Torchlight II

Torchlight II

Balance Patch
38 Comments
sgurrui 19 Dec, 2024 @ 9:57pm 
我发现加了mod后无法网络联机了 没办法跟朋友联机
这是正常的嘛? 我是小白 没玩多久:(
OneZocom 10 May, 2023 @ 12:36am 
thx for this mod, i use combo of essentials and synergies mods and the end gameming was pretty iname where lvl 105+ monster deal me 20k dmg even through my 15k resistances.
丈也将 31 Dec, 2020 @ 10:01am 
确实 一开始可怜的前期无遗产精英五彩法遇到出门那几只精英怪和最开始的支线boss
真的
给僵尸亡灵蛞蝓熊熊刮痧的时间居然比扫图要长
用的很开心
感谢:Mirro_sakura::Mirro_sakura::steamthumbsup::steamthumbsup::steamhappy::steamhappy::steamthis::steamthis:
10n31y9047 20 Nov, 2020 @ 2:14am 
又重新捡起来火2玩,精英模式平A漂泊前期一枪只能打200多的时候碰见一个10w血量的boss真的绝望23333:DSTghost:
rgulick71 1 Jun, 2020 @ 8:47am 
Thanks for this mod. It has helped bridge the gap between Normal and Veteran difficulties for me. 10 hp per Vitality point is a bit much, but lowering it to 6 hp per Vitality point feels just right. The other changes you made, like reducing monster damage a little and raising their health, are right on. Thanks again!
qqq666 17 Feb, 2020 @ 8:34am 
谢谢~用的很开心
铜虎 26 May, 2017 @ 5:32am 
牛逼呀……这个mod已经成为了我最喜欢的7个mod之一了。我把它放在了我的列表首位了。
71sensei 5 May, 2017 @ 7:01pm 
@铜虎
因为这个mod是中国人做的呀所以有中文😄
铜虎 5 May, 2017 @ 5:37pm 
我擦,为什么这个mod看到的说明里居然有中文?
uaresobeautiful 20 Apr, 2017 @ 7:18am 
作者你好 这个可以和imba兼容吗
Demarki 22 Mar, 2017 @ 7:45am 
What I mean is that 10HP per Vitality point is way too much and it makes the game too easy, especially since you have increased the Health gain per level. Being too powerful makes the game less fun in my opinion. :)
What you could do is make Vitality a bit more balanced by lowering it to 7HP per point (which is still twice as much as in the base game).
eudaimonia  [author] 22 Mar, 2017 @ 7:19am 
@Demarki
Stack Vit means less damage, if someone like to play safe, and kills mobs slowly, its an option.
Demarki 22 Mar, 2017 @ 2:33am 
Maybe you should consider changing your Vitality bonus from +150% to +100% Health per point, otherwise by stacking Vitality in low levels makes the game too easy.
eudaimonia  [author] 9 Mar, 2017 @ 9:22pm 
@孤独的山羊
首先这个游戏的mod制作者是很受限的.
并不像其他游戏mod那样可以实现几乎所有你想实现的功能和效果(比如minecraft).
对于这种数据上的调整只能是相对粗糙的.
而且,最重要的是每个人对"平衡"的看法是不同的.
所以要做到所有人都认可的"前中后期都平衡"基本上是办不到的.

我的理解是,作为一个刷刷刷的游戏,侧重点一定是在中后期的.
你所说的无不道理,但是10来级的游戏内容只是一个升级的过程而已.
甚至我觉得至少NG+3之后这个游戏才刚刚开始.
所以这个mod最好的体验应该是在游戏的中后期,让你刷起来感觉比以前有意思.
你打怪需要更多操作,怪也不会动不动就秒了你.
这才是这个mod的目标.

再说了,玩mod不就是为了跟原版不一样嘛:)
10n31y9047 9 Mar, 2017 @ 8:54pm 
我使用你的mod的初衷是为了改善30级以后脆皮职业高不成低不就的时期容易被怪一刀秒的情况。现在看来可能改动比较大,涉及到了各方各面。
当然我会把这个mod当成一个新的游戏体验,继续使用下去,感谢你的分享。
10n31y9047 9 Mar, 2017 @ 8:53pm 
1、关于魔法值:
看过你的解释,仔细一想,确实影响也不是那么的大。我最近玩的是法师,算起来在第一幕的后期也就是满蓝状态下比没有mod能多放2-3个技能。可能是我还没有适应这种变化,所以才觉得这里有问题。
2、关于经验、声望:
举例来说:
没有mod,从回音走廊到伊斯瑞安大概是3级半,进入群鸦通道是3级的怪,打通群鸦通道(包括堕落守护神副本)大概是6-7级,进入大草原怪也是6-7级。
有mod,从回音走廊到伊斯瑞安大概是4级多一点,进入群鸦通道是封顶4级的怪,打通群鸦通道(包括堕落守护神副本)大概是8-9级,进入大草原怪是封顶的8级。
也就是说,有了mod之后,每次进入一个新的地图,里面的怪物都将是地图限制封顶的等级,对我这种总是重置地图刷刷刷的人来说,没有了变化。并且从某种意义上来说难度是降低了的。
eudaimonia  [author] 9 Mar, 2017 @ 6:03pm 
@孤独的山羊
2,关于经验值和声望
我的原则是,更高的难度就应该有更好的奖励.
但是这个游戏在各个难度的下的掉落和掉率是相同的,且无法改变.
所以我退一步对经验,声望和金币进行了调整.
低难度下打通一个副本需要10分钟,高难度下打通相同的副本可能需要30分钟.
可能我普通难度打到NG3的时候,精英难度的玩家才玩到NG2刚开始.
我的目的是让玩高难度的玩家可以和玩低难度的玩家缩短升级所需的时间的差距.
对于金币的调整是因为难度越高,我对怪物加强的就越多,玩家需要更多的金币来附魔或者赌博,来获得能与之抗衡的装备.
也算是变相的平衡了一下.
eudaimonia  [author] 9 Mar, 2017 @ 5:56pm 
@孤独的山羊
你说的两个问题我都有考虑过.
1,关于魔法值
计算一下,一个满级的号只比正常多了99点魔法.其实影响并没有想象中的大.
对于那些本来就不缺魔的玩法或者不依赖魔的平A流,这点魔是可有可无的.
因为怪物的加强,这多出来的魔法值对于那些魔法值极缺的build来说是很有必要的一个补偿手段.
总结来说就是原本不缺蓝的玩法还是不缺蓝,原本缺蓝的玩法,现在其实是更缺的.
10n31y9047 9 Mar, 2017 @ 7:01am 
我很喜欢这一款mod,它增加了游戏的可玩性,刷怪现在需要更多的操作,操作性变得更好了。
然而,在游戏过程中我发现有两个问题:
1、每级获得的魔法值增加 100% (从1到2)
这个数值是不是有些过高。由于人物有4%/s的基础回蓝,级别高了之后蓝量显著增多,而技能消耗不变,导致用技能基本不耗蓝,那么回蓝、吸蓝属性岂不是没有意义了?
2、老手和精英难度下的经验声望获得量提高
这导致级别高了以后,进入一个新的地图时,加了mod的人物比不加mod的人物级别要高,而相应地图中生成怪物的等级也会比不加mod的高。高级别的怪物提供更多的经验,使经验雪球越滚越大,可能会影响游戏体验。
请问以上两个数值有无更改的必要?
最后感谢mod作者辛苦的付出。
eudaimonia  [author] 28 Jan, 2017 @ 4:24pm 
@Waiting for An Evening Calm
I agree with your about minion is a bit powerful, and I aware of it long timg ago.
Considering the summon build is very dependent on their minions, I should balance it very carefully, I'll reduce the damage a little bit, since you are the second player told me about this.

About the bug you mentioned, I'm pretty sure it has nothing to do with this MOD, because I haven't change anything could possible lead to this bug. But I will still test it.
(Forcefield will negate all incoming damage EXCEPT damage-over-time effects (such as burning) and the deadly scythe traps in Act II.)

Thank you very much for the feedback again!
Don't forget to check my new MODs, hope you and your friends likes them.

Have a nice day!
HisokaTheRed 27 Jan, 2017 @ 2:13am 
My friends and I like where the mod is right now, played exclusively on elite. Minion damage is a bit high, could be reduce to 75% or just 50%.

We are getting a bug where you lose 80% of your hp randomly if a monster is standing next to you for a second, and this damage goes through the engineer shield. So we are back to playing vanilla until thats fix. Otherwise thanks, love your respec mod.
eudaimonia  [author] 19 Jan, 2017 @ 2:24am 
@Waiting for An Evening Calm
Thank you very much!
HisokaTheRed 19 Jan, 2017 @ 2:21am 
My friends and I will be doing elite mode again and we'll tell you how it goes.
eudaimonia  [author] 19 Jan, 2017 @ 1:35am 
@Waiting for An Evening Calm
I did a litter change for that.
HisokaTheRed 18 Jan, 2017 @ 1:55am 
Nice mod, elite takes too long to kill stuff though.
eudaimonia  [author] 17 Jan, 2017 @ 4:47pm 
@loner
之前宠物的伤害似乎错了,提高了两倍多,这并不是我本意.
已经修正了,现在正确的提高了一倍.跟说明上一样.
谢谢你的提醒!
eudaimonia  [author] 17 Jan, 2017 @ 4:35pm 
Minions' damage was accidentally increased by 250%
Now its correctly increased by 100%
eudaimonia  [author] 17 Jan, 2017 @ 2:24pm 
@loner
感谢你的反馈!
我去测试下再做调整.:steammocking:
loner 17 Jan, 2017 @ 7:46am 
很喜欢这样增加持久力的mod
目前就感觉一个问题,宝宝的伤害好像过分高了,精英难度下就算不吃战斗兽鱼也能随便杀了,期待更加的平衡:steamhappy:
人民的大救星 15 Jan, 2017 @ 4:15pm 
@y.
好的谢啦!
eudaimonia  [author] 15 Jan, 2017 @ 3:39am 
@El-Klemmovic
thanks a lot, I'm look forward to your reply!!
al.Kal1 15 Jan, 2017 @ 3:04am 
hey, thx for your hard work! i am disappointed that synergiesmod is still unfinished. thats the reason why i am looking for a more challenging vanilla expierence. i will test this mod the following :steamhappy:weeks!
Revision year 15 Jan, 2017 @ 1:54am 
支持一下,毕竟国产
eudaimonia  [author] 14 Jan, 2017 @ 9:25pm 
@1749880221
首先感谢你的订阅!
这个MOD会自动调整你当前的属性,你的角色在使用这个MOD之后会立刻得到应有的提升,如果之后你不想使用这个MOD了,你只需要在登陆游戏的时候取消MOD前面的钩就行,你的角色属性会回到正常的数值.
人民的大救星 14 Jan, 2017 @ 9:18pm 
我的角色已经30级了,现在刚订阅这个MOD,那我的角色属性会根据最新规则调整吗?还是说我只有升级时每一级才会按最新规则调整,但是之前的属性还是不变?
人民的大救星 14 Jan, 2017 @ 9:16pm 
感谢分享!
oataoast 14 Jan, 2017 @ 4:31am 
how about scale damage per player in party?
normal mmorpg like diablo 3/poe they don't increased damage per player,only increased hp.
this mod fix this?
*Yuki* 13 Jan, 2017 @ 4:41pm 
sounds fun