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If you intend to run a LW2 campaign and are having a gamebreaking mod conflict, please consider disabling this one first to see if that fixes everything. =)
Your better selector mod is awesome by the way! :P
This is only for Long War 2. There's no squad icon selector in vanilla. Or squads.
I'll push my luck a bit further. Then.. can its Top-Left corner be relatively "flushed" slightly underneath the default selector arrows area, please?
Currently, it overlays the left-side Squad list panel.
Yep. like this.
Idk, use your creativity
Tell me what Icons.
Just look at some other mods and how they did it. You need the 45 GB SDK though.
@MegaTiny, thanks for the mod! This is a much more pleasant interface.
PS; One small request.. can the screen area be made configurable via INI settings? Like 7 or 14 per rows, etc??
I didn't have this bug before I installed Long War 2, but your points make me think it's likely just the straw that broke the camels back on my mod list. Thanks for clarifying!
Everything in your comment is factually false.
1. The bug has been present since day one. While some mods might have made the bug worse, it's a vanilla issue.
2. Caps lock issues the Content Manager to fulfill all loading requests immediately.
3. Long War 2 does not modify the loading process. The World Data build has been made single-threaded which makes the visibility calculations make less mistakes.
If you want to avoid it completely just wait an extra ten seconds or so after the 'press any key' prompt. Since I started doing this I haven't seen it once (except for when I forgot and kicked myself for being hasty).
Sorry about that. It's fixed now.
the squadsytem is part of the LW2-mod. its cpntent that doesnt exist in vanilla game.
Do not play LW2 can use this MOD?