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SeqAct_ActivateRemoteEvent_1 failed to find target event: FinishedTransitionToShell
was part of the log file, idk if it will help, but might help others trying to troubleshoot
Btw idk why but I can't see the edit panel using mod config menu.
thanks
If that's the case, there's little I can do for the moment as I don't have the game installed.
i have 75soldiers right now and when infiltrating load time is fast but returning to avenger load time is so long. what do you think about this?
As designed, it will, however, only allocate approximately half of the experience gain to everybody else.
But you can tweak that with MCM. I don't have any hard numbers for you off-hand, so experimentation will be your friend there.
ASIDE: Experience gain varies soldier-to-soldier based on their performance in the tactical layer. As the mod stands, I don't see any of that. I just pick up the experience that gets allocated at the end of the mission. Getting them to stay totally in line across a long playthrough with zero combat is probably not a realistic goal.
I always like playing with a strict squad division for fun and story, but my sideboard squadmates (gunners and grenadiers) often don't get fielded while others get fielded on every mission so the squad starts diverging in xp.
Any ideas on that? Might not be your mod but I thought it was a good place to start.
If it is, it's most likely in the form of ranked up soldiers not healing to their new maximums, in which case it's a bug in a different mod you're running, because I don't touch that.
I assign exp and call the regular rankup code. I don't do anything outside of the mission results screen.
I don't have my development environment anymore, so I can't be of much help at the moment.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=623935276
I -think- they're included in the busy status that the injured/training toggle checks against, but I didn't test it.
Fleshing that all out is on my todo list, but I'm on an indefinite XCOM hiatus right now.
Granted, it can't strip the kills the other one has already awarded, but it would stop adding more...
Nice to see a specific LW2 version though.
This is built WITH LW2 for a better experience.
(Try reading the description.)