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Was worried the latest patch broke this as I had some problems getting a campaign to start.
After redownloading the files of this mod. It all seems to be working again.
Not sure what happened.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1197419268&searchtext=gigiauz
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1235123639
:)
P.S. If you like my jobs and want to help me to keep my projects alive, please support me with paypal donations.
I was simply making sure what he meant. You don't have to act like his bodyguard, lol.
P.S. Thank you again Lufian for your help ;)
Ideas, why?
If "we" find a solution to the RRS, the additional units will be absolutely diveded from the regional recruitment system core pack ( this is one of the many things I would like to do).
@TheGreatEmperor: I have tried to find some other way to bound the regional troops to the region itself (as for Rome) but the related database tables seems to be disabled (and honestly I don't have any idea if they will never works).
We need to find a solution asking to everyone who know the building structure how to solve this problem, avoiding to work thousands hours just to make few building that allow regional recruitment.
Actually there are no further details about combined map, I only suggest to you and to other interested people to take a look to buildings chains and superchains (of the game one) just to be ready to help me to find the best solution if I need. More brains are better than one ;)
I was not aware that you were taking suggestions for the next system. What shortcomings did you find in the current iteration to warrant an updated version in the forthcoming second game?
What sort of suggestions are you looking for?
I am more than happy to dig out my Warhammer rulebooks and old RPG books for lore-hunting.
Warmest regards.
With this mod enabled, Norsca/Wintertooth do not appear as an available faction on the selection screen and do not appear in-game at all. If it is disabled, Norsca appear.
I suppose we'll have to look elsewhere for regional recruitment, it's a shame as this mod really was the best available.
(Keep in mind that working on my database could be very difficult, and everyone who will try to attempt this will be alone since I don't have time and will to help anyone to ruin my mod)
Everyone cross the fingers for the genuine version of my mod for Warhammer II
I say probably because:
1- the amount of job doing a regional recruitment system for the combined map require a lot of time that I don't have.
2- This regional recruitment system have encoutered a lot of opposition for the regional units stats that I have decided to left untouched (vanilla).
3- The insisting request to make a SFO version (as SFO was intended to be the Bible even if it is not true and it is no more lore friendly)
4- The high risk that the new regional recruitment system could affect negatively game performances in the huge combined map.
I don't agree, ideologically, to use my lore friendly mod to make a compatible version for no-lore-friendly mod as SFO or Radious.
Would love to see this updated for the new Norsca update. Dont care so much for wether Nosca can do regional recruitment. Just with this mod activated, it removes the new Norsca factions from the game. :(
This mod just makes this game for me, so please update it you beautiful beast!
<3
he always said everyone can do a radious or sfo compatible version so just do it