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Excited for the 1.6 update
---Re-added the stats picture.
---maybe check the mod settings and see if they're what you had before? That could mess with it maybe. Otherwise I'm pretty sure it's not a problem I can fix.
---I'll bring the stat sheet back after I spruce it up a bit.
@Something_Smith,
---It's all working on my end. Make sure you're using this version of the mod, and the Unofficial version of Extra Walls and Floors. Load order doesn't matter for them.
The floors added by extra floors are still not showing additional stone types though. I have tried a dozen different formats. Extra stone above Extra floors, Extra Stone below Extra Floors, using Cupros Retexture, using both, reordering both, absolutely nothing is changing. Any tips to get these mods to work nicely together? Because at the moment they are acting as though nothing was updated.
---Fixed and changed the patch for Extra Walls and Floors to the Unofficial 1.5 version.
Is it recommended to have the floors mod above or below the stones mod? I currently have the floors above the stone and its working really well with the other floor/stone mods I have installed.
---Added SIX new stone types for pink, red, darker blue, purple, light green, and teal colors.
---Redid a lot of the stone stats to make them a little more accurate to their real-life hardness and density. For example Lignite is almost as weak and fast to build as Chalk now.
---Chalk and Lignite should now drop chunks slightly more often when mined; to help make up for their weakness.
---Made all stones have a market value from 6-8(vanilla stones all have 7).
---Removed the picture of stone stats. I think it's ultimately pointless to have.
Error 1: Could not find class KurasStones.Settings while resolving node ModSettings. Trying to use KurasStones.StonesModSettings instead. Full node: <ModSettings Class="KurasStones.Settings" />
Error 2: Adding duplicate Verse.WorldGenStepDef name: BiomesKitWorldGenStep
This is my Rimpy modlist for reference: https://pastebin.com/g7U86ga7
This is the hugslib log: https://gist.github.com/HugsLibRecordKeeper/9c2b8289b71a0731b36742a7a449c3b0
Could not resolve cross-reference to Verse.ThingDef named ChunkDunite (wanter=excludeOres)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1543561093
Secondly, Since today (or possibly somewhere between the last few days that I've played), this mod is now causing errors. At first, it caused my entire game to not load the title screen ui. After doing the usual chop-and-check routine, which got rid of some of my performance mods, it started simply starting the game saying "One of your mods is corrupted, so we removed them all!"
I went through my mod list one by one until I finally tracked it down to this mod and this mod alone. My other hundreds (I know... I'm an addict) of mods work fine once reinstalled without this one. But I really don't want to just drop this mod if I can help it. If there's some way I can help with this let me know.
This is the log if you want to take a look
https://gist.github.com/HugsLibRecordKeeper/af462a5a9c3b8528c70b19b3f156e0f1