Darkest Dungeon®

Darkest Dungeon®

Vamp - New Class Mod
113 Comments
Kcalb070 Elden Lord 18 May, 2024 @ 4:37pm 
to useless character
Evreen 9 Sep, 2021 @ 6:44am 
ı appreciate what have you did you tried to make new class yes but,it is not a new character it is just a re skin of plague doctor with bandits skills if you want add a new class just make it look different and their animations different then it can be a new character.
signofjustice 17 May, 2021 @ 4:43am 
I use this with Revamp and I love it. Thanks for this amazing class.
Tracido 19 Mar, 2019 @ 7:21pm 
@Classicspace101 There are 2 other female vampire classes though, pretty sure they have trinkets, I'm thinking about grabbing the 3rd one myself.. Vampiress is dangerous, though, DO NOT just use her skills without reading them OR ELSE..
Ace Of Swords 19 Mar, 2019 @ 3:16pm 
Can we get an alternate skin where it's Vamp from MGS2/4?
Tracido 13 Mar, 2019 @ 4:37am 
Would love some trinkets for this one, however, I just grab others as it stands, fun class..
Doktah (Liberty Company) 2 Dec, 2018 @ 9:40am 
Are there any trinkets for the vamp?
StarrySunset 24 Nov, 2018 @ 6:55pm 
I think Vamp needs a re-reVamp. Go it?

Jokes aside. I think some of her skills aren't updated for the new turn system. Hope you are up to do some updates...
I'll mess with her files to see what my creativity can do. Btw great mod and love her skin.
LoneDigger 18 Oct, 2018 @ 8:40am 
"Transfusion" is self healing and "Night Stalk" steath goes away after use
Lugaru 12 Aug, 2018 @ 7:08pm 
Same here, Night Stalk instantly goes away. That said I'm happy to see her reworked a bit.
ayyyds 22 Jul, 2018 @ 10:12am 
Is anyone having trouble with her night stalk ability? The +50 dodge buff expires immediately after her turn ends. Anyone?
ActionJack  [author] 22 Jul, 2018 @ 9:36am 
A minor rework to the Vamp. Slightly lower her hp, but small boost to her dmg. Also make her more self healing stronger, as well as buff up some skills. This make her damage kit stronger, and while a tank/healer build is still validable, just more challening to use.
o'night 22 Jul, 2018 @ 2:05am 
@Cabal
That's because mod only supports english and russian languages
Syphedias84 22 Jul, 2018 @ 2:03am 
Nothing really disturbing, but for me it says <hero_class_name_vamp> near the name, or <combat_skill_name_vamp_cut_vein> as Cut vein skill... any ideas?
Hilm 14 Jul, 2018 @ 1:45pm 
I came here to check if everyone thought she was as OP as I think she is, boy was I surprised xD. I suggest you guys try here out as a pure tank/front line healer. She can basically make your team unkillable by herself. My personal favorite set up is PD/Jest/Vamp/Leper, but I'll admit this is pretty unoptimal.
McGuffin 13 Jul, 2018 @ 6:17am 
weak, overworked - > underthought.
also im receiving some buggy messages with scripts instead text..
nahual 26 Jun, 2018 @ 12:56am 
hope you can do new sprites :v
Nighteyez 21 Jun, 2018 @ 5:00am 
Thank you so much for this update, I love this class. Keep up the good work :)
Doom2299 21 Jun, 2018 @ 12:11am 
Thanks for the update for CoM!! Awesome work you have done with all your mods!!
Rosalina 27 May, 2018 @ 12:55pm 
is she still so weak? her 2nd skill should do additional dmg to bleeding targets I think :c
Canada Senpai 30 Apr, 2018 @ 10:05pm 
Fairly weak class. I often bring other tanks for the utility and they do more damage. Also the fact you can't use her with holy classes is a big minus. You really should buff the damage or utitlity. Not really worth using atm.
Ixidron 29 Apr, 2018 @ 2:58am 
This needs buffing. If you intend her to be a tank, just healing herself while dealing minor damage and having low HP is not the way to do it. She has no support abilities other than transfer HP and no tank skills at all.

Tanks shouldn't deal massive damage, because, why bother bringing damage dealers then? but tanks need to tank, that means they need to take damage for the team and protect their allies. Being hard to kill is only a part of tanking.

Protection, stun, ripose, guarding, self marking, dodge, shuffle, debuffing enemy offensive stats and granting buffs to defensive stats. Those are the trademarks of tanks.
Houseypooh 24 Apr, 2018 @ 2:03am 
Great character. I was expecting a bit more from the Guild House description. This one seems to only be for 'RP' purposes.
Bast4rdlyJoe 23 Mar, 2018 @ 1:38am 
Personally i really like the class, and she is one of the few classes in my game that i havent severely modded/changed her info or effects file to suit my personal needs. All i did was slightly increase her flat damage output, but that's it. I think she is fine that way that she is, good job man.

Btw people, if you dont like the inability to party with religious party members, its easy enough to change it yourself in the info file, you dont need to waste the modder's time when he has already created a perfectly created mod. The script is easy enough to figure out, i did it, it all is really simple. (though if you change too much, the class will cease to spawn in the wagon)
Eddy 1 Mar, 2018 @ 10:07am 
#Steam Achievement
LazerWolf952 30 Jan, 2018 @ 4:31pm 
you should make it so she is imune the the crimson curse sence its bassicly like vamperism
desgraci 22 Jan, 2018 @ 6:36pm 
Good, but it is still a mod for the plague doctor
Squidbat 17 Jan, 2018 @ 7:46am 
3) Look at it this way-

I ask myself, "Why would I take a vampire over a Flagellant?"The Flagellant: heals himself very well, heals allies amazingly well (usually crits), deals top tier bleed damaage, demarks, stress controll, amazing campfire skills, can tag every enemy position, is tough as nails, has great resists, has amazing move mechanics!, buffs himself when low on health, has aoe heal when on death bed, has aoe enemy stun when dies... on and on and on and on.

Then I look at the Vampire: she does mediocre bleed damage, does embarassing flat damage, can dodge stuff, transfers health 1 to 1 basis, and heals herself moderately... oh - and I cant use her with six or seven other classes.

If you are afraid of buffing the Vampire too much then deescelate some areas which might be strong, her NightStalk for example, and recreate a new function for this floppy class.

Been a fan of vampire stuff (gothic/horror fantasy) since early 90s and I really would like to see this fly.
Squidbat 17 Jan, 2018 @ 7:46am 
2) ...its extremely frustrating not being able to play with nearly half my roster (Vestals, Flagellants, Seraphs, Myrters, Lepers...). I understand the role play aspect of it but...

Red Hook never did anyting with that game mechanic, really. Sure there are some campfire skills but thats really about it. There are no "bad guy" only buffs, no real RP element in play, no strategic reason to exclude/include certain 'evil' persons.

Its just an EXTREMELY annoying RP mechanic that doesn't /i do /i anything for the game. That being said could you please have an option where we can have the vampire in religious groups?

Again, three out of the seven Vamp skills do the same thing - bleed damage: Tear Artery, Deep Fang, and Cut Vein. If you want some great flavor to spice up the skills (other than sucking blood) look to literature and film media! Theres tons of it out there! Hell, make her sparkle when the torch is lit - just make her do SOMETHING!!! <3
Squidbat 16 Jan, 2018 @ 8:55pm 
1) The class is 'ok' but with TONS of potential. She just doesnt fit anywhere. Doesnt work with bleed comps because of her damage debuff and doesnt work with an anti-undead comp because the little damage she deals is bleed reliant. But most of all she doesnt bring anything to the table.

As mentioned above a 'tank' needs to do something other than stand around and be tough: buff, debuff, shuffle monsters, rearrange allies, guard, break guard, stealth allies, destealth opponents, heal, stress heal, mark, demark... but the Vampire does none of those things (except for a minor health transfer - not really a heal).

On top of all of that...

BlackJesus 30 Oct, 2017 @ 3:02pm 
Holy Crist is NIghtStalk op. Can solo with this character LUL
Punished Dwight 17 Oct, 2017 @ 2:39pm 
I like this mod, extra fun in the crimson court for obvious reason. I only ask this, would you consider making a palette option for her?
CinnaMoonDork 11 Sep, 2017 @ 6:24pm 
[part 2]

That way you can either make her a fighter for the front line or a tank/support. Because currently her tanking is just "bleh, i don't care about my team, healing myself is all i want to do" which isn't really pretty helpful
CinnaMoonDork 11 Sep, 2017 @ 6:24pm 
[part 1]
Vamp is a really fun character to play with but once you get into those veteran missions the fun is lost. She does so little damage, what's worst is the debuff of her only skill that deals heavy damage. It can be only used once. Using it twice is not recommended because of the damage debuff which is long. Even with the bonus damage to bleed she can barely 1 hit a mob.which is very important on veteran missions. She already relies too much on bleed to deal damage.

If you don't want to make her deep fang stronger then i suggest invreasing her weapon damage. If not give her soft nimble or crimson kiss an effect that marks an enemy. Then the tear artery can deal bonus damage to mark, if you dont want the tear artery dealing bonus damage to mark then at least give her crimson kiss or soft nibble a mark effect, at least that way some class can finish or deal some bonus damage to the marked target.
hexentwerk 9 Aug, 2017 @ 8:37am 
Could you make her refusing to reduce stress in the abbey? Or at least only allow her to meditate? Like seriously, a vampire punishing himself for its sins and praying to gawd? haha
ActionJack  [author] 2 Aug, 2017 @ 11:15pm 
Thanks for the helpful feedback, Luca.
For a longer post like that, you can start a discussion topic too, which might be easier to fit it all.

Her main role is a tank with dash of dps and healer. She is pretty hard to kill (with all those self heals), but as balance, can't give her too much other stuff. However, that are some skill/code change I might try, and maybe make transfusion stronger to giver her more role choice. But that will have to wait for "future" updates. :)
Regisnaldo 2 Aug, 2017 @ 10:54pm 
(Part 5 and FINAL)
The problem is all around the character function, she has some really shy group utility (no stun, no party buff/stress heal/ other utility, has a heal that gives bleed, which is funny since she herself has little bleeding resist), has no multi target skill, can't hit the position 4 and is not specially strong at single target damage. She can only hit one target, so you have to make it count.

The character has flaws, but she can have them just fine as long as she can do one thing better than most, so just certify that she does. This was my feedback, nonetheless, i know you are a busy person, so thanks anyway for reading it and for your good work, i really appreciate it. Your design is awesome, just need some number tweaks in my opinion.
Regisnaldo 2 Aug, 2017 @ 10:53pm 
(Part 4)
Night Stalk is an amazing skill, nothing i could say about it would make it any less perfect and Transfusion is more or less fine if the intention was having an off heal, although i don't find her low bleeding resist reassuring for that (Occultist at least has good bleeding resist). Another problem is the same as Abomination, as he although fairly strong, cannot be together with the Vestal which is the best healer of the game by far, which in itself is not unredeeamable, but she is not a good match for partying with Occultists either as her bleed resist is low as stated before. Bleeding Resist with Trinkets? Sure, as the way it is, dedicating a slot for bleeding resist, even if with bleeding chance as well (which you stated was the idea) would still mean aggravating her low damage problem. She would need a dedicated Trinket to make it up at least.
Regisnaldo 2 Aug, 2017 @ 10:53pm 
(Part 3)
I think Soft Nibble has a good design, but i would rather want it to hit spots 2-4 than 1-3.

Tear Artery is an interesting ability, as it's more or less a direct hit that bypass PROT, but as stated by some veteran users, it is also a hit that has double chance to fail (dodge and resist), so i think the bleeding chance should be put a bit higher to make the hit chance be the decisive point in deciding the bleeding instead.
Regisnaldo 2 Aug, 2017 @ 10:52pm 
(Part 2)
It starts with her weapon dmg that is nothing special, which is strange for the frontlines units in general. Also, her resistances are low overall, with only death blow resist above average and not really the best resist to be had.

Cut vein is a subpar version of the Highwayman's, as his has more dmg and don't have the limiter of minus damage after bleeding, even if it hits position 3 (as Highwayman has other stuff to do so if he wants to).

Crimson Kiss is an amazing skill that would be an incredible addition to any frontliner and i kind of understand why you limited the damage with the bleeding since it's worth it even then, but although Deep Fang is also an amazing skill with good design, the debuff is far too long for the effect it gives, as stated, her base dmg is not good enough to the point that justify the 3 rounds of debuff, and dmg loss at that, ouch.
Regisnaldo 2 Aug, 2017 @ 10:51pm 
(Part 1)
I actually find it strange that some people said that this mod was almost too powerful, i thought that it was actually a little underpowered. The concept is awesome and the skill kit is solid, but there are fundamental problems. First to mention is her role, she is visibly a frontline that is best used in position 1 or 2, and while she has medium hp and a low dodge, she can heal, so it's passable no problem. The problem lies in being a frontline PURE DAMAGE DEALER and not especially good at that. A tanker? Yes, i can see that, she has INSANE self heals with Crimsom Kiss and Deep fang, but in harder content, surviving is MEANINGLESS if the character is not contributing enough to the team, and by contributing i mean damage wise, priority target supression or utility, so i disagree entirely with the concept that her damage being low is fine since the character doesn't fit in any of the other roles that are expected of a tank.
Erenatus 13 Jul, 2017 @ 8:05am 
permanent CC effects needed
Jack 11 Jul, 2017 @ 4:38pm 
Is it possible for her to maybe have permanent CC effects? Since that she is a vampire and vampires crave blood?
Jack 6 Jul, 2017 @ 10:59am 
So does this work with CC?
Eyjafjalla 5 Jul, 2017 @ 8:36pm 
@2much, Thank you so much!
2much 5 Jul, 2017 @ 7:38pm 
@Hesk, it's in steamapps/workshop/content/262060
Eyjafjalla 5 Jul, 2017 @ 6:09pm 
Might be a silly question, but how do I make her accessable with 'religious' perk heroes?

When I look into the file, there is no hero class file for vamp to change the faction. I know it's possible from the pictures uploaded on Nexus, but I just couldn't figure it out.
Yukinosita 3 Jul, 2017 @ 7:17am 
this mod have trinkets for the character?
sorry about my english
Living Joker 1 Jul, 2017 @ 3:18pm 
Initially super impressed with her, thought she was a little too strong, but now I think she's balanced just right. Also like the aesthetic and her attacks. I know the "holy doesn't like freaks" thing was in since the beginning but I wish I could use her with at least the Valkyrie, if not also the other religious units. Still great work.
Lugaru 1 Jul, 2017 @ 8:26am 
I make a point of using your mods but the 'spyboy' vampire is almost pulling me away, I suggest you check it out for some ideas as it has a little more variety. I would love a skill like 'final sacrifice' that heals the team but puts the vampire in extreme danger (1 turn 8 bleed). Other suggestions: she could start with or be immune to the crimson plague (now that it's a thing) and maybe a blood strike similar to that ranged attack the flagelant has, perhaps with bonus damage if you are bleeding (if that is a viable trigger).