XCOM 2
Avenger Events
180 Comments
Liancer 15 Jan @ 12:05am 
Hello everyone, here's a question... Is there an underground in this mod? When do you need to send someone for bonuses.. if so, it crashes when you select it
Etienne 1 Oct, 2023 @ 11:59am 
This was an amazing incredible mod that added to the atmosphere. @RealityMachina, please come back to it and make a WotC version. "You are our only hope!"©
Milkman™ 2 Feb, 2023 @ 4:27pm 
Crashes no matter what
Moisesjns 5 Apr, 2022 @ 3:27pm 
Aw man i wish i had checked that this was no longer working. seemed so awesome. But i just first event and crashes no matter what i select. did not realize not WOTC supported
minecraft with gadget 23 Mar, 2022 @ 9:34pm 
Wish this was updated.
Ohcult lord 17 Nov, 2021 @ 11:26am 
I truly miss this mod
Dm666 16 Dec, 2020 @ 5:21am 
Crashes with LWotC :(
BigRowdy 25 Jun, 2019 @ 3:42am 
Would love a wotc version but all of your mods are so awesome I can live w/out it.
yes_commander 22 Oct, 2018 @ 4:28pm 
Crashed with WotC on my first event. Thought I'd give it a shot even though I saw the comments. Sometimes you just have to confirm things for yourself in the off-chance that it works for your load order. Special snowflakes and all that... Cool idea though. And I'm glad Bradford finally figured out who's been smuggling in those damn Advent burgers.
Mind Goblin 29 Jun, 2018 @ 9:43pm 
This be amazing for WOTC
Booli 15 May, 2018 @ 6:45am 
Explanations as to why? The mod's not been updated since May 2017. Dude's probably busy. Cut the [wo]man a break. :P
DeBlue 12 Apr, 2018 @ 2:54pm 
Lame. No WOTC support nor any explanations to why.
MrCloista 26 Mar, 2018 @ 5:44pm 
@RealityMachina Back in Jan you said this wasn't getting a WOTC version, was that for technical or personal reasons (and if so is there any chance of you reconsidering).
CommanderNature 12 Mar, 2018 @ 7:30pm 
the avenger events never started, im not happy
Tommy Gray x Land Raider 19 Jan, 2018 @ 7:31pm 
@RealityMachina: Arrgh
Kaldin 19 Jan, 2018 @ 5:13pm 
@RealityMachina: If I may ask, why not? I do perfectly understand if it's just because you don't feel like it, but wondering wether if that's it or if there's a different problem.
RealityMachina  [author] 19 Jan, 2018 @ 4:08pm 
This is not getting a WotC version.
Tommy Gray x Land Raider 19 Jan, 2018 @ 3:41pm 
Yeah, I've experienced crashes when applying this to WOTC and picking a choice (2 of the 3 choices lead to crash). Can you start by address it?
Weebos 10 Nov, 2017 @ 8:03am 
Hey RealityMachina, are you planning on revisiting this mod for WotC?
Cynath 9 Sep, 2017 @ 7:24am 
hey RM, any chance of having that for WotC? I really miss the flavor!
Jamison Wolf 1 Sep, 2017 @ 3:25pm 
@Spiner909 ...its a mod for Long War 2 and that is not working with WotC, so i woudln't hold my breath. :)
Spiner909 1 Sep, 2017 @ 2:56pm 
WOTC?
CastledCard 20 Aug, 2017 @ 9:37pm 
It's a cool idea, but it's easy to bypass because you can just right click to exit the screen.
Zlayer 12 Jun, 2017 @ 7:53pm 
Not sure if asked before but can I modify the timers, i would like shorter timers, more like keep it at a minimum of 1 per 2 weeks instead of going long stretches without an event
druidx44 7 Jun, 2017 @ 6:36pm 
This is an amazing idea subscribing now
_ALuX_ 28 Apr, 2017 @ 4:51pm 
Me: I wonder what this mod does.
Also me as soon as I find out Van Doorn is in it: (Smashes the subscribe button faster than a rookie running from a chryssalid)
Kiyohime 25 Apr, 2017 @ 8:04am 
Is there a way to increase the frequency of the avenger events? I usually get one per month at most.
TM 1 Apr, 2017 @ 6:30pm 
I just wanted to let you know this doesn't work with a controller.
Blooest 5 Mar, 2017 @ 8:35pm 
Scientists have crew levels. You can't see them ingame, apart from when they hit the threshold to actually affect something, which from what I've seen is arbitrarily high, so I'm unsure that that event actually does a whole lot.

I'd love to be wrong here.
Nictis 5 Mar, 2017 @ 6:12pm 
@Phrozen Sounds like it's either one of your scientists is skilled enough to count as too after their experience, or one of your scientists just gave birth... Triplets (=
Phrozehn 4 Mar, 2017 @ 9:47am 
Question: Just got the Captured Chrysalid event. One outcome was 50/50 chance of leveling a scientist and getting a corpse, or deleveling a scietist. What does that mean? I'm playing LW2 atm.
redsky14 28 Feb, 2017 @ 1:25am 
Just to say that i really love this mod. I always liked games that had " little gem stories" inside the basic game. Game feels more realistic with mods like this one. Add few more like this one!! Thank you!
Jamison Wolf 27 Feb, 2017 @ 2:44pm 
When one event is happening, the summary is shown as text on the geoscape. Problem is, often enough Haven updates come at the same time, so my screen is flooded - or there is so much to read, that the text is already faded away and i have no clue what was the outcome. Any chance to display the summary in another form? Or is there a log where i can read it again?
[BOX] Trevish 26 Feb, 2017 @ 6:49pm 
Not entirely certain but I'm pretty sure the events will injure soldiers who are currently infiltrating resulting in starting the mission below full hp but not redfogged...
ChromePlate 21 Feb, 2017 @ 7:01pm 
the images look verry cool, but hopefully the negatives do not screw with us too much?
Arkhangel 19 Feb, 2017 @ 8:19pm 
just wondering, but should SPARKs really be included in the list for "injured screwing around in the proving ground"? though... now that i think about it, my SPARK might've been damaged because OTHER troopers were screwing around with it.
Numbers 19 Feb, 2017 @ 3:10am 
@RealityMachina I got the bug some people have where things go to having negative time left without completing. I was able to find out this mod caused the problem for me. In general it's caused by a UI window not closing on the strategy layer.

In this case it was one of the event windows. It was the one saying advent was attacking a small town. Choosing an option would make the window go away but nothing happened after that. The window did disappear but the negative time thing happened afterwards meaning it or something else was active but not appearing.
IceMaverick 14 Feb, 2017 @ 9:29pm 
@RealityMachina, Odd occurance here that you may or may not be able to add timing checks for. I had an event trigger as the Skyranger was flying to a mission site and the event disappeared when the "Start Mission" UI popped up upon reaching it. It was literally just in the 5 seconds it took for the Skyranger to float over there that I got the event. Any idea if that's something that can be prevented?
Erixperience 7 Feb, 2017 @ 10:50pm 
Cool concept, but caused crashes on the end-of-month report.
N O r 6 Feb, 2017 @ 10:22pm 
Strange this mod suddenly started to affect my project timers as well after a debuff i got , after uninstalling mod everything working well...
RealityMachina  [author] 4 Feb, 2017 @ 6:35pm 
@Touka

Yes, the base mod's events has some outcomes assume you're in a vanilla game, so the LW2 mod edits those ones to make sure they work by the new rules.
Nitsah 1 Feb, 2017 @ 12:21am 
I need both this and the lw one for lw right? Or is the required mod thing just tricking me.
Zankaze 31 Jan, 2017 @ 1:58am 
No, I just removed your mod, loaded my save, saved and reinstalled the mod after having quit.
I didn't pass time.
Well, Now I restarted a game and it seems to work, so if not, I will try this.

Thank you for your answer!
RealityMachina  [author] 30 Jan, 2017 @ 1:00pm 
@IceMaverick

I just opened them all with Notepad++ and used ctrl+f. :V

@xor

-5 loss on a randomized stat

@Zankaze

To be clear, you uninstalled this, tried having time pass, and it didn't fix the projects being inadvertently paused?
Zankaze 30 Jan, 2017 @ 2:23am 
Hello, sorry to annoy, but I have the same random pause and negative duration problem mentioned 1 page earlier. I tried to apply your method, but i don't see any change even when the mod isn't installed, and the same when I reinstalled it. could you please help me? I really would like to make it work, it's a great mod apart for that.
IceMaverick 29 Jan, 2017 @ 9:30pm 
Alrighty cool. For future reference, which of those logs was the one you needed to see?
RealityMachina  [author] 29 Jan, 2017 @ 11:06am 
@IceMaverick

Yeah ok so it's what I thought (couldn't find XComHQ when trying to get soldiers, so it quit rather than try to injure non-existent soldiers).

Hopefully the new methods I added (I think I should now have every possible method to get the current status of the Avenger, crew and all used in this) should catch it in the future.
IceMaverick 29 Jan, 2017 @ 10:33am 
I've packed all of the logs that I could find that might be relevant to the time. I have several launch logs included because unfortunately I restarted X2 several times in that play session and I don't recall about what time it was that I had the issue. I've included them all in a .rar here: https://www.dropbox.com/s/ogswplvjm1je8o8/logs_IceMaverick.rar?dl=0
IceMaverick 29 Jan, 2017 @ 10:15am 
Ahh, Would these be the logs found in Documents/My Games/XCOM2/XComGame/Logs? Or is there another directory to check? Within that directory, I have my latest crash log and a launch log. Which of those are of more interest to you?
RealityMachina  [author] 28 Jan, 2017 @ 10:13pm 
@IceMaverick Yes if it fired successfully.

Chances are it didn't (specifically: I've noticed that sometimes I just can't get a game state of XComHQ), so please send me your logs because I need to track down why exactly the mod can't get the Avenger's list of available soldiers at times.