The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Better Artifacts
86 Comments
Ryguy 29 Sep, 2022 @ 2:08pm 
This is gonna be so fun to use THANK YOU.
Im so glad it solves my enchantment problems (the charge)
CopperFlame 16 Oct, 2017 @ 8:02pm 
Dragonbane's enchant is being resisted; i.e. it keeps saying 'Dragon resisted Dragon damage' and it isn't doing extra damage. Halp?
thedarthfader 8 Oct, 2016 @ 3:31am 
Can you make a Legendary Edition ?
thedarthfader 20 Sep, 2016 @ 7:59am 
i have a ebony blade speed fix for the unofficial patch, will it conflict?
McRangerGr33n 31 Aug, 2016 @ 11:42am 
no rueful axe
Elveanim 16 Mar, 2016 @ 7:14am 
Bethesda has fixed the Ebony Blade one handed bug themselves. No need to worry about it anymore.
The Rock Man with the Rock Plan 24 Dec, 2015 @ 4:59am 
No Ebony Mail Buff D:
Lampros 8 Aug, 2015 @ 8:54pm 
Another question: This mod only covers vanilla, correct?
Lampros 8 Aug, 2015 @ 8:53pm 
Of all the artifact/top tier weapon "improvement" mods, this one seems the most sensible from a purely statistics viewpoint. The others made artifacts and artifact-like items way too over-powered - which is silly, given that existing crafted items are already silly over-powered. But with this mod, there is actually a choice between artifacts and craftables - which benefits both adventurers who prefer to get their items fighting, and crafters who prefer to make their own items. Really really wonderful balance on the stats.

One question: Is it possible to create mods where you can add an extra enchant to artifacts already enchanted before you acquire them?
Lichdemon 30 May, 2015 @ 6:32am 
I recently got a glitch in Steam that reset all my mods; now whenever i uninstall and reinstall this mod, it gives the buffs to the artifacts, but doesn't give them unlimited charges. :(
Mewtooo 9 May, 2015 @ 8:59am 
@osmium88 From what I read, this doesn't remove the need to recharge enchanted item. Only the need to recharge these unique artifacts. Many of which were created by gods.

People don't realize that all the Daedra are on the same level as the Aedra. The one sole difference being that the Aedra used their powers to create Nirn and mortals while the Daedra did not particapate. Hence the reason for the names.

Aedra - our ancestors
Daedra - NOT our ancestors.

Note that all of them being gods does not mean they are equal in power. I do not know if they are. And if they are not, I do not know who is the strongest, weakest or the ranks in between.
Lichdemon 12 Feb, 2015 @ 5:17am 
Would it be possible to eventually add weapons such as Auriel's Bow and Miraak's Sword to this mod?
wardaddy 5 Dec, 2014 @ 2:13pm 
oh man, there are a lot of things I like here, but completely eliminating any need for recharging weapons is crazy!
& why do Volendrung & the Mace of Molag Bal require only ebony smithing, rather than daedric?
Diablo 19 Sep, 2014 @ 4:34am 
Hmm I think you may have forgotten the Ebony Mail
gobbleshant thurp 15 Jun, 2014 @ 2:12pm 
Does this conflict with any other mods?
gargoylefang21 14 Jun, 2014 @ 5:02am 
fuck yeah...awesome mod
Jerommal  [author] 8 May, 2014 @ 8:18pm 
To everyone asking for updates, or patch information, I'll just say I have no idea. I'm very much so an amateur modder, and haven't really looked back to this one for months. If you want to use it, great, but consider it Windows XP. Support's ended.
AeroVento 15 Apr, 2014 @ 1:32pm 
Does this conflict with the Unofficial Patch? Because the Staff of Magnus still only absorbs 20 magicka.
Sphinx 15 Mar, 2014 @ 11:55am 
Hello

Is this up-to-date? Does it run with latest patch and all dlcs?

50 % magic resistance to savior's hide is a bit too much. 25 % would be better.


Kind regards
M
Dirty Deeds Done Dirt Cheap 6 Dec, 2013 @ 9:09pm 
why cant we just be (woodsman's) friends?
Ricefield Tyrant 12 Nov, 2013 @ 8:04am 
Amulet of Articulation is therr? I won't play skyrim with low level amulet of articulation -.-
Ricefield Tyrant 9 Nov, 2013 @ 6:36am 
Woodsman Friend is weapon for poor like you :D
sgtfighterfan 31 Oct, 2013 @ 12:47pm 
Hey... wheres Woodsman's Friend in this
Un Pingachu Warhammero 20 Oct, 2013 @ 5:08am 
do you plan to make versions for Dawnguard and Dragonborn?
Psylocke 8 Oct, 2013 @ 4:14am 
Thank you very much for your cooperation, jerommal.
Just as a side note: you actually are allowed to use content from UESPWiki, so long as you provide attribution. Well, it is entirely up to you. I see you opted to replace the image instead; that is completely fine too. Thanks again.

To Mr ☢WEBBO☢ ツ,
I'm not sure if you're just trolling and making false accusations, or genuinely have a PC issue. Just for your information, UESPWiki is an established and recognized Wiki since 1995. The links below are legit, and are provided below for the convenience of this workshop's author. If you're experiencing viral infections, it is most probably on your end, such as your ISP (internet service provider) or your computer hardware itself.

--Psylocke
Jerommal  [author] 4 Oct, 2013 @ 7:47pm 
Links to the UESP, riddled with viruses? I've used that site for years, never had any troubles. So, I won't trouble them either. Changing the picture now.
Psylocke, i clicked on the link you have provided and it is riddled with viruses, i might have to format my pc now... steam can you remove his post as he is getting people to visit lethal sites.
Psylocke 11 Sep, 2013 @ 10:01pm 
Hello jerommal,
It has come to my attention that one of the images you are using is copyrighted. It was originally uploaded for use on UESPWiki [uesp.net]. The image in question was uploaded here [uesp.net]. Content from UESPWiki, including images, are licensed under the Attribution-ShareAlike 2.5 License [uesp.net]. If you wish to continue using the image, please adhere to the license, i.e., you must give attribution; instructions on how to do so can be found here [uesp.net] (or you can simply use images from other sites). If you fail to do the above, I will contact the relevant party for the copyrighted image to be removed.
Sincerely,
Psylocke
Migrating Snail 9 Aug, 2013 @ 3:55am 
Thank you. Great mod and now the actifacts can pack a punch.
Akadosh 7 Aug, 2013 @ 11:48am 
For the love of Talos, please make a Dawnguard and Dragonborn version of this!
Excellent mod!
Cosmic Armor Pizza Boy 19 Jul, 2013 @ 1:02pm 
@Mayingan There is a weapon pack that adds it under the name of "Daedric Crecent". A different weapon pack adds it under the name of "Azura's Crecent". I don't remember the names of these mods.
John Dogma 30 May, 2013 @ 3:39am 
The infinite charge thing doesnt work in my game
John Dogma 30 May, 2013 @ 3:04am 
Super mod btw
John Dogma 30 May, 2013 @ 3:04am 
Ebony Blade uses two-handed bonuses since 1.9 patch, so no need to worry
mayingan 24 May, 2013 @ 11:32pm 
It is superb! One thing I miss very much... The famous Moon Crescent Sword or commonly named the Klingon Batleth. It was beautyful in Morrowind but absent in Oblivion. It would be supern if made in ebonsteel at the Sky Forge.
Dquinnicus 23 May, 2013 @ 9:27pm 
I'm kinda surprised you didn't modify the Targe of the blooded's bleed effect, seeing as it's obselete at higher levels.
Jerommal  [author] 23 May, 2013 @ 7:27pm 
What flabbergasts you?
mayingan 20 May, 2013 @ 3:07pm 
I am flabbergasted!
Dr. Fabulous™ 18 May, 2013 @ 8:16am 
Sheild of solitude should get a change to be tempered
Un Pingachu Warhammero 22 Apr, 2013 @ 9:09am 
yay no more underpowered items that are supposed to be legendary!
i don't get why some people gave you thumbs down, in fact i think this mod deserves a place amongst the most rated.
hey everyone, if you agree with me and think this mod is awesome please don't forget to give it a thumbs up.

impatiently waiting for those DLC extensions ^_^
Waterloo Sunset 14 Apr, 2013 @ 8:59pm 
Been using this mod, and I love it, but I'm curious: the Staff of Magnus doesn't lose charge when used, as you intended, but the description still says it only drains 20 magicka per second. Any idea about why that is?
JaceWithDaBASE 24 Feb, 2013 @ 7:36am 
Yes as others have said, I would really appreciate an extension or another mod like this for Dawnguard, Dragonborn and Hearthfire (if Hearthfire is necessary i don't know).
Fluffy Cactus 23 Feb, 2013 @ 11:04pm 
you have a great mod and ive been subscribed for a long time but do you plan to make another artafact mod for the DLCs
NeuroBlade 20 Feb, 2013 @ 1:40pm 
very nice mod
Gobstopper 19 Feb, 2013 @ 1:16pm 
@Jxn_TheNinja: Infinium
Jyackson 18 Jan, 2013 @ 10:33am 
oghma infenioum
Jyackson 18 Jan, 2013 @ 10:32am 
what about the oghms infenioum?
Jerommal  [author] 12 Jan, 2013 @ 3:28pm 
@MMF: You're easily confused.
What I was saying before is that I will try to change the mod so the items level with your character's level. So, if you are level 14 when you get the item, it will be the weaker level 14 version until your character reaches a higher level, then it will become a stronger version.
Cappsbo1 29 Dec, 2012 @ 10:53pm 
@jerommal, well like what if as soon as you leave Helgen, you go to Riften and by the time you finish the Thieves guild quest, you're...lets say 14. So you're 14 and you got a level 46 weapon? I just got confused.
Jerommal  [author] 29 Dec, 2012 @ 10:18pm 
@Mike: No, but I'll look into it. It doesn't look too difficult.
@Pariah: No idea, and I don't think this mod would change anything about that.
@MMF: I think I'll have to change the weapons so they level with you if they have multiple versions, but that could be very tricky. Until then, however, the smithing tree is still required to fully upgrade most of these; I believe most of them require the ebony smithing perk to fully upgrade.