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ty for continuing your great work!
Like i said, it will be done, not by me though
It is an odd thing since i cannot see any differences in the tables but thanks for responding!
Latest update was basically fixing all the things, which annoyed me while testing my new elector count.
Most of the time i don't really plan my updates, i just get these ideas and start doing or fixing them.
- Remastering old units continued with small adjustments for Knights of Morr and Drakwald's patrol
- New units Knights of Morr (Shields) and Free Company Militia (Great Weapons)
- Building effects for Drakenhof Templar chapterhouse changed a bit and it now provides reduction for corruption in nearby provinces also.
- There might also be something else, but can't really remember it
non chaos vikings, full bearded, two handed hammer and riding giant wolves, oh fuck yeah, badass like dino riding dinos with lasers
- Most of my older units were "remastered"
- Some units got unit cap of 4 in campaign (like Von Kragsburg and Rugged Company)
- Hunters of sigmar were removed entirely, didn't really like that unit, so i decided to remove it.
- Blackclad Sewerjacks were added
- Audio bugs caused by constant STOMP STOMP sounds are now fixed for most units.
- Other minor bug fixes and building cost adjustments.
However i can give those units some kind of unit cap