Space Engineers

Space Engineers

Guided Missiles (Beta Updated)
700 Comments
Headhunter Echo 13 Jul, 2023 @ 4:33pm 
To add on, I tried using this again recently, and everythings great, except the missile tracking. They went into a large ark and never hit the target
Headhunter Echo 13 Jul, 2023 @ 4:30pm 
This was the best missile mod. Wish it worked. Everything is weapon core now. And if its not weapon core, its small grid only. Need my longbows back :(
cryptofurball75 19 Mar, 2022 @ 2:41pm 
Does this work right now? or..,
WindyPlus 10 Dec, 2021 @ 6:22am 
Fine Work! Could I use these codes make a Individual weapon missile launcher?
Cohors 23 Dec, 2020 @ 9:03am 
I think Alyzius is either just writing his own or scrapping it, since the combat mod has kinda removed the need for this.
DlriumTrgger 3 Dec, 2020 @ 5:15pm 
whats the progress so far on this mod?
Miniputt/Slappulf 31 Jul, 2020 @ 9:06am 
so what you are saying is you are gonna remake the mod? is the models gonne be the same size? still gonna have Catapult and Longbow missiles? this makes me really excited, love this mod
Alysius  [author] 29 Jul, 2020 @ 8:03am 
I'm really frustrated with the Keen internal codes. attempt at rewrite failed. this is going to be scraped and rebuilt from scratch with new launcher and missiles models, new codes.
Alysius  [author] 15 Jul, 2020 @ 8:38pm 
it was fixed but was right before Sparks update. then it got broken somewhere again. impossible to "fix", so I have gone via the revamp route
Vanidas 12 Jul, 2020 @ 5:28pm 
@Miniputt I do believe it's being worked on.
Also, did you try using your missiles on a planet? Whenever I use them, they only work in planetary gravity for some reason.
Miniputt/Slappulf 12 Jul, 2020 @ 3:36pm 
Is this mod being fixed? i would be so happy to use this again :D love this mod. do i need to add weaponscore mod for it to work or will this mod work by itself?
Just tested it, and the missiles are still just going straight.

Alysius  [author] 9 Jul, 2020 @ 10:31am 
rewriting is 50% done. wait a few more days
Vanidas 9 Jul, 2020 @ 4:51am 
Yeah, missiles no longer seem to be guided for me.
Alysius  [author] 9 Jul, 2020 @ 12:23am 
the target painters? oh that 1 seems broke again in latest sparks update
dRuPpI 9 Jul, 2020 @ 12:01am 
Holy shit :Khappy:
TheViking 5 Jul, 2020 @ 5:10am 
i cant lock on with turrets, they just fire normally or explode, whats the problem here?
Vanidas 2 Jul, 2020 @ 11:47am 
This is legit my favorite mod, thank you so much for the update
Alysius  [author] 30 Jun, 2020 @ 11:34pm 
attempt to fix failed.... i need to rewrite the codes to use my own spawned missile s instead of Keen's default
James_Of_The_Kaiju_Kompendium 27 Jun, 2020 @ 7:34pm 
Okay, thanks for listening to me!
Alysius  [author] 26 Jun, 2020 @ 2:01pm 
somehow the missiles are not being picked up by the detection system. there's some workaround here due to keen API hiding some info. to have proper detection, i need to rework the detection system again
Alysius  [author] 21 Jun, 2020 @ 5:20am 
gimme some time to look into this
James_Of_The_Kaiju_Kompendium 20 Jun, 2020 @ 4:41pm 
Hey, I'm on offline mode, and I have 4 Longbow Missile Launchers. I use the first block in the G menu, it fires on the left-mouse click, and it fires all four at once just as I wanted.

However, when I lock on and try to fire, only one actually guides towards and hits the target, the rest of them just go straight ahead. Any recommendations?
Alysius  [author] 20 Jun, 2020 @ 10:32am 
You may notice on DS, the missiles doesnt home on your client but it does on server (missile impact explosion seen). Im not sure why DS tends to return empty values for position, and im still trying to fix this particular issue.
Alysius  [author] 20 Jun, 2020 @ 10:30am 
FIXED. Currently i have done some minimal testing on Local and DS, looks working. Let me know if there are crashes.

This is all i can do for now, while im working on a complete revamp of this mod.
Captain Robin 17 May, 2020 @ 12:20am 
Thank you for remembering this mod. I think you should continue to update this mod because it's simple and efficient. In this respect, the mod is unique. If you need any support, please contact me.
Alysius  [author] 16 May, 2020 @ 9:56am 
Sorry guys, i wont be updating this mod as there is a new WeaponCore framework that already adds multitude of homing missiles easily. Many mod already have homing missiles already, there is no need for this anymore.

I may consider building a new Mod based on WeaponCore, with better models for guided missiles.
ncaa|Seawolf 4 May, 2020 @ 5:28am 
This mod was updated 2 years ago. It's dead.
McCloud Jr 4 May, 2020 @ 3:09am 
so WeaponCore has had major improvements, it might be best if your still working on this to make convert this to WeaponCore as it has a more stable frame for multiplayer homing missiles
DragoLord19Delta 4 May, 2020 @ 1:53am 
Is there an chance of a update for this?
dylandj2525 6 Apr, 2020 @ 11:26pm 
the tracker turret is broken
VicksVapoRub 1 Mar, 2020 @ 4:57pm 
@Alysius As much fun as the Mexpex missiles from weaponcore are, I still feel that this mod has always been more preferable. I may be able to put you in touch with a handful of modders who can help with making this mod function with weaponcore if you so desire it.
Dark Wolf 27 Jan, 2020 @ 11:49am 
@Alysius This mod has been a long time favorite of mine. As of right now, this mod has a couple missing textures and bugs but I'd love to see it updated to full functionality and possibly adopting the WeaponCore standard.
Mux 11 Jan, 2020 @ 5:49am 
Does anyone know the ranges for each missile?
foxhoundusmc 20 Dec, 2019 @ 9:59pm 
@Alysius this may be a good time to create a niche for this mod. The WeaponCore missiles are cool, but relatively short-mid range (0-3.5km). Perhaps work this in to where this uses LOS to designate for longer strikes, as perhaps an alternate fire mode. Or perhaps focus on slow-accell, high top-speed torpedoes specifically (WeaponCore torps not very impressive, unlike the nukes in this mod)

Really enjoyed having long range, high speed, high power precision strike ability...
McCloud Jr 9 Dec, 2019 @ 4:55am 
Been thinking about it for a bit now (since my last post) and I think it would be best to just revamp this for now and wait for Weapon Core to get a few more major updates

But that's just me
Dying Dark Star 4 Dec, 2019 @ 3:57pm 
This mod might be "obsolete" because this mod that i linked https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1919062467&searchtext= but Id like to see this mod maintained and revamped maybe if possible a new model with updated textures
Alysius  [author] 3 Dec, 2019 @ 4:39pm 
It would be best if both are done but time is an issue.
McCloud Jr 3 Dec, 2019 @ 4:16pm 
even though it would be a absolute pain in rear why not have two versions?

A complete Revamp using the WeaponCore and a revive of this one?
Tazunte 3 Dec, 2019 @ 2:46pm 
yes indeed. As the wepcore homing seems to be only small grid for now. Plus this mod just fit so well onto many of my builds.
Melburd 3 Dec, 2019 @ 2:37am 
Personally a revamp would be favoured so as not to lose the models or functionality; there are no better mods out there for making a large ship VLS
Alysius  [author] 2 Dec, 2019 @ 10:09pm 
@All been in a long hiatus, DarkStar has been working on a WeaponCore mod, he could have made this mod obsolete anyway. ill be assessing if there is a need to revive this mod or revamp to use that framework.
Melburd 30 Nov, 2019 @ 1:45am 
Hoping this one hasn't been abandoned! Love this mod to death
Tazunte 11 Oct, 2019 @ 3:28pm 
PLEASE FIXXXXXXX!!!!! WE LOVE THESE!
DocNartman 2 Oct, 2019 @ 11:17pm 
Agree - seems pretty ridiculous things like radar and guide missiles have not been adopted (I'm sure many have suggested) by Keen. I'm grateful for their fight against Lord Klang, but guided missiles, guided torpedoes, and radar are actual functional real world things that can be brought in. Have to rely on modder's but modder's have real world lives too.
DMMWolf 31 Aug, 2019 @ 3:40pm 
Its a shame this seems so hard to maintain. It keeps getting picked up by new modders and they are able to keep up with it for a while then it falls to the wayside.
Martinator 31 Aug, 2019 @ 3:47am 
any chance this gets fixed soon?
EpicSOB 19 Aug, 2019 @ 8:03pm 
@Alysius Any news?
Captain Roman S'Jet 16 Aug, 2019 @ 1:23pm 
Fuck. Someone should fix this.
Sir Humphrey Appleby 14 Aug, 2019 @ 11:32am 
Broken as of latest update.
HighBanger 9 Aug, 2019 @ 8:49am 
@Alysius is it possible to put multiple reference blocks like multiple turrets?