Arma 3
Kiory's Scopes (CBA3 Required)
38 Comments
gonnes 14 Aug, 2024 @ 8:33am 
No server KEY -.-
[D3RP] Hythloday 1 Jan, 2020 @ 10:31pm 
2020 and it looks like the 1x zoom still doesn't work for the shortdot. Bummer.
Apricot_ale 28 Sep, 2019 @ 11:36am 
Sir, can I include this addon to our community server mod pack? for self-use. thanks.
Laid3acK 27 Sep, 2019 @ 1:45am 
Hi @Kiory, have you eventually the possibility to update the link of your source files, please ?
Fegelein 24 May, 2019 @ 9:51pm 
Is this mod compatible with Ace3?
Dennis 23 Oct, 2018 @ 6:55am 
Hello can i use your mod for my server and can i add it to my Server pack ? (sorry for my bad english)
Casper 9 Oct, 2018 @ 1:37am 
How do i use the 1x zoom?
Casper 9 Oct, 2018 @ 1:36am 
Can you please make some more shortdots? Arma lacks them bad.
BANDIT 12 Aug, 2018 @ 12:53am 
Great mod, issue with the short dot, guy below me is right. there is an issue with the zoom
Werd 6 Aug, 2018 @ 9:00pm 
Great looking and functional scopes, but I seem to be having a problem.

When I try to switch the optics mode on the short dot to go to 1x, it seems like it switches to 1x for just a split second before jumping back to full zoom. Anyone have any ideas of how to fix?
redneckstud04 21 Jun, 2018 @ 12:11pm 
can someone give me a link to the right one
Груви Гринснак 18 Feb, 2018 @ 5:33pm 
I like the addon but could the zeroing for the short dot be increased to 600 meters. thank you for this great and high quality addon regardless.
LanceCriminal86 17 Dec, 2017 @ 8:40pm 
I find your work to fill a big gap for the Mk12, which is under represented in ARMA. These models are top shelf!

Is there any hope you could add counterpart versions of the 3.5-10 and 3-9 Leupolds with illuminated reticle or at least model the housing? I can provide any pics you might need. It would be even cooler to have other versions with different rings/mounts for both Robert Hammer's Mk12 Mod 1 and the CUP Mk12 Mod 0. They use different ring heights and the Mod 0 used the ARMS top ring cap.

Also hoping to learn what config files dictate where an optic sits on the weapon, can they be tweaked at all for a specific rifle?
VILKYR 16 Dec, 2017 @ 2:32am 
@Bear: Make a mod with just the shortdot and all will sub.
Bear 18 Oct, 2017 @ 1:18pm 
May I use the sources to build and use the mod with just the Shortdot? Thanks!
stinky 20 Jul, 2017 @ 7:46am 
undersandable, keep up the good work!
Kiory  [author] 19 Jul, 2017 @ 1:44am 
@Sol Survivor I'm quite a bit busy this week, but I'll try to fit something in soon. :)
stinky 18 Jul, 2017 @ 3:33pm 
doesnt work with ace, compatibility patch would be nice
Chris CC 7 Jun, 2017 @ 7:55pm 
More Optics Please, Great job
Meep 1 Jun, 2017 @ 11:19pm 
very nice.
Fox 28 May, 2017 @ 8:31am 
What's the magnification on these?
been looking for a scope that zooms in more than the LRPS
C00kyUK 1 May, 2017 @ 3:21pm 
Hello do these scopes have hidden textures as im in the middle of making a pretty big camo pack for the base arma 3 weapons and im in need of a couple of scopes that im able to change the texture on, i have no luck so far, all credits would be given to the original author :)
shootingoldmen 25 Apr, 2017 @ 12:58pm 
Thanks verry nice scopes i use them on all my tactical weapons i hope maby in the future woodland cammo will be awesome on this scopes
Scarecrow 25 Mar, 2017 @ 2:05am 
@Iconic Jizz Man, The PMII comes in is a 1x to 4, 6 or 8x magnification. Rotating the ring closest to the eye changes the magnification.

In addition, on models like the 1.1x - 4x model (which yours appears to be modeled on based on the length and markings), you can use it with the center dot illuminated, or switch it off so that it functions as a traditional scope for longer ranges.
Mandaloin 26 Feb, 2017 @ 4:11pm 
@Iconic Jizz Man Unless I'm somehow missing something, your short dot certainly isn't 1x. It starts magnified and there's no way to change magnification. Try your short dot side by side to the RH accessories one, which does them properly, and you'll see what I mean.
Kiory  [author] 26 Feb, 2017 @ 11:26am 
@Mandaloin The short dot is 1x, and the leupold scope is useless at 1x, it's a long range scope, what are you on about?
Mandaloin 25 Feb, 2017 @ 7:55pm 
Kinda defeats the purpose of these scopes if you can't use them on 1x. That's why they were invented. RH Accessories implements this correctly. Any chance of a fix for these?
AzureAssaulter 21 Feb, 2017 @ 3:22pm 
can you make a nightstalker with a bullet drop compensator and a larger zoom range
CAZZ 13 Jan, 2017 @ 10:35am 
THANKS....VERY GOOD
ΗΞΧATαηταlνs 13 Jan, 2017 @ 9:21am 
Nice, thanks for the new scopes! I would love to see the new Trijicon MGRS in a future update. :)
Dagger 9 Jan, 2017 @ 11:03am 
I test and its is working with ACE 3.
Kiory  [author] 9 Jan, 2017 @ 10:28am 
@Fallen|Nogueira only CBA, if ace has CBA then it should work.
Dagger 9 Jan, 2017 @ 9:04am 
ACE compatibility ?
Rad 9 Jan, 2017 @ 5:04am 
Was waiting for the Iconic Jizz Man to appear on workshop again ;) Nice one Kiory
jacobs_7th 8 Jan, 2017 @ 3:42pm 
Thanks, they look awesome! The short dot is aways on 4x power. Is it possible to toggle between 1.1x and 4x, like the real one?
Blade45 8 Jan, 2017 @ 9:10am 
Looks awesome! As my team's marksman I'm always looking for new scopes thanks for the quick reply too!
Kiory  [author] 8 Jan, 2017 @ 9:02am 
That's not a bad idea.
Blade45 8 Jan, 2017 @ 8:44am 
Looks pretty cool but can we have some pictures of the sight picture these scopes have?