Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ahhhh... Memories...
(Flashbacks of Deep Blue fighting General Blyka)
more awesome
version without split personality torps and overcompenstaor cannon upgrade
The microwars fleet might be able to swarm it without the rail option but probably not
1. The guns have some pretty bad accuracy, either make them railguns and up the accuracy % or up the barrel length
2. The missile launcher on the back seems to have firing constraints so it can only aim into the ship, so flip the angles
Nitpick: the back deck is submerged when the ship moves
Nice looking ship though! The guns are good aside from accuracy, and the LAMs stopped my 106 missile ship for a VERY long time considering the sheer volume of missiles
It's quite a tough ship too - had hard time to *silence* it with my creations