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Try the mod alone in a fresh new game and you wont have that behavior.
Glad you like it! :)
Thanks for your comment!
Deserts give only +1 production and snow +1 science. Instead of food.
Do you think that would be nice?
- Everything will be in your Building_expansion.xml, search for "BUILDING_PETRA" and just adjust cost , then delete the food yield in the Building_YieldChanges.
- But watch out for what petra does to Flood Plain, you will need to adjust that too. Since the building doesnt apply on floodplain desert, it will give the bonus +1 food then do a -1 food due to Floodplain. If you just kill the food yield from petra, then the floodplains will actually loose -1 food when petra is built.
- Finally to keep it balanced and well integrated, you should adjust the FLAVOR values of PETRA wich govern the Ai preference for game objects and also your advisors suggestion priority.
Good luck!
I guess I agree with your reasoning for tundra, and to be honest I have never checked snow tiles playing with your mod - always avoiding snow cities.
I will try to write sth tomorrow and if I'm stuck, I'll let you know, but I think I have an idea already. Still very much appreciate your offer of help.
Hi again manek, Farm arent allowed on snow with this mod, only trading posts. About Tundras, the goal is adjust it so it wont be worst than a Desert, hence the farms unlock. About Fertilizer, the bonus is not related to terrain at all but to "features" (in tha case, absence of rivers or lakes) and improvements (farm). So it couldnt be coded to react differently on different terrains. I also dont think in my opinion that would be something balanced.
The goal of fertilizer is to balances inlands cities without lakes or rivers later in game, there is no reasons to exclude a single terrain (tundra) from this bonus gameplay wise. it would, in my opinion defeat the purpose of this mod wich is making city foundation on poor terrain less punitive.
In any case i thank you very much for your comments, i can help you with the code for your Petra mod if you need help.
Good day!
Let's say I am a beginner - I will probably be able to do it, and if so - probably 10 times slower than you :)
My concern was rather regarding the balance of this mod.
The other thing I thought could help with the balance is also not allowing the farms on tundra and snow get the bonus from researching Fertilizer. 1 food originally, +1 from the farm is enough to make it usable and additional +1 for fresh water (Civil Service) for chosen tiles close to rivers make it already interesting enough to avoid adding bonus for all the farms with Fertilizer.
This I guess is much harder to code though :)
Hi manek, i couldnt do that for the reason that it would make this mod incompatible with the vanilla game. If you dislike the effect of this mod combined with petra, id suggest using another separate mod that change Petra's Yield. Making a mod like this would be fairly easy, are you into modding yourself?
I am using this mod in the multiplayer games, as it ensures a much higher level of fairness, no matter what your starting location is. It really makes a big difference and stops "you had luck" discussions. The only problem I have is ridiculously overpowered Petra, that provides you with a super city in the middle of the desert with insane yields (not even mentioning kashbah combo). It's just not fair and logical, that the best city possible in the game is a desert city. Do you think you could include in this mod a change to Petra, so that it only provides the desert tiles with +1 production (and is slightly cheaper to build)?
Its the classic cache issue described in the troubleshoting section. Follow the step there
Furthermore i might even argue that +1 food on snow plains and deserts are realistic as well, as even greenland and the depths of the harshest deserts have minor settlements and villages that still manage to at least survive.
Thx for your interest in that mod :)
about your question, i cant assure you that its compatible, it may overwrite it, it may make both mod uneffective or it may even stax the food and the production for desert wich would be a little OP.
Youll have to test both mod togheter to verify.
Regards
Im glad you think so =) , i agree too, now you can even play ice/snow map and make it more enjoyable.
Thx for your comment!
Thx a lot =)
Please note, that I know mods are not guaranteed to work on Macs and I promise won't come whining to you if it doesn't work. :)
Compatibility:
-Tested for Brave New World Expansion and fully functional.
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I thank you for your comment, its appreciated =)
You are mistaken, this mod doesnt affect Petra at all, it still give its normal bonus. Tramis please do proper testing before spreading false information on a mod page.
Test the mod alone in a fresh game and you will see it work without problem. Petra give her bonus normally.
You arent rigth about the "Affect saved game" part either, wich is just a tag for modders to force mod dependency. There is no problem with this mod.
@Blazing
So to answer your question, this mod doesnt affect Petra, the wonder give its normal bonus
Regards.
Haha de rien at all, c'est un pleasure =)
All the lowest yield tiles are 1 food tiles, i just bring tiles that give nothing at that same level. There is no tile in the game that only provide 1 prod, so its to stay in the game parameters.
Also, In my opinion i dont see why 1 production is more realistic than 1 food =) . Anyway It does it as all other tiles when it has an hill on it. @ production.
Thx a lot! , Glad you like =)
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- Added compatibility to Brave New World Expansion and adjusted Snow River yield accordingly.
Fixed!
Yes just found this issue, today, just got back from work and im update an update tonigh about that. They removed the rivers bonus, so i will remove it from this mod too.
Stay tuned!