading from the ground-level ring-roads above the sunken highway to the inner circle. This was a conscious design decision due to the really bad traffic AI in the game.
There's a highway around the city, outside the suburbs. This was never meant to be a realistic city, it's mainly meant to look fancy and see what's possible. I got the idea from driving through Munich, which has a highway ringroad through the inner city.
Feel free to turn it into a normal roads! I just made the base grid, I'm really, really curious to see how other people customize it to their own liking! :D
I do agree on the bridges. Some are a bit too long due to terraforming issues, and some I may very well have missed in my final checks.
But hey it's a well build grid mate! :)