XCOM 2
Avenger Events: LW2 Pack
41 Comments
Zilican 10 Mar, 2019 @ 4:22pm 
Does not work currently, game crashes on start up, base events works fine
CommanderNature 12 Mar, 2018 @ 7:28pm 
the avenger events never ever spawned
CommanderNature 15 Dec, 2017 @ 2:14pm 
after the first supply drop the avenger events never spawned
CommanderNature 7 Nov, 2017 @ 12:59pm 
i wish there were more events in the avenger events.
CommanderNature 7 Nov, 2017 @ 12:47pm 
when do the events start
Dragon32 29 Aug, 2017 @ 12:05pm 
@Havelock Vetinari:
Well LW 2 doesn't work with WoTC...
Havelock Vetinari 29 Aug, 2017 @ 9:22am 
Just wondering if this would conflict with WOTC in any way?
S!r Aske 20 Jul, 2017 @ 2:45am 
btw Elerium dust=elerium crystals, EleriumDust is the console template for the crystals
EagleShark 13 Apr, 2017 @ 7:28pm 
Jagged Alliance 2 Lives On! http://thepit.ja-galaxy-forum.com/
BladeofSharpness 8 Apr, 2017 @ 4:00am 
Don't work for me either
rfpraweb 19 Mar, 2017 @ 1:55am 
Looks great and is another recommened mod by PC Gamer Magazine. Is there anything I need to know in terms of adding this to lw2 with other mods. I have plans of adding Additonal Mission Types (LW 2 Version) and want to make sure no conflicts. This Xcom 2 game seems to be the best organized modding community I have seen to date, especially in regards to the LW2 compat. Thanks!
ChromePlate 21 Feb, 2017 @ 6:56pm 
so do i have to have this AND the other one activated at the same time?
Thinking of starting over as i got screwed over by rng xcom with my dark events happening over in australia when i was in america.
And not knowing wich damned missions to do because of its spawn rate and not being obvius wich missions to actually do.

Oh and one question about the mod, do it add so much extra stuff i do not have time and soldiers to do the missions, that i reqire to somehow know to do?
Nor Dogroth 10 Feb, 2017 @ 9:13am 
Do you have a German translation?
Advocated Edict 9 Feb, 2017 @ 7:34pm 
"The Aruluco Legacy"

Thank you for being one of the few remaining souls that remembers Jagged Alliance 2
Flik the Changeling 7 Feb, 2017 @ 11:24am 
for some reason it dosnt work for me :(
Peerless Girl 6 Feb, 2017 @ 1:00pm 
Looks like you got AE updated for LW2! Awesome, RM, Thanks!
Dragon32 31 Jan, 2017 @ 11:44am 
@Viking171986:
Uh. No. Just use Avenger Events.
Viking171986 30 Jan, 2017 @ 9:57pm 
Can I use this without LW2?
GorillaEggs 26 Jan, 2017 @ 1:04am 
this looks amazing, definitely going to use this
TumbleKy 25 Jan, 2017 @ 8:31pm 
These events and descriptions are gold
R3dl1ne 25 Jan, 2017 @ 6:46pm 
i lov both ur Avenger Events mod but ive had to remove them both they keep pausing all my stuff its mainly the Avenger Events mod that keeps pausing all my stuff not the LW one
Meatbang 25 Jan, 2017 @ 8:29am 
I wish the dialogue and descirptions of these mods would better allign with the standardds set by the rest of the game.

Having such obvious references, combined with speech such as "*sigh*" really throws you out of how clinical and clean the Avenger menus really are.
Arkhangel 24 Jan, 2017 @ 5:36pm 
well, here's hoping it fixes my borked excavations. i console-commanded the other stuff fixed.
RealityMachina  [author] 24 Jan, 2017 @ 3:53pm 
Yeah I think I know what the problem was, check the base mod (since that handles the actual implementation of events) 's comments for more details.
Arkhangel 24 Jan, 2017 @ 2:36pm 
Same pausing bug happened to me. i think it's just with the mod in general, given it hit me right after the cinematic for shen's last gift happened.
IratePirate 24 Jan, 2017 @ 8:38am 
The potential for this mod is great. CK2 is a phenomenal game for the amount of flavour little things like this can lend, so I wish you all the luck with it.
Ogre Beautiful 24 Jan, 2017 @ 7:30am 
Just confirming that bug.

Had a problem with all projects pausing suddenly, not exactly sure what triggered it, but unsubcribing to the event mods got it working again (Could be due to conflict with other mods in LW2 I guess).

Sad panda.
xor 24 Jan, 2017 @ 3:20am 
I could try to give you a save file maybe, if you want to take a look yourself.
RealityMachina  [author] 23 Jan, 2017 @ 4:01pm 
@xor weird, only thing I can think of is that when an event gets removed from XComHQ.Projects, it removes a similar project that happen to have the same object ID, but that shouldn't be happening.
RealityMachina  [author] 23 Jan, 2017 @ 10:50am 
@Enhas

AFAIK LW2 does not actually remove them, it just makes them inaccessible normally.

Though yeah the mission thing is going be a bit tricky to deal with, not 100% sure how the activity system works yet.
Enhas 23 Jan, 2017 @ 10:41am 
Do the events from the base avenger events mod still trigger?

Because I think there might be some problems, like triggering a vanilla retalitation mission (which I don't think exist anymore in LW2), and LW2 has also made some big changes to the proving ground.
Deadput 22 Jan, 2017 @ 5:18pm 
Rogue one was great dude but you do know that rogue cell has nothing to do with it because it's not a reference.
Stellaris 22 Jan, 2017 @ 2:10pm 
@ThracianTendency Why was it horrible?
K. Constantine 22 Jan, 2017 @ 1:49am 
A Rogue One was a horrible movie, how easy is it to rename these events?
Killian 21 Jan, 2017 @ 8:23pm 
'Aruluco'? That sounds awfully familiar [en.wikipedia.org] ...
RealityMachina  [author] 21 Jan, 2017 @ 5:00pm 
@Forest_noir Yep.
Rifle Man 21 Jan, 2017 @ 4:48pm 
Is it a expansion mod for Avenger Events? That means I just subscribe both, they will work in LW2, right?
RealityMachina  [author] 21 Jan, 2017 @ 2:57pm 
David is the real name of Solid Snake, so you were correct about what series I was referencing. :V
Siodog 21 Jan, 2017 @ 2:49pm 
gotta ask the David and Fisher from the training event are David Hayter and Sam Fisher? xD
Siodog 21 Jan, 2017 @ 2:46pm 
nice bro