Space Engineers

Space Engineers

'Argilla' Personal Utility Ship (Vanilla)
29 Comments
Bruce LeedleLeedleLeedleLee  [author] 6 Nov, 2017 @ 3:48am 
Thats because they changed the hitboxes, i'd have to do a major refit for it to work again, sorry
sy4zim 6 Nov, 2017 @ 1:50am 
can't open the door, detaching it's fine though
SirAndrewTheThird 27 Feb, 2017 @ 10:25am 
@Skeletor, you really can't make new ones. I suggest that you cut out the supergrid pieces you need from ship, make blueprints of them, and then insert as needed into a build. That's what I did.
Skeletor 27 Feb, 2017 @ 9:41am 
Can someone please tell me how to put large ship blocks like windows and flight seats on small ships? I'm a little confused...
KylerOriom 2 Feb, 2017 @ 1:24am 
I discovered something interesting about his method, the small grid does not pressurize because of the size of the block that is reduced in the conversion, apparently it is large, but as if it had occupied the same number of blocks only in the small scale. I discovered by building a closed room, with the air lock door at the open end, following the block mark, and that it was a 3x1 block, so I closed and I was working on the problem is scale of the block. Should be the same problem as windows.
KylerOriom 1 Feb, 2017 @ 11:29pm 
Yes, you can press small grids, I worked on a ship with several grids to fool the block of marks like locks and pressurize the interior, but in the 1,171 update they corrected that, so I return the project table.
The problem and I experimented with your model and the big window does not seem to contain oxygen, maybe because it is not of the same grid.
But anyway would like to get rid of the connection blocks in my baby, Thank you
Rhea.licious 1 Feb, 2017 @ 5:36pm 
Oh. That sucks that a small grid can't be pressurized. I wish I knew how to put the large and small grids together like that.
Bruce LeedleLeedleLeedleLee  [author] 31 Jan, 2017 @ 6:10am 
you cant even pressurize small grids, that's why i put oxygen generators everywhere^^
and yes, they are problematic as in very bulky and the attachment block is in the exact middle, yo you cant really fit in there
SirAndrewTheThird 30 Jan, 2017 @ 6:20pm 
@Starbound, I will save Bruce and Hawse some trouble. lets just say that those doors are a bit problematic at the moment.
Rhea.licious 30 Jan, 2017 @ 6:19pm 
Nice! The glitch that I found out about is much lamer... By the way, the next ship that uses whatever you and M4Hawse are doing should use sliding doors and have a pressurized interior.
SirAndrewTheThird 30 Jan, 2017 @ 3:21pm 
@Reaper Elite. I just now realized that the name I came up with (supergrid), is now the new official name xD
CPU Reaper Heart 30 Jan, 2017 @ 11:15am 
This super grid method needs to be spread through all the workshop !!!
SpaaaaaaceMouse 29 Jan, 2017 @ 6:32am 
Suscribed just to figure out how you put a large ship seat ion a small ship in vanilla.
Bruce LeedleLeedleLeedleLee  [author] 29 Jan, 2017 @ 4:22am 
whiplash's image to lcd converter
Siringo 28 Jan, 2017 @ 8:19pm 
How did you get that logo on the bottom back of the ship??
TwitchingPsycho 28 Jan, 2017 @ 7:12pm 
Such a cool ship. Me likes! Lots! Thats for the suggestion M4Hawse!
SirAndrewTheThird 27 Jan, 2017 @ 3:35pm 
@ZONGO what is the bp file and where do I find it?
SirAndrewTheThird 26 Jan, 2017 @ 6:22pm 
This glitch has come at the perfect time. I was wondering how I was going to put glass onto a SGA Puddle Jumper.
Big Red 26 Jan, 2017 @ 1:06pm 
@ZONGO LE DOZO Have we met somewhere? :steamhappy:
Oblyvn 25 Jan, 2017 @ 3:59am 
Sadly they aren't airtight though :(
JCapt 24 Jan, 2017 @ 7:01pm 
I have to see this bug now... can someone send me some more info?
Jim 24 Jan, 2017 @ 5:31pm 
WHAT! How!!!!???? We need to spread this far and wide. The cross gird rotor bug is now a feature because so many people used it. So we need to spread it so they can't take it away. How do you do it? (put large on small).

Great design BTW :P
ShadowzOfTheDark 24 Jan, 2017 @ 3:20pm 
{=X=} At some point I had to come to a choice, a choice to stop. Not develolping but stopping the release to others. I knew eventually it will indeed be fixed but some things, they are to powerful to be destroyed and must be kept safe, from both the greedy hands and the devs {=X=}
LeonserGT 24 Jan, 2017 @ 7:36am 
Hm, when I tested with M4Hawse they were completely devastated, especially for turrets.
Bruce LeedleLeedleLeedleLee  [author] 24 Jan, 2017 @ 7:34am 
the collisions work well, the building boundary is 1x1
LeonserGT 24 Jan, 2017 @ 7:33am 
That is just bug-using that may be eventually fixed. Also, collisions are fucked :P
Bruce LeedleLeedleLeedleLee  [author] 24 Jan, 2017 @ 7:27am 
the parts still weigh the same as their large ship counterparts. and its still destructible.
I would not call it cheating, more like trickery @[MGE]LeonserGT :P
That trick has opened a whole new realm of ship building for me
LeonserGT 24 Jan, 2017 @ 7:24am 
Cheeeaateeeeer
Deathlok-L17 24 Jan, 2017 @ 7:16am 
omg man, truly badass!:steamhappy: