Sid Meier's Civilization V

Sid Meier's Civilization V

Eras - Medieval Age
440 Comments
TOMTHEMITCH 17 Jul @ 5:48pm 
Not sure if you're still updating this mod or not but it would be great without the fortification part. I find the great wall tedious and normally remove it in any game anyways. Really just wanna set up a medieval europe or inland sea with no walls holding me back.
Мод просто не работает и все. Пробовал указанные советы. В игре мод вкл, но не работает.
Mr. Meeseeks 5 Jan, 2024 @ 3:33pm 
Hi! I LOVED your mod back in the day, question.. could it be possible to remove the fortifications building from being a thing for my game? How would you go about that?
BlouBlou  [author] 9 Aug, 2023 @ 7:21am 
@Alifas

Hi ! Glad you like the mod ! :)

For happiness in medieval era, i would suggest trying religion beliefs.

Using my other mod that extend their numbers would help in that regard :

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=81096622

Also try to control your cities population.

i think a repeatable +2 global happiness would unfortunately be a little unbalanced in long games.

When i play medieval era blocked game, I usually try to get little bits of available happiness from all possible source and using religion too and pop control. I usually end up with a happy civilization. But it is indeed one of the challenge of this era and its fitting, since its called the dark age ! :)
Alifas 17 Jul, 2023 @ 11:50am 
Thank you very much, BlouBlou!
This is the great mode. Civ 5 with this mod is my best "for podcast game"!
And there is a little bit of a happiness problem at the latest stage.
Could you fix that? I don`t know programming magic, but maybe like
+2 global happiness for researching 'Mentoring'?
ZerKa 2 Apr, 2023 @ 12:33pm 
possible to make it compatible with jdh mod manager for multriplayer ?
Guvenoren 7 Oct, 2022 @ 6:12am 
Is it possible to make a mod where time flows 300% slower? I am using a mod that makes all reseaches cost 300% more. It feels odd when you are at year 1900 and you don't even have guns yet. So I wonder if it's possible to have a mod that does just that?

Thank you!
BlouBlou  [author] 5 Jul, 2022 @ 1:36pm 
@ℳ | Hushed Horace

Glad you appreciate :)

Thank you for your comment !
ℳ | Hushed Horace 5 Jul, 2022 @ 12:26pm 
Best mod of all fucking time. these mods have made civ so much more fun.
Guvenoren 28 Apr, 2022 @ 4:50am 
Is there a vox pupuli version, or does it work fine?
covid2_suddendeath 20 Feb, 2022 @ 5:33am 
it doesn't working in my game, its normal without bnw and gnk
christianlandolt 9 Jan, 2022 @ 2:55pm 
I really like this mod as the medieval era is my favorite historical time period.
Guvenoren 11 Nov, 2021 @ 1:15am 
I have a question, will I lose the world congress mechanic by using this mod? Or is it restricted to activate on a specific ERA?

Thank you!
Guvenoren 11 Nov, 2021 @ 1:14am 
@TevoTFM can't you do that though?
TevoTFM 13 May, 2021 @ 10:22pm 
I wish you could just start and end in the middle ages.
BlouBlou  [author] 3 Jan, 2021 @ 10:19am 
@chrobry35

Thank you :)
cien1024 2 Jan, 2021 @ 1:49pm 
God Mod :):steamthumbsup:
BlouBlou  [author] 27 Dec, 2020 @ 3:41pm 
@Beards"Я"Us

HI! Glad your like the mod :)

Here are the civ that the AI can Pick :

CIVILIZATION_CHINA
CIVILIZATION_DENMARK
CIVILIZATION_GERMANY
CIVILIZATION_JAPAN
CIVILIZATION_KOREA
CIVILIZATION_SIAM
CIVILIZATION_ARABIA
CIVILIZATION_SONGHAI
CIVILIZATION_ENGLAND
CIVILIZATION_FRANCE
CIVILIZATION_NETHERLANDS
CIVILIZATION_SPAIN
CIVILIZATION_MONGOL
CIVILIZATION_INDIA
CIVILIZATION_ZULU
CIVILIZATION_VENICE
CIVILIZATION_POLAND
CIVILIZATION_PORTUGAL

There may be few reason why u got America in your game, for example, if you started your game from the single player menu instead of the MOD menu, Or if there is a mod incompatibility with another mod.

Finally If you place a number of random AI higher then the total of the above list, maybe it will activate other civilization to meet your required number (havent tested this scenario).

My advice: Go through advanced setup and choose your AI Civilization, youll get a better desired and customized result every time.
Mr Sandvich 24 Dec, 2020 @ 8:25am 
Hello, Im greatly enjoying your mod so far! But in my 3rd game my closest neighbor is Washington and im pretty sure they wern't around during the medieval era. I kept every AI civ at random but I did go through the advanced setup. This wasn't a problem in the first 2 games I played. Im going to keep playing and see if anyone else is there that isn't supposed to be.
BlouBlou  [author] 8 Nov, 2020 @ 9:57am 
@Ravelix

Hello!

This mod doesnt touch the promotion system at all so that cant be your problem.
Ravelix 31 Oct, 2020 @ 4:09am 
Cant promote my units? and so cant go to the next turn? Any fixes?
Rickstar 29 Nov, 2018 @ 3:15am 
coop support
roxas5538 14 Nov, 2018 @ 9:14am 
Is there a way to disable the fortifications? I dont like the visuals, how they expand with every reload. Or is there a way for you to update the visual aspects to only expand to one or two tiles away?
dev 16 Aug, 2018 @ 12:01pm 
Is there such mode for civilization 6?
borussia1979 22 Apr, 2018 @ 3:45pm 
Thank you very much!
panamera flo 9 Feb, 2018 @ 12:55pm 
Doesn't work together with the Barbarians evolved mod. What can I do?
landon_andresen 14 Jan, 2018 @ 7:24am 
Can you decide to change eras in an existing modded save game? Is there any way to do this?
thegamer3000 21 Dec, 2017 @ 7:27am 
Doesn't work for me
gunho1226 3 Oct, 2017 @ 12:34am 
how many civilization could be choices by AI?
I mean, you restricted civs for AI. then how many civs are available for AI?
Soulforged 12 Sep, 2017 @ 10:56am 
Spying and religion working with this mod?
Three 6 Aug, 2017 @ 7:34pm 
Brand new to mods. Could anyone tell me how to start a multiplayer game with this and only this mod enabled?
[BH]ChillDude 12 Jul, 2017 @ 9:06am 
I meant is france build lyon at lyon
BlouBlou  [author] 11 Jul, 2017 @ 8:55am 
@Chilldude

Search for "True Start Location" in the workshop you will find map that does that if you enables the .scenario. tag when playing it
[BH]ChillDude 11 Jul, 2017 @ 4:34am 
are u familiar with an AI city placement mod that allows the civs to build cities at historical locations?
[BH]ChillDude 11 Jul, 2017 @ 4:33am 
sry wrong coment
BlouBlou  [author] 9 Jul, 2017 @ 8:21pm 
@Chilldude

As you can read in the mod description:

-All naval unit and embarked unit are allowed to cross ocean with the Compass tech (medieval) instead of Astronomy, so you can still play islands map.

Also, ive made an ancient era mod with the ability to cross ocean:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=271347930

calling this mod lousy without reading at least the description is harsh.
Trycarc 20 Jun, 2017 @ 2:04pm 
@BlouBlou
merci
BlouBlou  [author] 20 Jun, 2017 @ 1:59pm 
@Trycarc

Salut Trycarc, je crois qu'il y a bien un moyen de jouer des partie avec des mods en multijoueur, mais je ne connais pas l'astuce, je crois qu'il y a une procedure et p-e un mod special qui le permet, il faudrait se renseigner.

je n'ai jamais testé puisque l'option n'est pas présente dans le jeux de base.
Trycarc 20 Jun, 2017 @ 12:26pm 
@BlouBlou
hi, I would like know if we can play in multiplayer ?
thanks
sorry I for my english, I'm french.
Cousin Okri 25 May, 2017 @ 2:45pm 
I love this mod, but my least favourite part is the removal of trans-continental ships (the compass is literally one tech too far past the locked part)
DarthHayden2002 15 May, 2017 @ 3:15pm 
Is this Multiplayer?
Messi Madrid 15 Apr, 2017 @ 12:28pm 
My game freezes after clicking "begin your journey" when using this mod. Not using any other mods.
BloodRaven 24 Feb, 2017 @ 6:56am 
plz make these mods for CIV 6. plzplzplzplzplzplz
Nerdy Nord 27 Jan, 2017 @ 9:45am 
I Like to play as denmark and bully everyone with a viking horde but everytime just as it gets to the point I can make lots of berserkers I discover gunpowder.
BlouBlou  [author] 26 Jan, 2017 @ 8:02pm 
@Nerdy Nord

Glad you like it! :) thx for your comment!
BlouBlou  [author] 26 Jan, 2017 @ 8:01pm 
@John Aldaine

You could edit the .XML file locally and remove the Tag related to the GREAT wall wonder.
Nerdy Nord 26 Jan, 2017 @ 5:30pm 
This is exactly what I want in my life thank you.
Zolty 26 Jan, 2017 @ 4:26pm 
Hey, great mod. Just one question. Is there anyway to remove the "Fortifications"/"National Great Wall" from the mod? Hell, is there a way to just remove the Great Wall Wonder from the game?

I don't mind fighting against a civ that builds it... It's simply not aethestically pleasing to me.
landon_andresen 17 Jan, 2017 @ 9:58am 
Bloublou, is the mod intended to stay in one era and not be changed later ever? If so, do you think this could be an addition that is even possible to be made to the mod?
BlouBlou  [author] 14 Jan, 2017 @ 11:18am 
@NTK

Try using the mod alone (with no other mod enabled) in a fresh new game and check out the tech tree right away it should look like in the screenshot.

Also make sure you have at least God and King