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It is still usable and will be unless it will be removed from the workshop. If you are looking for update configs check my link somewhere below. It changes everything to LW1.4 specs (except 4 slot for Assault Rifles which I forgot to check).
As for M4A1 working as SMG I think you need to mod this yourself. I think the gun needs some scripts so the gun would be given mobility stat.
would you happen to know the file name you think I should be looking in? Really im mainly trying to get a mobility bonus added to the carbine and shorter barreled rifles. I HATE the default SMG and would like to take an m4a1 with the same exact stats.
It is, but the weapon balance might be out of whack (was made for LW2 1.2, not the latest version).
Im so deep into LW2 and it will be terrible if I cant use this or any of your weapon mods anymore.
Hoping for the best. :)
Thanks by the way for these weapons, Im enjoying them. :)
It could be LW2 doing something that's preventing the weapon's mobility from changing. Best you can do is try to edit the base weapons inis and see if they take effect.
Also, try launching the game using the official launcher, not AML.
Oh it's close to being done. I hope that the release is a week or two after WOTC drops.
You'll probably know when it's almost done when I give the mod to a popular XCom streamer or two to show it off.
Don't worry, I won't, for the sake of saves.
Besides, I think WOTC is gonna mess up LW2 for a long while.
+MWRM4A1S_MOBILITY = 3
but theres no change at the loadout menu
In the inventory all things seems fine, but at the misson its turning off its mobility-bonus, and even more - Ive got a guy with 15+1 mobility with his UZI - but on the tactial mission he's got 15-3, according to YetAnotherF1, so its even -4 mobility in summary.
Perhaps, its using the -1 mobiliy modificator from secondary_uzi, i have no idea
Master, plx, send your coding angels to fix this herecy
Love you anyways
-Loadouts=(LoadoutName="RookieSoldier", Items[0]=(Item="KevlarArmor"), Items[1]=(Item="AssaultRifle_CV"), Items[2]=(Item="FragGrenade"), Items[3]=(Item="FragGrenade"))
+Loadouts=(LoadoutName="RookieSoldier", Items[0]=(Item="KevlarArmor"), Items[1]=(Item="S79XM16E1"), Items[2]=(Item="FragGrenade"), Items[3]=(Item="FlashbangGrenade"), Items[4]=(Item="CeramicPlating"))
I'm also not sure what range tables use LMGs and Pistols. I assume that LMSs and Rifles use MEDIUM Range, while SMGs and Pistols use SHORTMEDIUM table, so I've used that range tables from LW files. I didn't test the MG and BM weapons as of yet and I'm not sure if everything is set correctly. In anyway if someone wants to try here is the link with all the modified files from Config folder
{LINK REMOVED}http://www.mediafire.com/file/uyzwcpp4ngcwdhk/Config.7z
When using this setting for LW2, with the MWR-M21 sniper gun mod, Tier 2 upgrade does not appear to build on the list. The rest of sniper weapons do not present problems. Any solution?
Ok, thanks for the answer :)
I think it's gonna be a few months before it's ready to be released, at most.
Like is it this month, 4 months, a year?
Reason I'm asking is that I want to do a new LW campaign now that 1.2 is out, but I'd love to do it with your weapon mod, so if it's to be released soonish I'll just wait for it. If not, I'll just try to edit some .ini files myself.
I agree that these are imbalanced. I wanted to get this out ASAP so I can focus my efforts on the weapon megapack.
Then explain why this mod has LW2 Edition in the title if it didn't support LW2?
It works for the most part, but stuff like the modifiers may or may not work. Feel free to try it.
Sorta, in a way. There's gonna be two sets of INIs, one for vanilla and one for LW2. They'll be balanced for Vanilla and LW2, respectively. It's a featureless pack that mostly intented for audiences that just want to play and not want to deal with any new features, for both Vanilla and LW2.
The rebalance contest stuff is gonna be in the experimental version though, which will contain several new features, if possible.
@Everyone
Sorry for the change of plans everyone, but after discussing it with several people, this is gonna be the way to go from here on out.
Yes. You'll need this mod so you can get the correct weapon upgrade schematics for LW2.