Darkest Dungeon®

Darkest Dungeon®

Slight Haste - Subtle Animation Increase Mod
95 Comments
Figo 6 Jan, 2021 @ 10:05am 
Any information about updates? I don't think that DD will get any new patches so update to the mod could be prospective ;)
Tosin 8 Jun, 2020 @ 10:15am 
This mod is not broken now. Seems like you can get few drops from the game but all your progress will be saved after all. Best speedhack imo, not too quick not too fast :steamhappy:
leon2356 15 Feb, 2020 @ 3:03pm 
Is this mod still broken.
Tomohiko(A欄既卒.JP) 12 Nov, 2019 @ 2:32am 
Thx !
Now i love the result screen !
xxKingJokerxx 19 Feb, 2019 @ 12:33am 
the overly is out of place for the color of madness there not in the right spots
Rubber Duckie 3 Nov, 2018 @ 3:09pm 
@O'Nightmare! Will it ever be updated? I really love the speed of this mod but hate how it breaks the farmstead...
o'night 18 Aug, 2018 @ 1:04am 
Yeah mod needs updating. Breaks Color of Madness Farm UI
Ronnie Frown 10 Aug, 2018 @ 3:39am 
is it only for me or this mod breaks UI under heroes and enemies? HP, stress bar are gone with this mod
𝓗𝓮𝓵𝓸 16 Jul, 2018 @ 8:42pm 
Thanks mate. Really couldn't play at the standart speed anymore.
Saint_Michaels_  [author] 16 Jul, 2018 @ 5:58pm 
It should be updated now and should no longer crash the game. Sorry for the inconvenience.
PapaRussia 16 Jul, 2018 @ 4:52pm 
Also can confirm is crashing with this mod on.
Ranger Prata 16 Jul, 2018 @ 3:51pm 
Indeed. Game is crashing with this mod on
𝓗𝓮𝓵𝓸 16 Jul, 2018 @ 11:59am 
Hey, i believe your mod is outdated with the most recent patch. The game just wont load with your mod on.

I already tested every mod i use and confirmed that the problem is this one. Maybe check it out.
Basco 11 Jul, 2018 @ 9:03pm 
Please fix error in beta version. Your fast Mod is 10 times better than "Faster Series"!
o'night 11 Jul, 2018 @ 7:21pm 
nope
Saint_Michaels_  [author] 11 Jul, 2018 @ 6:54pm 
Do you know when the update comes out of beta? Fixing it now breaks the Character UI (HP / Stress Bars for Characters & Enemies, ect.) in the non-beta version.
o'night 11 Jul, 2018 @ 5:51pm 
Crashes on beta patch, you need to update the mod before patch goes live https://i.imgur.com/x1CV6od.png
Orange 25 Jun, 2018 @ 7:38pm 
你好
Jekt 25 Jun, 2018 @ 9:09am 
This is fantastic. Didn't think I needed it, but I'd never go back. I'd suggest adding in support for the scouting animation as well.
Saint_Michaels_  [author] 24 Jun, 2018 @ 6:00pm 
Well after fixing "quest_info" and ".round_indicator_icon_spacing", everything should be 1:1 to the original screen.raid.darkest file besides the 3 additional strings from CoM and the changes to "fade_controls:", "announcement_times:", and "battle:".

I'll have it uploaded in a few minutes. Thanks for reporting.

@Phasmy: One of the hotfixes fixed crashes related to the Nomad Wagon, so that might have been it.
o'night 24 Jun, 2018 @ 5:45pm 
I recommend using some kind of diff tool (like 1. KDiff3/meld/winmerge/diffmerge/beyondcompare) or notepad++'s compare to find all the differences between files
o'night 24 Jun, 2018 @ 5:42pm 
.round_indicator_icon_spacing 8 0

and quest_info: section

maybe something else
Saint_Michaels_  [author] 24 Jun, 2018 @ 5:39pm 
Nevermind, I'm thinking of raid.results. I'll take a look at it.
Saint_Michaels_  [author] 24 Jun, 2018 @ 5:37pm 
But I did update it. What did I miss?

Or did something changed in the hotfixes?
o'night 24 Jun, 2018 @ 5:25pm 
screen.raid.darkest
needs updating
Phasmy 24 Jun, 2018 @ 7:22am 
The issue went away. May have been something else causing it!
TheMetalfreak360 21 Jun, 2018 @ 10:48pm 
Working perfectly for me.
Saint_Michaels_  [author] 21 Jun, 2018 @ 8:49pm 
I'll take a look at it. Thanks for letting me know.
Phasmy 21 Jun, 2018 @ 8:24pm 
I'll have to double check but I was getting a crash in the nomad wagon with your mod enabled. The crashes stopped once I disabled the mod.
TheMetalfreak360 20 Jun, 2018 @ 1:45am 
Thanks for you hard work @Saint_Michaels_ :wilbur: approves
Saint_Michaels_  [author] 19 Jun, 2018 @ 5:14pm 
@Immortal - Thanks.

I just updated it. Early tests are promising and the crashing problems are gone. Hopefully it should be working for everyone.

I'll touch up the mod further once I'm more familiar with Color of Madness.
Leon 19 Jun, 2018 @ 4:19pm 
Thank you for what you did for us and for what you are trying to do now.
Saint_Michaels_  [author] 19 Jun, 2018 @ 4:15pm 
I'll take a look at what has changed and try to fix it as soon as I can.
Spooky 19 Jun, 2018 @ 12:35pm 
@Leon of Astora: Well Considering The New DLC Just Came Out Its Gonna Be A While...
Leon 19 Jun, 2018 @ 12:34pm 
Yeah, me too, I can't play without this, I'm to used to it, please fix it. Thanks a lot.
Glowth 19 Jun, 2018 @ 12:10pm 
Trying to start a new game with all the dlcs enabled crashes the game.
Saint_Michaels_  [author] 12 Jun, 2018 @ 8:10pm 
@spencerws88 - It shouldn't(?) I can't really confirm since I haven't followed Darkest Dungeon or the recent updates in a long time, but I don't think anything changed that would impact the generation of Hunger Squares.

@Probably A Little Pyscho - I'll look into it.
Spooky 12 Jun, 2018 @ 4:21pm 
Which Ends Up Crashing The game Let Me Know If You Want The Error.
Spooky 12 Jun, 2018 @ 4:19pm 
Mod Causes Errors When Used One Of Them Being "File Contains Only White Spaces"
spencerws88 12 Jun, 2018 @ 1:03am 
Can you confirm that this doesn't reduce hunger checks? I'm a bit suspicious about my food surplus.
o'night 30 May, 2018 @ 5:47am 
Thanks for update!
Saint_Michaels_  [author] 29 May, 2018 @ 4:22pm 
@O'Nightmare! I'll get working on it. I haven't touched Darkest Dungeon in awhile so I'm not familiar with the recent changes.
o'night 29 May, 2018 @ 8:07am 
pop_text_layout_health_damage_block_onset:
.start_offset 0 80
.pop_y_offset 100
.pop_time 0.55

pop_text_layout_health_damage_block:
.start_offset 0 80
.pop_y_offset 100
.pop_time 0.55

pop_text_layout_tag_block:
.start_offset 0 80
.pop_y_offset 100
.pop_time 0.55
o'night 29 May, 2018 @ 8:07am 
pop_text_layout_hp_heal_dot_onset:
.start_offset 0 80
.pop_y_offset 100
.pop_time 0.55

pop_text_layout_hp_heal_dot:
.start_offset 0 80
.pop_y_offset 100
.pop_time 0.55

pop_text_layout_hp_heal_dot_crit:
.start_offset 0 80
.pop_y_offset 100
.pop_time 0.55

pop_text_layout_actor_dot_complete:
.start_offset 0 80
.pop_y_offset 100
.pop_time 0.55
o'night 29 May, 2018 @ 8:06am 
pop_text_layout_vampire:
.start_offset 0 80
.pop_y_offset 100
.pop_time 0.55

pop_text_layout_vampire_resist:
.start_offset 0 80
.pop_y_offset 100
.pop_time 0.55

pop_text_layout_shuffle_dot:
.start_offset 0 80
.pop_y_offset 100
.pop_time 0.55

pop_text_layout_shuffle_dot_resist:
.start_offset 0 80
.pop_y_offset 100
.pop_time 0.55
o'night 29 May, 2018 @ 8:05am 
I recommend renamed base.popup_text.layout.darkest to slight_haste.popup_text.layout.darkest
and adding these there: (next messages)
o'night 29 May, 2018 @ 7:57am 
Hey, can you decrease popups times from dlcs? Like vampire, dot heal, etc
DeyánStoi 24 Nov, 2017 @ 4:00pm 
Really like it, but is there any way to change it myself so it only applies to battles? I don't like the faster walking and curio interaction. Still, really useful.
Sabre 3 Oct, 2017 @ 6:22am 
Usability!
Ooziah 22 Sep, 2017 @ 8:06pm 
Too fast, if you say silght do very slight; there are already plenty of fast mods out there.