The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

The Bone Bundle
152 Comments
Ryou  [author] 15 Sep, 2024 @ 3:46am 
I did not update it. I haven't touched Isaac in around 2 years. Anyone willing is encouraged to fix it in my stead, and I'll happily update the mod.
Pychzesk 15 Sep, 2024 @ 3:36am 
so did you update it..
Ryou  [author] 13 Jan, 2023 @ 7:20am 
It's probably that it broken with the new DLC, but I just don't have the energy to fix it, maybe if I get around to it I'll update it.
Parkocet.ttv 12 Jan, 2023 @ 7:50pm 
running into an odd glitch where every character i start a new run with automatically turn into bonehead. very strange and a bit broken imo lol
PandaPeanut 27 Oct, 2022 @ 6:34pm 
Yeah i keep on turning into bonehead sorry had to delete this
Ryou  [author] 10 May, 2022 @ 1:01am 
That's weird, that really shouldn't happen
am:3lia 9 May, 2022 @ 4:14pm 
Same issue, I just get it with random characters
Dankle Mckspankle 15 Mar, 2022 @ 7:09am 
got the same problem as raven down there. weird bug happens to most characters other than maggy
Ryou  [author] 13 Nov, 2021 @ 5:29am 
Are you using any other mods?
Raven The Spook 12 Nov, 2021 @ 5:20pm 
Every time I play Magdelene, it gives me the Bonehead transformation upon game start
Ryou  [author] 6 Nov, 2021 @ 8:43am 
@Raven The Spook It should work in Repentance, yes.
Raven The Spook 5 Nov, 2021 @ 10:03pm 
Does this work in repentance?
Semi-nobody 18 Jun, 2021 @ 8:56am 
Sans isaac
Ryou  [author] 18 Oct, 2020 @ 5:46am 
@giovannicoassolo I mean, Skimpy doesn't do much unless you beat a room, so yeah, that's just about what it should do, unless I'm misunderstanding?

@.Katjo Balancing stuff like that is tricky, I'll keep an eye on it.
Loris_Coassolo 18 Oct, 2020 @ 3:17am 
Skimpy does not work for me, it just stays there amd watches how I'm doing against badass bosses (where a bone heart is always useful)
Horizon 20 Jan, 2019 @ 4:53pm 
"Bones."
.Katjo 23 Jul, 2018 @ 7:28pm 
Great mod, though I really think you should nerf skimpy, the rate at which he drops bone hearts is pretty ridiculous.
Ryou  [author] 14 Jun, 2018 @ 9:25pm 
Damn. That's strange. I'll look into it.
Makara 14 Jun, 2018 @ 6:48pm 
I just spawned it in with the console to test it and it gave me no bone hearts and just the damage up
Makara 14 Jun, 2018 @ 6:20pm 
The calcium item gave me 6 bone hearts instead of one. Not sure if thats intentional, but thanks for making my run obscenely easy
Ryou  [author] 20 May, 2018 @ 2:01pm 
Alright, I've reworked the save system, turns out there was a function that was not being used unless you were running it with other mods. I was using those mods, so that's why it worked for me.

I've also changed Skimpy behavior, and he's now dropping bone hearts instead. Seems more fitting.
Timelord Crono 13 May, 2018 @ 2:38pm 
still have the poroblem and skimpy sometimes stops working after a few floors too
Ryou  [author] 13 May, 2018 @ 2:16pm 
I actually just checked my code again and it looks like deathssoul did put a SaveModData function in there that checks for a new run, so I'm a bit perplexed how Crono managed to have this happen. I'm actually saving a variable that won't allow a transformation on a new seeds.

The only way this could have happened is if said boolean didn't properly save to false, but it happens on MC_POST_PLAYER_INIT and the effects apply on MC_POST_UPDATE, so maybe there's an order problem? My school starts again this week so I'll be a bit busy, but I'll see if I can do some testing to get it figured out, or if I can reproduce the problem.
Piber 13 May, 2018 @ 2:07pm 
You could probably avoid saving by making use of the MC_POST_GAME_STARTED callback. First arg is a bool that is set to true if the game was loaded. If the game started from a savestate and the player already has those items when the game started, they probably already had its effects. Same with if they're able to trigger the transformation right at the game start, they probably already had it. You could have your code act accordingly with that info.
Ryou  [author] 13 May, 2018 @ 3:29am 
Hm, I think that's because I don't properly save and load the mod data, that'd take a bit to fix since I've not dabbled with that ever. I always assumed "it just work", but this kind of implies it doesn't. For now, I think it's best if you just restart the game between runs.
Timelord Crono 12 May, 2018 @ 2:08pm 
not the hearts just the passive effect of the bonetears and the bone nova when getting hit
Timelord Crono 12 May, 2018 @ 2:07pm 
ok found another thing
when i got the bonehead transformation iand started a nnew run i kept the effects of the trasnformation and of bone meal
Timelord Crono 12 May, 2018 @ 4:35am 
nice even the challanges work now thx for the update <3
Ryou  [author] 12 May, 2018 @ 3:09am 
Alright, found a wiki, spawned some enemies, they all work properly now, so the issue is resolved.
Ryou  [author] 12 May, 2018 @ 3:06am 
I went ahead and made it local, I'm going to test it if things still work, and upload a fix. Is there anyway I can spawn some enemies to test it with? Unfortunately I'm not very familiar with Alphabirth.
Piber 12 May, 2018 @ 3:02am 
Are the tearflags still being overwritten? I remember that was a problem. Alphabirth and most other mods work with the default tearflags enum, so overwriting it globally will break everything. Make your overwrite a local instead.
Ryou  [author] 12 May, 2018 @ 2:59am 
Hm, probably some kind of interaction that screws it up. I haven't looked at the code for Alphabirth, but the only thing I can imagine it being is my overwrite of the skeleton AI, or the fact that they use a variable name that I also use.
Timelord Crono 11 May, 2018 @ 11:38pm 
i dont know why but this ia thw first moed i found that completly fucks with alphabirth
challanges dont work enemys just stand there and crashes the game seometimes too bad i really love his items here but i cant not use alphabirth ._.
Anna 11 May, 2018 @ 4:57pm 
Loving the update!
Ryou  [author] 10 May, 2018 @ 4:37pm 
Alright, so. I've updated all items to give their respective amounts in bone hearts instead of soul hearts instead. Naturally, this is a pretty big upgrade.

Skimpy still drops soul hearts, because that works. I've also finally fixed his animations not playing, that's been bugging me for aeons. He also properly counts as a follower now.

On top of that, Bonehead now also counts Brittle Bones, Jaw Bone and Finger Bone toward the transformation.
moth woman 5 May, 2018 @ 4:53pm 
I need my bones
Ryou  [author] 4 May, 2018 @ 12:42pm 
Before anyone suggests it, yes, I'm absolutely planning to do an overhaul of this with the release of the Forgotten. I'll consider Bone Hearts and various new item synergies, but it'll take some time until it's done.
Eucliwood 3 May, 2018 @ 6:39pm 
it's you!kalakala!
Bones 11 Feb, 2018 @ 2:14pm 
What's the rate on Skimpy's drop? Cus After about 3 drops on the floor I got him, I entered the womb, cleared right the way up to the chest, and he never dropped anything again. I've had him two other times since, and had no drops out of him at all.
PockyGod 20 Dec, 2017 @ 7:46pm 
lol i installed this mod and nearlly all my characters start with bone tears { modded ones too] and they dont have the item.
XxMugGaming420xX 30 Sep, 2017 @ 4:56pm 
RATTELIN BONES
kyu 13 Aug, 2017 @ 8:00am 
thanks mr skeltal
Ryou  [author] 13 Jul, 2017 @ 9:10am 
I'm not sure what Nicalis has changed about the modding API, afaik there wasn't a better way to implement him way back when, it's very possible there is now, but I'm just too busy with my internship to really take the time to correct it. I'll eventually get back to it, but for now I'll have to apologize. :v
krisalis 12 Jul, 2017 @ 1:12pm 
Same happened to me. It's not just a lag matter, the fucker just spawns so much all the other familiars eventually disappear
Can't you just program a check or whatever to make sure only one Skimpy can be there?
KeviNOlighT 24 Jun, 2017 @ 3:26am 
Oh, ok, thanks for the answer. I think I have too many mods, heh. :gaper:
Ryou  [author] 24 Jun, 2017 @ 2:46am 
That's definitely related to another mod then. But these kinds of things are hard to predict or pinpoint.
KeviNOlighT 23 Jun, 2017 @ 10:51pm 
I don't know if it's due to a conflict with another mod, but I got Skimpy and it seems like it started triggering the spawn animation infinitely (like every frame or something) and indefinitely (throughout the floor, it doesn't matter if I exit the run or game), so I'm being followed by who knows how many Skimpys and who knows how many dust clouds (the ones that appear when familiars spawn, I assume) on top of them. You can see all the frames of animation, as well, multiple times. This brings the game to a crawl and it's unplayable (had a promising Lost run, oh well).
Also noticed It's been spawning four golden hearts every time that (not sure about this, though) I start the game and continue the run.
Nicopootato 13 Jun, 2017 @ 10:48am 
Bone head + some spliting teaa effect, you lost the game because every time you shoot, you can no long play the game, it turn in to 1FPS
eMagix 31 May, 2017 @ 9:50am 
At least don't say pill on that.. Say Bonehead..
Ryou  [author] 31 May, 2017 @ 8:09am 
When I made the mod, there was no better way to implement that. Haven't checked the API in a while, but I doubt there is now.