RimWorld
Wild Haygrass [1.1]
19 則留言
shakeyourbunny 2020 年 10 月 4 日 上午 11:42 
I did a (rather simple) XML update to make it work for 1.2:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2248302017
Stoic Saltine  [作者] 2020 年 3 月 6 日 下午 1:12 
Updated :)
Hydromancerx 2018 年 8 月 28 日 下午 11:00 
Woot! Thank you for updating the mod!
Stoic Saltine  [作者] 2018 年 8 月 28 日 下午 8:55 
Updated for target version B19. Version B18 is available through a manual download, if you need it. Let me know if the amount of haygrass spawning is okay, as the way plant clusters have been handled has changed.
Hydromancerx 2018 年 8 月 28 日 下午 3:33 
Yay! Thank you!
Stoic Saltine  [作者] 2018 年 8 月 28 日 下午 3:10 
As soon as I get home from work tonight :)
Hydromancerx 2018 年 8 月 28 日 上午 11:05 
b19?
Hobi 2017 年 12 月 9 日 上午 5:01 
Jee:steamhappy:
"The" SeanMacLeod 2017 年 12 月 9 日 上午 3:16 
:steamhappy:!
Stoic Saltine  [作者] 2017 年 12 月 9 日 上午 2:19 
Good morning, all

Sorry it took so long. B18 version is up, and the A17 version is available for download for those that need it :)
Cosmic Fox 2017 年 8 月 18 日 上午 9:42 
thx and cool mod :)
Stoic Saltine  [作者] 2017 年 8 月 17 日 下午 2:59 
@Cosmic Fox - You're right about the slight angle, and you haven't missed anything :)

The slight angle is intentional and designed by the dev(s) for that 3D perspective you mentioned.
Cosmic Fox 2017 年 8 月 17 日 上午 10:17 
Hey Negative, I am new to Rimworld, I am seeing a few videos and now your image of the game not being top down, but at a slight angle. Is this a mod doing this or did I miss a setting some where? I like the angle and gives it more of a 3D look..
Stoic Saltine  [作者] 2017 年 5 月 15 日 下午 8:39 
I'll be updating this mod to A17 upon the official release. The few people that stay in A16 will notice a message saying that this mod doesn't match the target version, but it shouldn't affect anything. I literally didn't have to change anything about this mod to get it to work in A17 :)
Stoic Saltine  [作者] 2017 年 2 月 11 日 上午 11:19 
I kept trying to play with the numbers to make it that way, and for whatever reason I can't seem to accomplish this. I just don't know enough about how the maps are generated based on the numbers I input yet :( I'll keep fiddling around witht them though, and post an update if I discover something.
тетеря, блин 2017 年 2 月 11 日 上午 4:29 
is it possible to make haygrass fields? when I've crossed over this mod my first thought was: hey, it would be pretty and even romantic in some ways to see some natural high-grass fields in the game.
raydarken 2017 年 2 月 9 日 下午 1:13 
Wootwoot!
Hydromancerx 2017 年 2 月 6 日 下午 6:28 
Yay! Thank you!!