Arma 3
Server side smoke (for Blastcore Edited)
8 Comments
Jade 23 Nov, 2022 @ 8:28pm 
Does this mod still work?
ChrisbyFlanker 14 Jun, 2021 @ 1:48am 
Had some issues for the past few weeks with something like "Blastcore VEP" errors.

Biggest problem is a mission will lose all it's player slots in the lobby on custom mission launch.

Solution was to remove any vehicle with a Blastcore dependency and spawn it after mission launch as Zeus.
Weirdest item we had to remove was a "aircraft crater" static object to get the player slots back.

Any help appreciated
Hotshot 24 Dec, 2020 @ 2:06pm 
If I try this on my client machine (which uses Blastcore Edited of course), with which I host MP games, I get the following error:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2332952115

Or don't I need this mod for the AI if I'm already using the "full" Blastcore Edited?
TheFlyingLumberJack 8 Jul, 2017 @ 11:33pm 
Okay thanks!
Paladin  [author] 8 Jul, 2017 @ 10:44am 
Yes, mod should be run on server or host. Because server/host spawn and control AI units. You should notice that this mod makes smoke uglier, but more thick.
TheFlyingLumberJack 7 Jul, 2017 @ 7:32pm 
Does this work if you host a local game in arma?
Paladin  [author] 1 Apr, 2017 @ 1:19am 
No, run this mod alone (you don't any other Blastcore Edited mods on server).
Johnny Drama 31 Mar, 2017 @ 7:07pm 
so, can i actually just use this on my dedicated to make AI have less vision through smoke or does it have any other dependency to the original blastcore?