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I also could suggest partnering your mod with one of the others that adds a totally reinvented mission tree, since the Purple Phoenix tree your missions are added at the end of is...not great (seriously, who thought requiring ownership of Malta+Balearic Isles before Southern Italy and all those before Sicily was a good idea at PDX? The "natural order" of things is instead either Malta -> Sicily -> South Italy or the reverse, with the Balearic Isles being much later).
renovatio_imperii = { max_states = 55 }
You can replace it with: governing_capacity_modifier = x.x
Any ideas on what may be the conflict here? I'm trying to use the two together to spread Greek culture far and wide - the Cultural Hegemony declaration applies many buffs to tax modifier, manpower, etc etc, but most importantly it gives -25% Culture Conversion cost, which is what I'm after.
That being said, the government reform was supposed to also come with factions, but I am unable to square away the factions graphics, so those will have to come in later updates. That being said, if the banners mechanic I added doesn't mesh well, I will probably bring back the assimilate cultures mechanic to replace it. It depends on the reception to it. I am trying to create a flavorful tier I nation, not make an ubermensch nation.