Total War: WARHAMMER

Total War: WARHAMMER

Mixu's Mousillon Overhaul
278 Comments
哈兰E神选 18 Mar @ 10:41pm 
VERY GOOD MOD
BJDERV 4 Jan, 2022 @ 4:54pm 
does this work with Radious?
DixieWrect32 24 May, 2021 @ 12:34pm 
man it would be nice if this worked, every single mod i can find that makes mousillon playable doesn't add them to custom battles
angrybirdgofan 8 Aug, 2020 @ 12:12am 
please update...please
Мариус 12 Jun, 2020 @ 3:09pm 
Please update! :steamhappy::steamhappy:
Harshey 28 May, 2019 @ 5:37pm 
Ded?
thaygiaomap2000 24 May, 2019 @ 5:21pm 
game crash
thaygiaomap2000 27 Apr, 2019 @ 7:43pm 
do this mod work with norsca update ?
dayıcomics 18 Apr, 2019 @ 3:31am 
please update
Shimmer 22 Mar, 2019 @ 11:43am 
Anyone know if this mod is compatible with Radious Total War?
Xanth™ 18 Aug, 2018 @ 6:32pm 
Very good mod, had a fun campaign with Mousillon. But I don't like this Grave Guard Reskin... it looks just horrible. Why they have these floppy imperial hats?
Chillshotz 9 Jun, 2018 @ 6:49pm 
Hey please update this. its really cool bro
Ulfgard the Unmaker 9 Jan, 2018 @ 12:46pm 
Echoing the last two comments, I've not been able to get the Red Duke unique gear quests to trigger. Kemmler's quests appear to be working fine, but no luck whatsoever with the RD.

He also doesn't just receive the gear, as in some mods that add Legendary Lords, so I'm pretty stumped. If anyone, mod author or otherwise, has any advice to share, please do so.
Avatar of Khaine 8 Jan, 2018 @ 2:40pm 
Pinging on the previous question, you seem to have messed up the Red Duke's quests.
unless specifically stated 19 Nov, 2017 @ 8:56am 
Can anyone tell me how to get Red Duke unique items like Blade of Leaping Gold? There are no quests for it.
jatherton 31 Oct, 2017 @ 2:57pm 
An update Warhammer 2 would be pretty sweet. 8)
nasosmanaris 28 Oct, 2017 @ 2:15pm 
Can you update for the Warhammer 2?
Samuël 18 Oct, 2017 @ 3:09pm 
Where is the lore about the Prophetess and Damsels ov Mousillon? :O
ErrolBrown 15 Oct, 2017 @ 9:34am 
Read the lore, and I stand corrected. Damned Ruinous Powers get everywhere. :zombiehead:
Mixu  [author] 14 Oct, 2017 @ 6:41am 
"The people of Mousillon are generally human, though you would not always know it to look at them. Most peasants are horribly deformed and suffer constantly from foul diseases. The residents of Mousillon are there because they cannot leave: many deformities that are normal in the dukedom would get someone burned as a mutant anywhere else."

They are not thralls, they are mutants
ErrolBrown 14 Oct, 2017 @ 6:24am 
A great mod that gives Mousillon a distinct flavour from all the other undead nations out there.
My only complaint would be the use of the word 'mutants' for their human units. Mutants are Chaos, end of imho.
A much better, lore compliant (if you accept BB as lore), alternative would have been to call the peasantry under the thrall of the Vampires of Mousillon 'Thralls'.
Just look at the Vampire teams in Bloodbowl for example if you want to see previous use of this term.
You would have Thrall Bowmen, Halberdiers, Cavalry etc. Mmm, flavoursome.
Apex 14 Sep, 2017 @ 11:52pm 
Great mod. On a side note, it is acutally spelled Mousillon.
Mixu  [author] 13 Sep, 2017 @ 11:14am 
@sasha_lutsyk Wight king is just a placeholder character and Elspeth looking like that has nothing to do with this mod
Rachel L 13 Sep, 2017 @ 11:11am 
*screams* its not ELIZABETH! ITS ELSPETH!!! AND SHE IS FROM CRYNSOS FACTION UNLOCKER+ *calms down* for fuck sake, nobody knows how to read?
Mixu  [author] 9 Sep, 2017 @ 12:20am 
@The Immigration I haven't worked on it since norsca update and i don't know if i have any motivation to continue it.
The Running Man 8 Sep, 2017 @ 9:14pm 
Mixu are you going to release a forest goblin faction?
Augustus 8 Sep, 2017 @ 7:26am 
Why is there greenskin fightiness??? Is this a bug?
Dolorem Kot 7 Sep, 2017 @ 2:22pm 
Mixu, is there anyway for this to work only for the AI?I don't want to play as mousillon but I'd love to fight them with these!(Not requiring unlockers and all.)
Mixu  [author] 4 Sep, 2017 @ 6:16am 
@jmoney740 Without this mod that character will likely be either Grombrindal or Bright wizard, it's a bug with Crynsos' Faction unlocker and i believe Crynsos is aware of that, but haven't had time to fix it yet.
jmoney740 3 Sep, 2017 @ 3:21pm 
Sorry i meant Wight King
jmoney740 3 Sep, 2017 @ 3:18pm 
Just saw a Crooked Moon Mutinous Gits army being led by one of your Mousillon Vampire Lords lol
KampfWagen254 31 Aug, 2017 @ 2:38am 
Is this compatible with dryrain's reskin?
Cipher 29 Aug, 2017 @ 11:29am 
I love the female vampire units. I wish they were on all vampire factions. :cocochan2:
Mixu  [author] 29 Aug, 2017 @ 9:06am 
"Limited Edtion", with monster units, corpse carts and couple buildings removed is now released.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123096566
Mixu  [author] 29 Aug, 2017 @ 8:39am 
Prophetess can actually resurrect and heal mutants, but she is the only one who can do that. Vanilla Invocation of Nehek won't work for Mutants. Meaning all vanilla lords and All tabletop lords can't heal or resurrect them.

As a side note im going to release another version of this mod, which will remove most of the monster units and bunch of other stuff, mostly because im tired of hearing about it.
Rachel L 29 Aug, 2017 @ 8:27am 
its on the notes - - Mutants won't receive healing from vanilla vampire healing spells, because they are still living and breathing

They shouldnt be able to be ressurrected. Healed, yeah, ressurrected no
TheDeeps 29 Aug, 2017 @ 6:25am 
@Rafal, the Red Grail Prophetess can actually use vampire lore to heal mutant units. Not sure if this is a bug or intended, but throws your "mutant units cant be healed" out the window. I frequently heal up/resurrect my archers at the end of battles.
westifer 29 Aug, 2017 @ 12:57am 
The mutants are also REALLY weak. Substituting C tier mutant archers for flying units would be a huge nerf for the faction that would bring the power of Mousillon below that of the normal VC's.
westifer 29 Aug, 2017 @ 12:55am 
I don't like mods that limit my capabilities as a player. If I want to play a stronger version of the VC on the opposite side of the map so be it. If you think this mod is too overpowered without removing flying units, then don't build flying units yourself. Don't ruin the mod for the 99.9% of other people who enjoy it by removing a class of characters. As I said before, just don't build them yourself.
the witch 28 Aug, 2017 @ 7:59pm 
Mutants are not the issue here; getting an entire suite of ranged units without sacrificing anything in return is the issue. There should be some units that Mousilion cannot build in order to balance the extremely large boon of getting several ranged units in their lineup.

Again, I'm not demanding anything. Modders work on their own time for their own satisfaction, and Mixu doesn't need me to tell him that he can do as he pleases. That said, Mixu has said before that he may be open to making this submod before, and I was just telling another user that there might be options to solve what he also saw as a problem.
the witch 28 Aug, 2017 @ 7:52pm 
@RafaL You are still missing the point completely. Please, please read my arguments - Mousilion has all the options of the Vampire Counts and more, including everything from mutants to vampiric archers. Because Mousilion has all these *additional* options to choose from, without giving up anything in return, it is more powerful than the vanilla Vampire Counts faction and breaks ranks with every other subfaction in the game.

Please note that no part of my argument hinges in any way on how effective mutants are, and that this mod adds many other units besides mutants.
Rachel L 28 Aug, 2017 @ 7:22pm 
Also, you could always make a submod that removes the units you dont want from mousillion. I stead of wanting to make the modder make a change that he or the majority of people that use the mod dont want to be made.
Rachel L 28 Aug, 2017 @ 7:20pm 
Chappel, actually it is. Because they are easily destroyed by a single spell cast, or a single flanking unit and since you cant keep them ressurrecting like the other undead units, you quickly can loose them.
the witch 28 Aug, 2017 @ 6:30pm 
@G_Masta_Phunk The AI does not respect house rules without further modding.

@RafaL I *never* claimed it was loreful for Dwarfs to have cavalry. I was merely giving an example of a theoretical faction that would be overpowered in the same way Mousilion is with this mod.

And to be clear: I'm talking about balance in comparison to the other Vampire Counts factions; I'm not comparing Mousilion and Brettonia, but the Mousilion and the VCs. The fact that mutants are weak compared to vanilla Brettonian units or can't heal with vamp magic is not relevant.
Rachel L 28 Aug, 2017 @ 5:53pm 
Oh, and they cant be ressurrected/healed by the lore of vampires.
Rachel L 28 Aug, 2017 @ 5:53pm 
@wtchappell, the exemple you gave is horrible. Dwarfs dont have cavalary on lore. Mousillion has mutants armies on the lore (at least on one ocasion). The balance is that they are quite shit compared to the vanilla brettonia unit, so there is your balance.
G_Masta_Phunk 28 Aug, 2017 @ 5:40pm 
Eh wtchappell, you could you know, choose not to use certain units to limit them if you are playing as them. Make your own house rules. I think the fact that monsters get no buffs because their tech tree is replaced by mutant tech tree means they are limited in that fashion. You could go the next step and not use any monster units making the undead more like a conventional undead brettonian faction.
the witch 28 Aug, 2017 @ 4:58pm 
It's good to see some sources for the lore, but none of that addresses the gameplay balance issues. With this mod Mousilion is just outright better across the board than the main version of their faction, and they play less like a unique subfaction with their own quirks and more like Vampire Counts++. It'd be like adding a Dwarf faction that can do everything other Dwarfs can do, but additionally they have a full suite of cavalry. It's not nearly as interesting as another faction that actually has upsides *and* downsides compared to the original.

I'd like them to be of comparable strength to the other Vampire Counts factions - if they get the massive buff of having ranged units, they should give something up for that. Literally every other subfaction thing in TW: WH has a slightly different roster than their 'parent' faction, rather than everything from the main faction *and more.*

Borschik 28 Aug, 2017 @ 4:57pm 
What unlocker should I use for this mod? Crynsos unlocker+ spawns kemmler and krell, and unlocker basic sets faction bonuses to <placeholder>
Rachel L 28 Aug, 2017 @ 4:12pm