XCOM 2
[ABANDONED/DEAD] E3245's Weapon Rebalance Mod :: LW2 Edition
143 Comments
Ivan Teurer 1 Aug, 2021 @ 8:17am 
what does this do
mick 16 Jul, 2017 @ 1:29pm 
ill take a look at it thanks.
silencer4 16 Jul, 2017 @ 12:45pm 
@ROGALYDONDON

It is still usable and will be unless it will be removed from the workshop. If you are looking for update configs check my link somewhere below. It changes everything to LW1.4 specs (except 4 slot for Assault Rifles which I forgot to check).

As for M4A1 working as SMG I think you need to mod this yourself. I think the gun needs some scripts so the gun would be given mobility stat.
mick 16 Jul, 2017 @ 11:41am 
@E3245 hmm you lost me, is this basing its stats on an existing weapon? like the m16 is just taking stats directly from vanilla assault rifle?

would you happen to know the file name you think I should be looking in? Really im mainly trying to get a mobility bonus added to the carbine and shorter barreled rifles. I HATE the default SMG and would like to take an m4a1 with the same exact stats.
∑3245  [author] 13 Jul, 2017 @ 8:01am 
@Teresa of the Faint Smile
It is, but the weapon balance might be out of whack (was made for LW2 1.2, not the latest version).
Shiroen1 13 Jul, 2017 @ 12:03am 
Is this still usable as long as I dont edit anything? tried earlier and no errors so far.
Im so deep into LW2 and it will be terrible if I cant use this or any of your weapon mods anymore.
Hoping for the best. :)
Thanks by the way for these weapons, Im enjoying them. :)
∑3245  [author] 12 Jul, 2017 @ 1:17pm 
@ROGALYDONDON
It could be LW2 doing something that's preventing the weapon's mobility from changing. Best you can do is try to edit the base weapons inis and see if they take effect.

Also, try launching the game using the official launcher, not AML.
mick 12 Jul, 2017 @ 1:08pm 
is this something lw2 side? i have been trying to edit other variables for your weapons and havent had much luck so far not sure what im doing wrong
∑3245  [author] 12 Jul, 2017 @ 12:41pm 
@BloodWalrus
Oh it's close to being done. I hope that the release is a week or two after WOTC drops.

You'll probably know when it's almost done when I give the mod to a popular XCom streamer or two to show it off.
DeepDorkFantasy 12 Jul, 2017 @ 12:37pm 
Also, very happy to hear that your UltraMegaTyrannosaurWeapon Pack idea is stil living!
∑3245  [author] 12 Jul, 2017 @ 12:29pm 
@BloodWalrus
Don't worry, I won't, for the sake of saves.
DeepDorkFantasy 12 Jul, 2017 @ 12:28pm 
just dont unplug that from the steam, I beg you
∑3245  [author] 12 Jul, 2017 @ 12:20pm 
I think I'm gonna pull the plug on this mod, since nothing ever works right and the weapon megapack is gonna overshadow this and all of my other weapon mods.

Besides, I think WOTC is gonna mess up LW2 for a long while.
mick 12 Jul, 2017 @ 10:51am 
I cant get the mobility bonus to work, I am editing it from the Modifiers file and have made it look like this:
+MWRM4A1S_MOBILITY = 3
but theres no change at the loadout menu
DeepDorkFantasy 4 Jul, 2017 @ 12:25pm 
God damn UZI, I am able to turn into SMG even fuckin Barret but not this one.
In the inventory all things seems fine, but at the misson its turning off its mobility-bonus, and even more - Ive got a guy with 15+1 mobility with his UZI - but on the tactial mission he's got 15-3, according to YetAnotherF1, so its even -4 mobility in summary.
Perhaps, its using the -1 mobiliy modificator from secondary_uzi, i have no idea
Master, plx, send your coding angels to fix this herecy:steamsad:
Love you anyways
Maniak85 28 May, 2017 @ 7:58am 
OK guys I am at a loss here, some time ago I was able to get the mobility bonus working for some weapons, but now after downloading the game again I cant get it to work. I tried everything, unsubscribing from the mod, deleting config folder, switching off cloud sync, reinstalling the game, deleting inis, completely rewritng inis, completely rewriting the scripts in src folder, starting several new campaigns with different ini settings and nothing...
Bloodhound 24 May, 2017 @ 8:22am 
top one removes the orginal gun bottom and bottom one replaces it
Bloodhound 24 May, 2017 @ 8:22am 
@silencer4 in order to get ur rookies to start with one of these guns u need to change the lw2 ini file to match this
-Loadouts=(LoadoutName="RookieSoldier", Items[0]=(Item="KevlarArmor"), Items[1]=(Item="AssaultRifle_CV"), Items[2]=(Item="FragGrenade"), Items[3]=(Item="FragGrenade"))
+Loadouts=(LoadoutName="RookieSoldier", Items[0]=(Item="KevlarArmor"), Items[1]=(Item="S79XM16E1"), Items[2]=(Item="FragGrenade"), Items[3]=(Item="FlashbangGrenade"), Items[4]=(Item="CeramicPlating"))
Bandi232 20 May, 2017 @ 5:50am 
thank you for your support compatible LW2
=[NK]= Col. Jack O'Neil 17 May, 2017 @ 5:08pm 
Awesome silencer :)
silencer4 17 May, 2017 @ 1:59pm 
file can be found under mediafire /file/uyzwcpp4ngcwdhk/Config.7z
silencer4 17 May, 2017 @ 1:57pm 
So I've made the effort to try and make all the guns have similar stats to what LW 2 1.3 patch offers. Meaning I removed all the buffs from this mod, changed gun range tables based on the LW 1.3 models. I even added missing M16A1 file. I didn't touch the swords and for sure cannot get the balance of IMI UZI. The primary one cannot get +3 mobility and the secondary could not adjust damage and now in those files it only displays -1 mobility twice so if you use IMI UZI do not override from the files.

I'm also not sure what range tables use LMGs and Pistols. I assume that LMSs and Rifles use MEDIUM Range, while SMGs and Pistols use SHORTMEDIUM table, so I've used that range tables from LW files. I didn't test the MG and BM weapons as of yet and I'm not sure if everything is set correctly. In anyway if someone wants to try here is the link with all the modified files from Config folder

{LINK REMOVED}
silencer4 13 May, 2017 @ 3:08am 
How do you make this guns to be equipped by soldiers from character pool in the first mission (Gatecrasher)?
DoesUntoOthers 11 May, 2017 @ 7:37pm 
I have edited most of the stats in your weapon INIs individually already, but have noticed that I'm not getting any upgrades, even after researching. Will this file re-enable to upgraded tiers for LW2? I know there aren't any for coil/plasma, but right now I'm never getting anything after the initial tier. And will I need to apply my favored changes of the stats to the INIs in this file now instead? I'm a little lost on if this file does anything on it's own or if it's just a collection of files to copy/paste over the ones contained in the other files, I see your steps but I'm not sure if I need to do them no matter what, or only if I'm having other issues.
Baka Racker 13 Apr, 2017 @ 4:12pm 
A few months you say? So enough time to finish this campaign and start a new one just as you release it. Perfect!
shavedllama 5 Mar, 2017 @ 4:28pm 
@King-Nogg Holy crap you don't know how long I was looking for a fix to smg detection to apply LW values -- and I feel so close now, yet I still cant get it to work. Any ideas?
DarthJor 3 Mar, 2017 @ 4:15am 
Regards,

When using this setting for LW2, with the MWR-M21 sniper gun mod, Tier 2 upgrade does not appear to build on the list. The rest of sniper weapons do not present problems. Any solution?
Hidoi 2 Mar, 2017 @ 12:34pm 
@E3245
Ok, thanks for the answer :)
∑3245  [author] 2 Mar, 2017 @ 11:46am 
@Hidoi
I think it's gonna be a few months before it's ready to be released, at most.
Hidoi 2 Mar, 2017 @ 10:00am 
Any very rough estimate on when the Megapack is gonna be released?
Like is it this month, 4 months, a year?
Reason I'm asking is that I want to do a new LW campaign now that 1.2 is out, but I'd love to do it with your weapon mod, so if it's to be released soonish I'll just wait for it. If not, I'll just try to edit some .ini files myself.
miguelmonte2005 26 Feb, 2017 @ 6:44am 
either of them takes this lw2 to another level imo... cant wait!
∑3245  [author] 25 Feb, 2017 @ 7:21pm 
@miguelmonte2005
I agree that these are imbalanced. I wanted to get this out ASAP so I can focus my efforts on the weapon megapack.
miguelmonte2005 25 Feb, 2017 @ 2:25pm 
it does work, i might have not been as clear as id like... it works but as stated, very imbalanced... i dwloaded it precisely because of the lw2 but i knew it was incomplete... and yet, the perspective of having those brilliant models on the hands of those guys instead of the cubersome models of the originals prompted me to try it... but it is as stated, very inbalanced, for the time being... getting your answer here brought a glint to my stare as i wait! thkz!
∑3245  [author] 25 Feb, 2017 @ 12:21pm 
Here's a hint: It does.
∑3245  [author] 25 Feb, 2017 @ 12:20pm 
@miguelmonte2005
Then explain why this mod has LW2 Edition in the title if it didn't support LW2?
miguelmonte2005 25 Feb, 2017 @ 12:16pm 
this will never get updated for lw2 will it? guess its a gargatuan task, fit 20 or so weapons...
∑3245  [author] 20 Feb, 2017 @ 4:20pm 
@=[NK]= Col. Jack O'Neil
It works for the most part, but stuff like the modifiers may or may not work. Feel free to try it.
=[NK]= Col. Jack O'Neil 20 Feb, 2017 @ 4:05pm 
How's the rebalancing coming along, I don't really want to do any testing because I haven't played LW2 yet, so is it worth subbing yet?? :)
ApocalypseMeows 13 Feb, 2017 @ 8:02pm 
ok thanks for the response! i'm still trying to figure things out with this LW2 rebalance so hopefully i'll figure it out
∑3245  [author] 13 Feb, 2017 @ 7:55pm 
@EaglesFist
Sorta, in a way. There's gonna be two sets of INIs, one for vanilla and one for LW2. They'll be balanced for Vanilla and LW2, respectively. It's a featureless pack that mostly intented for audiences that just want to play and not want to deal with any new features, for both Vanilla and LW2.

The rebalance contest stuff is gonna be in the experimental version though, which will contain several new features, if possible.

@Everyone
Sorry for the change of plans everyone, but after discussing it with several people, this is gonna be the way to go from here on out.
ApocalypseMeows 13 Feb, 2017 @ 7:48pm 
will the megapack already have this implimented? or will we have to reaccount for it?
∑3245  [author] 13 Feb, 2017 @ 7:29pm 
Everyone, I'm looking for someone that can document the ini stuff for the upcoming weapon megapack, since there's people out there that don't know how to do this stuff.
BiggusPiggus 13 Feb, 2017 @ 6:01am 
@King-Nogg, finally got around to trying your work-around. I actually applied it to the uzi to get the correct mobility and detection radius working and it was successful Your fix worked with this MOD still installed. Great job.
ApocalypseMeows 12 Feb, 2017 @ 9:51pm 
thanks! i wasn't sure
∑3245  [author] 12 Feb, 2017 @ 9:50pm 
@EaglesFist
Yes. You'll need this mod so you can get the correct weapon upgrade schematics for LW2.
ApocalypseMeows 12 Feb, 2017 @ 9:48pm 
do i need this to play long war 2 with your mods?
Nitsah 10 Feb, 2017 @ 5:13am 
So does your weapon have mag/plasma or what ever the last tier is?
BiggusPiggus 9 Feb, 2017 @ 11:48pm 
I will not get chance to try it until the weekend unfortunately.
Bloodhound 9 Feb, 2017 @ 2:36pm 
did it work for u?
BiggusPiggus 9 Feb, 2017 @ 11:17am 
That is extremely thorough, thanks a lot.