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Those are placed by the game, normaly. I have no PCP where I put them down manually.
The game checks for a place and if it's empty it just rng's them into that spot.
I wouldn't even know how and where to look on how to fix, since back in the days when I made this mod I never ran into "floating hackable advent towers".
My only guess would be to record every incident where this happens. Then somehow make a matrix to see if it's PCP or Mission related. Check on what PCPs, Missions and Bioms this happens.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1569363434
Bugs and Error's can always happen. Afterall, you are playing XCOM.
After a full weekend of work, I'm surrendering to that bug infested DLC.
Take that DLC with a grain of salt, as it can toss you planty of bugs, if you are not carefull.
Perhaps somebody else has an idea?
Well, as it's 10:40 pm here and some people need to get up at 5:15 am I'll retire to bed.
I've managed to do 223 PCP's. Just 777 more to go :D I'll see how far I get tomorrow.
Wish you all a good night. I'll post more updates tomorrow.
Think that's the plan (based on Doc's post of ~9 hours ago).
The good news first.... I got my mod to run under "War of the Chosen"
Now the bad news ... some PCP don't show all the content, sometimes flooting cars that belong onto a truck trailer.
What does it mean?
Well, I don't want to release a version that potentialy has 25% to 75% of the content being invisible. So I'll go over every PCP and load it into the new WotC Editor, have it build and then save it.
I'm sure we will all be much happier if the mod doesn't bring you more bugs then it needs to :D
Stay tuned for more updates!
Don't forget to eat!
There will also be a new Map Pack that Only includes War of the Chosen PCP's etc. Stay tuned.. as I'm currently at work and just used my lunch hour to figure stuff out :D
@Stew Cyberdisk in the orchard
I still hope you enjoy the challenge the game brings with my 1000 extra PCP. Besides knowing most of the houses by memory the roads and fields and woods should keep you on your toes. As it's so much more variety :D
If you truly want to enjoy tunnels, wait till the new DLC comes out. I'll be hot on it's heels to start bringing my War of the Chosen Map Pack out. I'm sure XCOM will come in good old fashioned 2 version per map PCP. And we can't have that now, can we?
Last couple of days I've been running into new maps with these highway overpasses, I go sneaking up the steps and BOOM, civvies screaming like they've never seen an armed insurrectionist before. And then we're off to the races.
Seriously, you guys are for real complicating my formerly fish-in-barrel LW2 intel missions.
@Doctor Mandarb I'd say take your well deserved time to play, I'm ejoying the map stuff, I'll have plenty to enjoy, thanks!
Currently, I'm enjoying some time off so I can play and chill... with the new DLC comming up soon there will be many new PCP's comming to you. BUT that will be a War of the Chosen - Map Pack.
That Farm Mod is not dead, but currently pushed back.
I could be wrong, who knows :D
How many PCP's are in this map pack? Well, it's about 978 PCP + 8 Parcel. As I'm writing this, I'm thinking to myself... "Mh, I should make 22 extra PCP, just so it's a round number :D
Have fun with those new trians :D I'm sure you'll love them!
What will come next?
In terms of this map pack, a few more parcels (houses) will follow. As said above, perhaps I find some 22 extra PCP to round that number up to a 1000 PCP.
I'm also planing on bringing you a farm map mod. I'll see if I can recreate some of XCOM's most beloved historic maps. And I speak about XCOM UFO Defense. We will see how this project goes.
I'm also hyped for War of the Chosen, specially because it will bring us more PCP's that I can change around :D
Hey i recognise this PCB, that's mine.
Now i know why you recognise so many PCB's, you really been busy haven't looked at the change log for a while and as you noticed i slowly got back to the game cause of War of the Chosen DLC hype train im on. I'm looking forward to see all these new PCB's and the new ones i know you plan to make.
Keep it up Doc and i'll see you online !
But to answer you: First remember that PCP and Parcel are 2 different Map parts. Eclipsezr has his focus on Parcels (buildings, and those bigger things) while my focus is mainly on PCP (roads, connectors, rivers, etc).
There comes a time when we (modders) stroll into other areas to. Thats why I've got some parcels within my map pack as well. They came up because of necessary. Still I only aranged some outside stuff to make them houses look diferent.
Eclipsezr however changes way more on his parcel mod, and even builds complet new stuff. He also tried his hand in modding some PCP but realized that they don't fit into his style.
Before tossing them into the trash can because he didn't want to use them, and they were just some experiments, he handed them over to me.
THERE will be no conflicts between his or my mod, and if you want his parcels (houses) you need to subscribe to him.
Does this mean that if I subscribe to this mod, I don't have to use Parcel Maps EC, or even remove it entirely to avoid conflicts?
I've finished the Wilderness PCP's today!
Congratulations! This is an astounding piece of work. Thanks (again) for everything you've done here.
On a Note for everybody, I've finished the Wilderness PCP's today!
That means I'm close to finishing the PCP part of my project. There is only the Network Tower Rooftops and some Train(Station) PCP's left.
Will I work on parcels? Yes, I will add some more parcels fitting the rest of the style. But my parcel work will focus on the details and interior. There are more skilled people who know how to build walls and new buildings :D