Total War: WARHAMMER

Total War: WARHAMMER

Gotrek & Felix
170 Comments
markjoachen 15 Feb, 2021 @ 7:14am 
forgive me i am a bit old but do these still work
Dominicus 22 Sep, 2019 @ 7:09pm 
Felix was far stronger than your average Imperial Lord.
Magic Rince (SIMS4=WIFE) 30 Mar, 2019 @ 10:25am 
Will you make a thanquol and boneripper mod for TW:WH2 please?
Big Baby Skesus 7 Feb, 2019 @ 9:08pm 
Please port to WH2!
Alexander I 28 Jan, 2019 @ 11:10am 
we need this amazing work for WH2 please!! any news about it?
DUKE HAZA 8 Nov, 2018 @ 2:56am 
mate totally need this for WH2 ME
Feii 15 Jul, 2018 @ 5:08am 
warhammer 2
jaksurf 12 May, 2018 @ 3:30am 
Hi Crynsos could convert gotrek & felix to warhammer 2 ME?
Magnus The Red 8 Feb, 2018 @ 1:44am 
need warhammer 2
Zain619 25 Nov, 2017 @ 5:55pm 
Ah man I subscribed think it was already WH2 ready... oops
DeaconTW 25 Nov, 2017 @ 3:09pm 
btw, which is the faction banner color scheme you have there in the third pic?
DeaconTW 25 Nov, 2017 @ 3:07pm 
these guys comin to WH2? Or waiting for foundation patch to cross over first?
young Pappen ballern 12 Nov, 2017 @ 1:13pm 
warhammer 2 version please
Uledrith 11 Nov, 2017 @ 6:57am 
Yes, would LOVE to see this in TWW2!
gruffgigiolo 10 Nov, 2017 @ 11:09am 
likewise, please do Gotrex and felix for TWW2!
Lysander 31 Oct, 2017 @ 11:55am 
Great mod but they are a bit op in my eyes. Never the less i would love a version for TWW 2 :D
Shadowknight47 30 Oct, 2017 @ 9:55pm 
Warhammer 2 version please?
Storsorgen 13 Oct, 2017 @ 5:43pm 
https://upload.wikimedia.org/wikipedia/en/thumb/a/ad/Gotrex_and_Felix_hardcover.jpg/220px-Gotrex_and_Felix_hardcover.jpg

This was the reference I was thinking of! And no worries, the mod is amazing in itself just that it exists! To polish up the models is just a bonus!
Crynsos  [author] 12 Oct, 2017 @ 2:53pm 
Gotrek doesn't really use twohanded axes from what I saw and while I would like to fix up Felix more, I don't think that I'll have the time for that for a while.
Storsorgen 12 Oct, 2017 @ 2:48pm 
Really great mod! Do you have any plans to modify the visuals further, removing the helmet on Felix and giving Gotrek a twohanded axe? :)
Malanthor 30 Sep, 2017 @ 3:28am 
@Crynsos: Oh i was just referring to the description for the ability gotreks doom which said something like "...much better kid" :-)
Yeah i bet, i really hope they open up more modding options. Seems like its possible to do some nice stuff but it requires quite a bit of work and effort, something like this should be really easy if you ask me.
Hey no worries, thanks for the mod. I was justr being nitpicky. :)
Crynsos  [author] 30 Sep, 2017 @ 2:13am 
@Cyprinodon
I'm not someone who usually dabbles in units, so that is something better suggested to other modders.


@Malanthor
What exactly is that referring to? It's not like we modders can change any of the voice acting.

As for the looks, those are difficult to get right due to a lack of modding resources and freedom and I didn't have much time to invest into this mod after its initial release to fix up stuff.
Malanthor 30 Sep, 2017 @ 1:03am 
Hahaha. Awesome. But Gotrek alwats called Felix "Manling" not kid. Also didn*t felix have long blonde hair, and were mostly portraid with a red cloak?
Cyprinodon 5 Sep, 2017 @ 6:52pm 
Ever think about making a unit for Tristan le Troubadour and Jules le Jongleur for Brettonia?
Crynsos  [author] 2 Jul, 2017 @ 5:45am 
It's not optimized for Steel Faith but should work fine with it.
Mumion der Unsterbliche 30 Jun, 2017 @ 9:29am 
SFO Compatible ?
Younghappy 26 Jun, 2017 @ 12:31am 
@ilearril yep can confirm they do. Currently trying to beat back the Empire who's using them in one of their armies, it's bloody difficult to kill them lol.
Bhelliom 25 Jun, 2017 @ 8:25am 
Hi Crynsos and anyone having tried this mod: Does the AI use them? I read description but am sometimes information-blind.
Crynsos  [author] 28 Apr, 2017 @ 2:45pm 
There's nothing hard about it.
Either just delete all of the other stuff in those mods and save them as new files like !mod.pack or just make a new one, import the tables you modified via right click - add from pack and done. You now use them alongside the actual mods and they will overwrite those parts of them.

Just make sure that if you actually modified the original mod files and then put those modified tables into a different file, to delete the original ones so that the latest version and subsequent updates get downloaded.
Lampros 28 Apr, 2017 @ 2:41pm 
Got it. Again, thanks so much!

Regarding the second paragraph instructions, I think even that's a bit too complex for me. It's probably better if I check for updates manually once in a while and see if I want to incorporate the later changes. The simpler and more minimal my own modding is, the less chance I will mess up the whole thing! ;)
Crynsos  [author] 28 Apr, 2017 @ 2:29pm 
Simply by removing them from units_custom_battle_permissions.

You can actually create a submod that remains compatible with the mods you are editing (and thus doesn't prevent updates), simply by having those few modified tables in it with the exact same table names but a higher priority file name, like by adding a " ! " to the filename.
That way you only overwrite the content of those specific tables.
Lampros 28 Apr, 2017 @ 2:25pm 
Awesome. I've got it to work. Now how do I remove these units & Lords from custom battles as well?
Crynsos  [author] 28 Apr, 2017 @ 12:10pm 
Just copy the file, add a letter to the end of it so it's different from the original and edit it, not hard.
Lampros 28 Apr, 2017 @ 12:03pm 
Hmmm, ok. Let me try to copy the entire mod and see if that works. Last time I tried a few days ago, I thought I had a message pop up and say that I need to be subscribed to the mod or something. But it's also likely I messed up.
Crynsos  [author] 28 Apr, 2017 @ 11:47am 
Either you just make a copy of the two mods and remove the entries you don't want from those tables, or you edit it directly within those mod files - although then you may not receive updates for them.
Lampros 28 Apr, 2017 @ 10:40am 
Thanks. But to do these things, I'd have to copy the entire mod, right? And to do that, it seems like I'd have to copy every table - and All Tabletop Lords seem to have like 50-plus tables!
Crynsos  [author] 28 Apr, 2017 @ 10:38am 
Well lords are of course much harder to deal with than simple units, but both can be quite easily removed from the campaign.
Just remove units from building_units_allowed and lords from faction_agent_permitted_subtypes and they should never appear in the campaign.
Lampros 28 Apr, 2017 @ 10:34am 
Crynsos,

I tried. But I am not very technically proficient as a modder yet :( I am having the same issue with All Tabletop Lords.
Crynsos  [author] 28 Apr, 2017 @ 10:09am 
Well, then just remove those from that mod?
Lampros 28 Apr, 2017 @ 10:06am 
I know, but I just want Ludwig - not the rest of the units that come with mods like that.
Alyelia 28 Apr, 2017 @ 10:02am 
@Lampros You can get Ludwig Schwarzhelm in the Glory Empire mod, Just a heads up!
crisord 14 Apr, 2017 @ 12:24am 
awesome
Lampros 11 Apr, 2017 @ 3:24pm 
Crynsos,

That would be awesome!
Crynsos  [author] 11 Apr, 2017 @ 2:45pm 
Well, I just tested the mod with both the Empire and Dwarf versions of the unit and it works perfectly fine for me. I really would have been surprised if it actually didn't work anymore as CA didn't change all that much with Bretonnia.

I re-uploaded it now to get the outdated sign away, but it is unchanged from the last update.

However the new Legendary Hero system gives me a good way to recreate this mod without having duplicates of Gotrek and Felix running around, so once I get around to it, I will look into rebuilding the unit as a hero with the "Green Knight" system and some improved looks for Felix.
Lampros 11 Apr, 2017 @ 4:14am 
Indeed, and I hate it :( I would loved to also have seen Kurt Hellborg and Ludwig Schwarzhelm as an Empire-centric player...
Crynsos  [author] 11 Apr, 2017 @ 4:08am 
Well, unique heroes clearly aren't on their priority list as we have seen with the extremely late release of the first one via The Green Knight and it is doubtful that more will be released with Warhammer 1.
Lampros 11 Apr, 2017 @ 4:03am 
I am flabbergasted that CA has yet to make Gotrek & Felix playable officially. They are very popular, iconic Warhammer Fantasy characters, and I'd suspect I am not the only one clamoring for their inclusion.
crisord 1 Apr, 2017 @ 7:04am 
updated.....
Ruben Thomas 30 Mar, 2017 @ 1:10am 
@Magic Lobster I am currently using this in my Empire game, and it works. Try it out =) I'm sure you're aware, but in case you are not, make sure the "enable out of date mods" button is ticked =)
Maximus Meridius 29 Mar, 2017 @ 11:33pm 
With this be updated soon or na? love the mod