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The black sun was used because it's in Hans's basement. If I had the time I would update and replace them but my KF2 modding days are long over. But yes, the green fog is basically he only atmospheric thing about the map.
Thanks for the feedback on a 7 year old map! I'm glad people are at least still playing in these things I made on the fly.
Please go checkout **Mist** https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668682791 as I believe that to be my best map I have made personally
basically just a glorified box with breakable walls and its not even that big
the black suns just seem pointless after you realize just how barren the map really is
no ammo, weapon, or armor spawns, and those black suns are literally the only decor on the entire map
and once you hit the edges of the map, the zeds will break down every wall in their way instantly to get to you, which ruins any hope of creating choke points and takes away from the novelty of the destructible walls
I'll add it to my server and try it out at some point.
- Zeds and Bosses should no longer get stuck
OK I saw the text, maybe the spectator can't see (I spectating that game)
Now they are unwittingly dying in wave 1 in the small rooms.
Make a "Show Text" kismet will help these people.
First off, Zeds get caught in the ceiling, which you're aware of. Second, the walls break early on into the game if you try, resulting in a generic square arena. The spawn points are easily exploitable for Firebugs and other trash cleaners, as we found ourselves spamming our way to victory with little effort.
It's a great concept, but needs to be refined more in order to be effective. I'm looking forward to your new projects, and hope you include the niche in the next map.
This way I can keep it clausterphobic small as I wanted and it should fix the issue!
Thank you for the feedback and I will continue to improve it!
@Captain Texas: Something along those lines. But not the exact one I was thinking of. :)